Aurelia Malice
Aurelia Malice
Sheet
AC 16 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAlways on
- Divine Spellcasting
When When Aurelia needs to heal, control, investigate, deceive, or punish.
Aurelia invokes Lolth's authority and draws upon divine power to cast a cleric spell. Her prepared 1st-level spells include Bless, Command, Detect Evil and Good, and Inflict Wounds. Her Trickery Domain spells Charm Person and Disguise Self are always prepared.
- Blessing of the TricksterLevel 1
When Before an ally undertakes infiltration, surveillance, or an ambush.
Aurelia touches a willing creature, granting advantage on Dexterity (Stealth) checks for 1 hour or until she uses this feature again.
- House Sabre
When When an enemy comes within melee range.
Aurelia attacks with her House Malice Sabre, a shortsword mechanically, using either Strength or Dexterity. The weapon deals 1d6 piercing damage.
- SpellcastingLevel 1
Aurelia is a 1st-level spellcaster. Her spellcasting ability is Wisdom. She can use a holy symbol as a spellcasting focus and can prepare a number of cleric spells equal to her Wisdom modifier plus her cleric level.
- Divine Domain: TrickeryLevel 1
Aurelia has chosen the Trickery Domain, reflecting Lolth's mastery of deception, darkness, and manipulation. She gains proficiency with the disguise kit and knows the domain spells Charm Person and Disguise Self. These spells are always prepared and do not count against her number of prepared cleric spells.
- TraitDrowDarkvision, Aurelia can see in darkness within 120 feet as if it were dim light.
- TraitDrowFey Ancestry, Aurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TraitDrowTrance, Aurelia meditates deeply for 4 hours instead of sleeping and gains the same benefit a human gains from 8 hours of sleep.
- TraitDrowDrow Magic, Aurelia knows the Dancing Lights cantrip. At 3rd level she can cast Faerie Fire once per long rest, and at 5th level she can cast Darkness once per long rest. Charisma is her spellcasting ability for these spells.
- TraitDrowSunlight Sensitivity, Aurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight while she, the target of her attack, or whatever she is trying to perceive is in direct sunlight.
- TraitDrowDrow Weapon Training, Aurelia is proficient with the rapier, shortsword, and hand crossbow.
- Position of PrivilegeNoble
Aurelia can secure an audience with local nobles, officers, guild leaders, or other influential figures by invoking House Malice's reputation, provided her request does not directly threaten their interests.
Spells
7 spellsSpellcasting. Aurelia Malice casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will):
1st level (2 slots): , , , , ,
Gear
8 itemsWeapons
- House Malice SabreA slender drow shortsword used as Aurelia's ceremonial house sabre. It deals 1d6 piercing damage and has the finesse and light properties.
Armor
- Scale MailA set of interlocking metal scales worn over dark spider-silk padding. Armor Class 14 plus a maximum of 2 from Dexterity.
Tools
- Gaming SetA small set of weighted bone dice used in noble games and interrogations.
Gear
- Unholy Symbol of LolthA black iron spider emblem bearing Lolth's eight-legged sigil, used as Aurelia's holy symbol and spellcasting focus.
- Priest's PackA compact pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Fine ClothesFine spider-silk clothing appropriate to a noble of House Malice.
- House Malice Signet RingA black signet ring engraved with House Malice's spider crest.
Purse
- 25×Gold PiecesA purse containing the remainder of Aurelia's inherited travel funds.
Appearance
Aurelia is a statuesque drow woman with obsidian skin, long silver-white hair braided with tiny black spider charms, and vivid violet eyes. Her beauty is carefully cultivated, severe rather than inviting, with an elegant face and a controlled, predatory smile. She wears dark scale mail beneath a spider-silk mantle, carries a slender shortsword styled as a noble house sabre, and displays Lolth's spider sigil as a black iron holy symbol.
Mannerisms
Aurelia rarely stands completely still. Her head tilts in tiny increments as though listening to distant movement, and one hand often rests lightly on the pommel of her sabre. When someone lies, she smiles before asking the next question.
Personality
Aurelia is exquisitely courteous, intensely observant, and incapable of treating an unexplained detail as harmless. She speaks softly during interrogations, believing that calm attention is more frightening than shouting. She considers beauty a weapon, faith a shield, and every conversation an examination.
Ideals
Order. Every creature has a place in Lolth's web. Those who reject their assigned place must be cut away before their disorder spreads.
Bonds
House Malice gave me purpose, rank, and a name feared in the city. I will destroy anyone who threatens its standing, even if the truth implicates my own blood.
Flaws
I mistake suspicion for insight. Once I decide someone is guilty, every denial becomes further evidence of their corruption.
Quirks
Background
Aurelia Malice was born beneath the hanging bridges of Menzoberranzan, the youngest daughter of a lesser branch of House Malice. Her first memory is of a spider descending into her cradle while the priestesses watched in silence. Instead of recoiling, the infant reached for it. The omen was declared favorable, and from that moment her life was shaped around the worship of Lolth. She was trained to read hesitation in a servant's voice, guilt in a noble's posture, and blasphemy in the smallest deviation from ritual. Her education combined aristocratic etiquette, theological doctrine, interrogation, and the precise use of a sabre disguised as a shortsword. At the temple, Aurelia distinguished herself not through battlefield ferocity but through patience. She learned that a suspected heretic often exposed more by trying to appear innocent than by defending a falsehood. A colony of hunting spiders began nesting in the folds of her robes, and she interpreted their presence as Lolth's approval. Aurelia now serves as an inquisitor for House Malice, investigating disloyalty among merchants, soldiers, slaves, and rival drow. She has been sent beyond Menzoberranzan after a series of disappearances involving a sacred relic and several witnesses who all claimed to have seen the same impossible spider symbol. Aurelia believes the investigation is a divine test. She intends to find the guilty, uncover the hidden conspiracy, and prove that even the deepest web belongs to Lolth.
“Her first memory is of a spider descending into her cradle while the priestesses watched in silence.”
- Background
- Noble
Connections
Species
Drow
Media
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