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Sylis Shadowhearts - AI-generated fantasy Character

Sylis Shadowhearts

Hexblood · Sorcerer (Wild Magic) · Level 3 · Charlatan

Sylis Shadowhearts

Sylis is observant, dryly humorous, and unfailingly polite when she is most suspicious.
AC12
HP17/17
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 17 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Disguise kit,
Forgery kit

Languages

Common,
Sylvan

Features

14 features

Always on

  • Tides of ChaosLevel 1

    When After a long rest, before making an attack roll, ability check, or saving throw

    Sylis can gain advantage on one attack roll, ability check, or saving throw after a long rest. The DM can then trigger a Wild Magic Surge after she casts a sorcerer spell.

  • Subtle SpellLevel 3

    When When casting a spell

    Sylis can cast a spell without verbal or somatic components by spending 1 sorcery point, unless the spell consumes a material component.

  • Twinned SpellLevel 3

    When When casting a spell that targets only one creature

    Sylis can target a second creature with a qualifying single-target spell by spending sorcery points equal to the spell's level, minimum 1.

  • SpellcastingLevel 1

    Sylis is a 3rd-level spellcaster. Her spellcasting ability is Charisma. She use a spellcasting focus or component pouch for sorcerer spells.

  • Wild Magic SorceryLevel 1

    Sylis's Wild Magic sorcery causes her spells to produce unpredictable magical side effects. Whenever she casts a sorcerer spell of 1st level or higher, the DM can require a Wild Magic Surge roll.

  • Font of MagicLevel 2

    Sylis gains 3 sorcery points, which she can spend to create spell slots or fuel Metamagic options. She regains all spent sorcery points after a long rest.

  • MetamagicLevel 3

    Sylis knows two Metamagic options. She has chosen Subtle Spell and Twinned Spell.

  • TraitHexbloodDarkvision, 60 feet.
  • TraitHexbloodEerie Token, Sylis can harmlessly remove a lock of hair, a piece of a nail, or one of her teeth and imbue it with magic, allowing the token to transmit messages and observations over a distance.
  • TraitHexbloodHex Magic, Sylis knows the Hex spell and can cast it once without a spell slot after a long rest. She also knows Disguise Self and can cast it once without a spell slot after a long rest. Charisma is her spellcasting ability for these spells.
  • TraitHexbloodFey Resilience, Sylis has advantage on saving throws against being charmed.
  • TraitHexbloodCreature Type, Sylis is a Humanoid and a Fey.
  • TraitHexbloodLineage, Sylis's hexblood traits replaced those of her former race. She gained +2 Charisma and +1 Constitution from her lineage.
  • False IdentityCharlatan

    Sylis has a false identity, forged documents, and a practiced ability to pass herself off as someone with a respectable trade or useful connection. She can create a convincing cover story and find marks who are willing to believe it.

Spells

10 spells

Spellcasting. Sylis Shadowhearts casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (2 slots):

Gear

9 items

Weapons

  • Light crossbow
    A light crossbow suitable for ranged attacks, with a simple wooden stock and a leather sling.
  • 2×
    Daggers
    Balanced blades kept in hidden sheathes inside Sylis's coat.

Tools

  • Disguise kit
    A disguise kit containing cosmetics, wigs, false facial hair, costume pieces, and other tools for altering appearance.
  • Forgery kit
    A forgery kit containing specialized inks, papers, seals, and engraving tools.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Component pouch
    A small leather pouch containing spell components.
  • Dungeoneer's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Fine clothes
    A set of finely cut but carefully repaired clothes used when presenting a more respectable identity.

Purse

  • 15×
    Gold pieces
    Starting currency from the Charlatan background.

Appearance

Sylis is a slender hexblood with ash-brown skin, pointed ears, and thick black hair threaded with a few naturally silver strands. Small antler-like growths rise from the temples, partly concealed beneath a carefully wrapped indigo scarf. Her eyes are a deep amber, and faint lines resembling ink strokes curl from her wrists toward her palms. She dresses in a well-mended charcoal coat that is slightly too large at the shoulders, with every button polished and every inner seam repaired by hand. Within a minute of meeting someone, she is likely to adjust the scarf, check one particular coat pocket, or smooth the same frayed cuff three times.

Mannerisms

Sylis speaks with calm precision, often pausing before a name as though testing whether it is genuine. She adjusts her scarf whenever she lies, touches the silver comb through her pocket when frightened, and gives people a faintly skeptical smile when they tell her who they are.

Personality

Sylis is observant, dryly humorous, and unfailingly polite when she is most suspicious. She enjoys collecting small contradictions in people's stories and treats conversation like a puzzle box. Beneath her practiced composure, she is protective of outsiders and reacts fiercely to anyone using a contract, oath, or family name to justify controlling another person.

Ideals

Identity is chosen, not inherited. No bargain, bloodline, prophecy, or god has the right to decide what a person becomes.

Bonds

The silver comb left by Sylis's missing mother is the only possession she refuses to counterfeit, sell, or conceal. She will risk almost anything to learn the truth of her mother's bargain and to keep other desperate people from becoming property in someone else's contract.

Flaws

Sylis cannot resist improving a lie, even when the truth would serve her better. She keeps secrets from allies out of habit, assumes every kindness has a hidden price, and becomes reckless when someone suggests that her magic belongs to the hag who claims her blood.

Quirks

Collects discarded signatures, seals, and calling cards from people she suspects are hiding their identities.
Names every disguise she creates and becomes offended if someone else uses it poorly.
Keeps a running mental list of promises made in her presence, even casual ones.
Leaves a small pinch of salt beside mirrors before sleeping.

Background

Sylis Shadowhearts was born in a village where people left bowls of milk beneath the hazel trees and spoke of the Fey as though they were merely dangerous neighbors. Her mother disappeared before Sylis could remember her face, leaving behind a locked traveling case, a silver comb, and a warning written in a language no one in the village could read. When Sylis opened the case at seventeen, a bargain answered from inside it. The voice belonged to an ancient hag who claimed that Sylis carried a fragment of her bloodline, and that the strange crown growing from Sylis's temples was not a curse, but an inheritance. Rather than accept the hag's terms, Sylis fled and built a life through deception. She became a forger, a counterfeit fortune teller, and occasionally a seller of charms that worked only because she secretly supplied the magic herself. Her sorcery surfaced unpredictably, turning lies into bursts of impossible color, twisting spoken words into whispers from elsewhere, and once causing every mirror in an inn to reflect a different room. She now travels under the name Sylis Shadowhearts, investigating old bargains and stolen names while looking for the original owner of the silver comb. She does not want revenge on the hag. She wants to discover whether the hag ever had the power to make her, or merely the arrogance to claim credit.

“When Sylis opened the case at seventeen, a bargain answered from inside it.”
From their backstory
Background
Charlatan

Connections

Species

Hexblood

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