Captain Marrow Gnasher Thorne
Captain Marrow Gnasher Thorne
Sheet
AC 18 · HP 12 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- PerceptionWIS
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
6 featuresAction
- Divine SenseLevel 1
As an action, you can detect the location of celestial, fiend, or undead within 60 feet until the end of your next turn.
Always on
- Lay on HandsLevel 1
You have a pool of healing power equal to 5 times your paladin level. You can restore hit points or cure diseases/poisons.
- Deathless NatureReborn (Skeleton)You do not need to eat, drink, or breathe. You have advantage on saving throws against disease and being poisoned.
- Knowledge from a Past LifeReborn (Skeleton)When you make an ability check that uses a skill, you can roll a d6 and add the number rolled to the total.
- DarkvisionReborn (Skeleton)60 ft.
- Bad ReputationSailor (Pirate)
No matter where you go, people are afraid of you due to your reputation. You can get away with minor crimes because people are too scared to report you.
Spells
Spellcasting. Captain Marrow Gnasher Thorne casts with Charisma (spell save DC 13, to hit with spell attacks).
Gear
5 itemsWeapons
- LongswordA heavy, rusted cutlass that still carries a razor edge.
- Belaying PinFunctions as a club.
Armor
- Chain MailInterlocking metal rings worn under a tattered velvet pirate coat.
- ShieldA wooden shield reinforced with barnacle-covered iron.
Gear
- Holy SymbolA gold doubloon etched with a divine sigil, worn on a neck chain.
Appearance
A tall, bleached-white skeleton dressed in a crumbling but dignified captain's frock coat of deep navy and gold. He wears a large, salt-stained tricorne hat. Most strikingly, his jaw features two elongated, razor-sharp vampire fangs that look entirely too large for a human skull. His empty sockets glow with steady, spectral blue light.
Mannerisms
He habitually adjusts his tricorne hat and gives a stiff, clicking bow when meeting strangers.
Personality
Marrow is exceptionally polite and formal, often using nautical metaphors and referring to his companions as his 'noble shore-party'. He has a rigid sense of maritime law and will not tolerate any violation of a signed contract or a sworn oath.
Ideals
The Code: No man is above the law of the sea or the word of his commander.
Bonds
I seek to find the sunken remains of my original crew and give them a proper hallowed burial.
Flaws
I still possess the instinctual urge to hiss at the rising sun, even though it no longer hurts me.
Quirks
Background
In life, Thorne was a vampire who terrorized the Inner Sea as the most ruthless pirate captain of his age. He died during a massive storm when his ship, the Gashing Thirst, was pulled into a whirlpool. However, the oath he swore to never let his crew sink to the bottom was so potent that it anchored his soul to his bones. He rose from the depths decades later as a skeletal being. With his thirst for blood replaced by a divine duty to protect the wayward souls of the sea, he reclaimed his old captain's suit and the fangs that once defined his cruelty. He now walks the land and sea alike to enforce a holy code of conduct, seeking to redeem his wicked past one pirate at least. He kept the fangs as a reminder of the beast he once was and the paladin he has become.
“He died during a massive storm when his ship, the Gashing Thirst, was pulled into a whirlpool.”
- Background
- Sailor (Pirate)
Connections
Species
Reborn (Skeleton)
Media
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