Morgan Astralweave
Morgan Astralweave
Sheet
AC 13 · HP 122 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationSTR
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Languages
Features
18 featuresReaction
- Greater PortentLevel 14
When A creature Morgan can see within 30 feet makes an attack roll, saving throw, or ability check.
Morgan uses a reaction to impose disadvantage on a visible creature's attack roll, saving throw, or ability check within 30 feet.
Always on
- PortentLevel 2
When A creature Morgan can see makes an attack roll, saving throw, or ability check.
Morgan replaces a visible d20 roll with one of two recorded d20 results after seeing the roll but before its outcome is determined.
- The Third EyeLevel 10
When A creature within 30 feet makes an attack roll, saving throw, or ability check.
Morgan imposes disadvantage on a visible creature's attack roll, saving throw, or ability check within 30 feet.
- SpellcastingLevel 1
Morgan is a 20th-level spellcaster. Her spellbook contains the wizard spells she has learned, and she uses Intelligence as her spellcasting ability. She can prepare a number of wizard spells equal to her Intelligence modifier plus her wizard level.
- SpellbookLevel 1
Morgan carries a spellbook containing her known wizard spells. She can use an arcane focus or a component pouch for spellcasting, and can copy additional wizard spells into her spellbook according to the wizard rules.
- Arcane Tradition, School of DivinationLevel 2
Morgan chooses two wizard schools as favored subjects for study. Copying divination spells into her spellbook costs her less time and gold than copying spells of other schools.
- Cantrip FormulasLevel 4
Morgan can replace one wizard cantrip she knows with another wizard cantrip whenever she gains a wizard level.
- Ability Score ImprovementLevel 2
Morgan has advantage on Constitution saving throws to maintain concentration on a wizard spell.
- Arcane RecoveryLevel 4
Morgan can regain expended spell slots during a short rest. The slots can have a combined level equal to or less than 10, and none can be 6th level or higher.
- Expert DivinationLevel 2
Morgan can cast divination spells as rituals even when they are not prepared, provided they are in her spellbook.
- Expert DivinationLevel 6
When Morgan casts a divination spell of 2nd level or higher using a spell slot, she regains one expended spell slot. The regained slot must be lower level than the spell cast and cannot be higher than 5th level.
- Spell MasteryLevel 18
Morgan can prepare an additional wizard spell each day. She can also cast one 1st-level wizard spell and one 2nd-level wizard spell from her spellbook without expending a spell slot once each per long rest, provided the spells are of her chosen school of divination.
- Signature SpellsLevel 20
Morgan can cast one 3rd-level wizard spell from her spellbook without expending a spell slot once per long rest.
- 20th-Level Wizard AdvancementLevel 20
Morgan has reached the pinnacle of wizardly study, with access to 9th-level wizard spells and the full range of wizard class abilities.
- TraitHumanAbility Score Increase, increase each ability score by 1.
- TraitHumanExtra Language, learn one additional language of your choice.
- TraitHumanSpeed, walking speed is 30 feet.
- ResearcherSage
When Morgan does not know a piece of information, she usually knows where and from whom that information can be obtained. Her contacts include libraries, universities, temples, scholars, sages, and specialists throughout the civilized world.
Spells
31 spellsSpellcasting. Morgan Astralweave casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , , , , , ,
2nd level (3 slots): , ,
3rd level (3 slots): , ,
4th level (3 slots): ,
5th level (3 slots): ,
6th level (2 slots): ,
7th level (2 slots): , ,
8th level (1 slot): ,
9th level (1 slot): ,
Gear
13 itemsWeapons
- QuarterstaffA scholarly weapon kept more for tradition than combat.
- DaggerA small knife used for writing, preparing components, and ordinary tasks.
Gear
- Crystal arcane focusA finely crafted arcane focus used to channel Morgan's spells.
- SpellbookA spellbook containing Morgan's prepared and known wizard spells.
- Component pouchA component pouch filled with carefully labeled spell components.
- Scholar's packA complete scholar's pack containing a backpack, a book of lore, ink, a pen, ten sheets of parchment, sand, a small knife, and a pouch.
- Bottle of black inkAn ink bottle for copying spells and recording prophecies.
- QuillA quill used in her research and divination journals.
- Small knifeA small knife included with her scholarly supplies.
- Letter from a dead colleagueA letter from a deceased colleague containing an unresolved arcane question.
- Common clothesA set of common clothes for travel and ordinary social occasions.
- Moonstone pendantA silver moonstone pendant that serves as a personal keepsake and symbolic focus for her studies.
Purse
- Pouch of goldA pouch containing the remaining value of Morgan's starting funds after acquiring her tower and equipment.
Appearance
Morgan is a 5'9" human woman with a lithe frame and an elegant, deliberate bearing. She wears a robe of deep blue silk embroidered with silver constellations and arcane symbols. Her dark hair falls in loose waves to her shoulders, streaked with silver, and her piercing blue eyes look unnervingly clear behind spectacles perched on an aquiline nose. High cheekbones, full lips, silver rings, and a moonstone pendant complete her refined appearance. She carries the faint scent of ozone, old parchment, and lavender.
Mannerisms
Morgan speaks in measured, precise tones and pauses before answering difficult questions. She adjusts her spectacles when concentrating, traces invisible constellations in the air with one finger, and often turns her moonstone pendant while considering a possible future. When surprised, she becomes very still rather than visibly startled.
Personality
Morgan is intensely curious, profoundly patient, and quietly warm. She regards time as a tapestry to be studied rather than a river to be rushed. She listens closely, asks exacting questions, and rarely raises her voice. Her kindness is deliberate and practical, expressed through preparation, careful warnings, and the protection of those who cannot yet see the danger approaching.
Ideals
Knowledge is a lantern, not a throne. The future should be studied so that people can make wiser choices, never so that one person can claim ownership of destiny.
Bonds
Her wizard tower and its library are a sanctuary for knowledge seekers, and she will risk much to defend them. She is also bound to a recurring prophecy that names an unknown person as the key to preventing a catastrophe she has glimpsed but never fully understood.
Flaws
Morgan sometimes treats people as variables in a prediction rather than as individuals with the right to choose. She is slow to trust anyone who rejects evidence, and her fear of an incomplete prophecy can make her secretive, controlling, and unwilling to share dangerous knowledge.
Quirks
Background
Morgan was born in a quiet human city where her parents maintained a small observatory and copied astronomical charts for navigators. As a child, she possessed an uncanny talent for noticing patterns that others missed. She could predict storms from the movement of clouds, identify a visitor by the rhythm of footsteps, and describe conversations that had not yet occurred. A traveling mage recognized these gifts and brought her to a distant academy, where Morgan studied the traditions of divination and learned that the future is not a single road, but a field of possibilities shaped by choice, preparation, and consequence. After years of disciplined study, Morgan established her own wizard tower on a lonely hill overlooking an ancient crossroads. Its upper chambers contain star charts, enchanted instruments, sealed archives, and a library assembled through decades of patient research. Her tower has become a refuge for scholars, adventurers, and those seeking answers that ordinary diviners cannot provide. Morgan does not claim to know everything, but she has learned to recognize the moments when knowledge must be acted upon. She now leaves her observatory when the threads of fate converge around a danger that cannot be solved from a distance, carrying her spellbook, her silver instruments, and a carefully guarded collection of prophetic visions.
“As a child, she possessed an uncanny talent for noticing patterns that others missed.”
- Background
- Sage
Connections
Species
Human
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