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Malice Kretz - AI-generated fantasy Character

Malice Kretz

Drow · Fighter · Level 1 · Soldier

Malice Kretz

Malice is quiet, exacting, and unnervingly attentive.
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 12 · 30 ft.
AlignmentLawful EvilGenderFemaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Scimitar mastery,
Dagger mastery,
Shortbow mastery

Tools

One type of gaming set,
Land vehicles

Languages

Common,
Elvish,
Undercommon,
Dwarvish

Features

11 features

Bonus action

  • Second WindLevel 1

    Malice can regain 1d10 + 2 Hit Points as a Bonus Action. She can use this feature twice, regaining one expended use after a Short Rest and all expended uses after a Long Rest.

Always on

  • Nick and Thread

    When When attacking with her scimitar while wielding another Light weapon

    Malice makes a melee attack with a scimitar, using the blade's Nick mastery to make a qualifying extra attack as part of the Attack action when her other hand holds a weapon with the Light property.

  • Black-Widow Step

    When After striking a distracted or isolated enemy

    Malice makes a sudden cut, then slips sideways behind a robe panel, pillar, or ally, using motion and misdirection rather than honorable engagement.

  • Weapon MasteryLevel 1

    Malice gains proficiency with martial weapons and can use the Mastery properties of three weapons with which she is proficient. She has chosen the scimitar, dagger, and shortbow.

  • Fighting StyleLevel 1

    Malice has learned the Defense Fighting Style. While wearing armor, she gains a +1 bonus to Armor Class.

  • TraitDrowDarkvision out to 120 feet
  • TraitDrowFey Ancestry, granting Advantage on saving throws to avoid or end the Charmed condition
  • TraitDrowKeen Senses, granting proficiency in the Perception skill
  • TraitDrowTrance, allowing a long rest through four hours of meditation instead of sleep
  • TraitDrowDrow Magic, granting the Dancing Lights cantrip at level 1, with Faerie Fire and Darkness gained at higher levels
  • Military RankSoldier

    Malice can find the hideouts of military organizations, identify their insignia and ranks, and secure hospitality or basic aid from members of military forces that recognize her discipline or reputation.

Spells

1 spell

Spellcasting. Malice Kretz casts with Charisma (spell save DC 11, to hit with spell attacks).

Cantrips (at will):

Gear

10 items

Weapons

  • Scimitar
    Curved martial blade with a hooked, elegant profile
  • Dagger
    Slim off-hand blade used for reversals and concealed strikes
  • Shortbow
    Compact ranged weapon favored for ambushes

Armor

  • Leather Armor
    Light armor worn beneath layered robes

Tools

  • Gaming Set
    A set of bone-carved spider knucklebones

Gear

  • 20×
    Arrows
    Ammunition for the shortbow
  • Explorer's Pack
    Pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
  • Military Insignia
    Military insignia taken from a disgraced officer
  • Trophy from a Fallen Enemy
    Piece of a fallen enemy's banner, kept as a reminder of unfinished work

Purse

  • 10×
    Gold Pieces
    Small purse of remaining coin

Appearance

Malice is a tall, lean drow woman with obsidian skin, white hair cut to her jaw, and pale violet eyes that rarely blink. Her left arm remains entirely bare beneath her layered crimson and cobalt robes, displaying a network of ritual scars shaped like spider legs. She wears fitted leather armor beneath colorful silk panels, soft boots, a lacquered half-mask at her belt, and twin curved blades balanced for sudden, close-quarters attacks. Her movements are deliberate and economical, like a spider testing a web.

Mannerisms

Malice holds perfectly still when listening, with one hand resting near a blade. She tilts her head as though feeling vibrations in an unseen web, and she addresses important people by rank before using their names.

Personality

Malice is quiet, exacting, and unnervingly attentive. She speaks in clipped observations rather than conversation, often studying an opponent's hands, breathing, and footing before noticing their face. She treats every battle as a religious rite and every victory as a message from Lolth. Despite her devotion, she possesses a dry, almost playful sense of humor that appears whenever an enemy realizes too late that the fight was never fair.

Ideals

Purpose. A life without a master is empty. I am most complete when I am the instrument of a greater will, and Lolth's enemies exist to give my edge meaning.

Bonds

Lolth is her mother, commander, and only unquestioned truth. Malice carries a shard of the black altar where she renounced House Travra, and she intends to return to Menzoberranzan one day with enough victories to make her former house kneel or burn.

Flaws

Malice mistakes cruelty for clarity and obedience for love. She cannot easily accept mercy, especially when it is offered by someone she considers weak. The possibility that Lolth did not truly choose her is a terror she will answer with violence before she allows herself to consider it.

Quirks

She leaves a single black thread at the site of every completed mission.
She counts the legs of visible spiders under her breath before making a difficult decision.
She refuses to sit with her back exposed, even among allies.
She names each poison after a lesson she believes Lolth has taught her.

Background

Malice was born Aurelia Travra, the unwanted second daughter of House Travra in Menzoberranzan. From her first breath, the matrons measured her for priestess robes and taught her that obedience was the only shape a worthy drow life could take. She learned the prayers, the punishments, and the ritual use of the scourge, yet the lessons never quieted the blade-minded instinct within her. During a trial intended to prove her devotion, a living mass of spiders descended upon the training hall. They ignored the other initiates and covered Aurelia instead, biting her palms and leaving black, branching scars across her arm. She understood the visitation as selection. She cut the house sigil from her clothing, abandoned her birth name, and became Malice, the blade chosen for Lolth's war.

“From her first breath, the matrons measured her for priestess robes and taught her that obedience was the only shape a worthy drow life could take.”
From their backstory
Background
Soldier

Connections

Species

Drow

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