Skip to content
CreatePricing
Neris Vey - AI-generated fantasy Character

Neris Vey

Half-Elf · Wizard (School of Divination) · Level 3 · Hermit

Neris Vey

Neris is observant, restrained, and unexpectedly blunt.
AC12
HP17/17
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 17 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryCHA
  • InsightWIS
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Herbalism kit

Languages

Common,
Elvish,
Celestial,
Sylvan

Features

14 features

Action

  • Cast a Spell

    When When she has a spell prepared and the required components.

    Neris casts a wizard cantrip or spell using Intelligence as her spellcasting ability.

  • Weapon Attack

    When When an enemy is within reach.

    Neris makes a melee attack with her quarterstaff or dagger.

Always on

  • PortentLevel 2

    When Before an attack roll, saving throw, or ability check is rolled.

    Neris uses a recorded Portent result to replace a roll made by herself or a creature she can see.

  • Arcane RecoveryLevel 1

    When After finishing a short rest.

    Neris recovers expended spell slots totaling up to 2 levels after a short rest, once per day.

  • SpellcastingLevel 1

    Neris is a 3rd-level wizard. Her spellcasting ability is Intelligence. She can cast wizard spells from her spellbook, use a spellcasting focus or component pouch, and copy wizard spells into her spellbook. She can cast a wizard spell as a ritual if it has the ritual tag and is in her spellbook, without needing to have it prepared.

  • Arcane TraditionLevel 1

    Neris can speak, read, and write Common and Elvish, and she can communicate in Celestial through study of the Veiled Concord's rites.

  • Expert DivinationLevel 6

    Neris can choose to cast a divination spell of 1st level or higher as a ritual. When she does so, she regains one expended spell slot of a level lower than the spell cast, up to 2nd level. The spell must be cast as a ritual.

  • TraitHalf-ElfDarkvision, sees in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TraitHalf-ElfSkill Versatility, proficiency in Insight and Perception.
  • TraitHalf-ElfTwo additional ability score increases, applied to Intelligence and Wisdom.
  • TraitHalf-ElfOne additional skill proficiency from half-elf heritage, represented here by Insight and Perception.
  • TraitHalf-ElfOne additional language of choice, Sylvan.
  • DiscoveryHermit

    Neris has discovered a unique and powerful truth during her isolation in the Greydell Forest. She knows that the forest is not merely a place, but a living boundary between the mortal world and older divine powers. She can identify signs of the Veiled Concord's hidden shrines and recognize their sacred symbols, though she does not yet understand the full meaning of her discovery.

Spells

10 spells

Spellcasting. Neris Vey casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (2 slots):

Gear

7 items

Weapons

  • Quarterstaff
    A plain ash staff marked with tiny notches representing remembered visions.
  • Dagger
    A narrow blade kept in a sheath beneath her cloak.

Tools

  • Herbalism kit
    A kit containing dried plants, salves, mortar and pestle, and basic tools for identifying and preparing medicinal herbs.

Gear

  • Component pouch
    A leather satchel containing powdered minerals, bits of charcoal, wax, string, and other mundane spell components.
  • Spellbook
    A spellbook bound in birch bark and filled with Neris's known wizard spells.
  • Scholar's pack
    A backpack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Hermit's equipment
    A scroll case containing notes from the Veiled Concord, a winter blanket, a set of common clothes, and a small pouch containing 5 gp.

Appearance

Neris is a lean half-elf with weather-browned skin, narrow green-gray eyes, and dark brown hair cut unevenly at her jaw. A pale streak runs through her hair above the left temple, a remnant of the winter she spent beneath the Greydell canopy. She dresses in layered charcoal-gray wool and moss-green cloth, with a weathered cloak pinned by a small white stag carved from bone. Her spellbook is bound in birch bark and stitched with red thread. When she casts, faint silver symbols drift around her hands like frost caught in moonlight.

Mannerisms

Neris pauses before answering ordinary questions, as though checking several possible replies. She rubs charcoal between her fingers when concentrating and instinctively positions herself where she can see every doorway.

Personality

Neris is observant, restrained, and unexpectedly blunt. She notices small changes in people's voices, clothing, and habits, then asks questions that make them feel seen and exposed at the same time. She is patient with frightened people and merciless toward those who exploit them. Although she appears solemn, she has a dry sense of humor and a fondness for bad travel songs.

Ideals

Revelation. Truth is worth suffering for, but no truth should be accepted merely because it comes from a god, a saint, or a vision.

Bonds

The hidden shrines of the Veiled Concord are her true home, and she will risk almost anything to keep them from being desecrated. She also carries a deep, unresolved love for her father, who never stopped leaving a lantern in the window after she vanished.

Flaws

Neris treats uncertainty as a personal failure. When she cannot foresee the consequences of a choice, she may freeze, lie, or manipulate others until she can force events into a pattern she understands.

Quirks

She gives unfamiliar animals names based on the sound they make when they move.
She keeps a charcoal rubbing of every unusual doorway, stone, or shrine she encounters.
She sometimes answers a question with a prediction instead of a sentence.
She refuses to sleep with her back facing a forest.
She collects white feathers despite insisting that she does not believe they are omens.

Background

Neris Vey was born in a small logging settlement at the edge of the Greydell Forest, the daughter of a human charcoal burner and an elven peddler who never stayed long in one place. She grew up learning the practical languages of wood, smoke, weather, and trade. Her father taught her how to read a tree's grain before cutting it, while her mother taught her that every road had a story and every stranger carried a piece of the world with them. Neris was clever, quiet, and better at watching than speaking, which made the other children call her strange long before she had a reason to disagree. At thirteen, she followed a white stag beyond the familiar trails and vanished into the woods. She expected to die of cold, but instead found a hidden stone shrine where the Veiled Concord, a circle of divine sorcerer-saints, had gathered in secret. They told her that the forest had not claimed her. It had delivered her to them. The Concord taught her that prophecy was not a command from the gods, but a pattern glimpsed through the veil of possible futures. They trained her in the disciplined study of arcane signs, using wizardry to give structure to the visions that had haunted her since childhood. Years later, Neris returned to the settlement with a birch-bound spellbook, a talent for seeing what others overlooked, and the uneasy knowledge that someone, or something, is searching for the Concord's shrines. She now travels to uncover why she was chosen, protect the hidden sanctuaries, and determine whether the white stag was a guide, a warning, or both.

“She grew up learning the practical languages of wood, smoke, weather, and trade.”
From their backstory
Background
Hermit

Connections

Species

Half-Elf

Media

0 images

No images yet.

Visual sheet

Turn Neris Vey into a sheet

A high-res, share-ready sheet you can post or print.