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Tepintheas Kosira - AI-generated fantasy Character

Tepintheas Kosira

Dragonborn · Paladin · Level 1 · Soldier

Tepintheas Kosira

Tepintheas is calm, observant, and protective.
AC18
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 10 · 30 ft.
AlignmentLawful GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One Gaming Set,
Land Vehicles

Languages

Common,
Draconic,
Dwarvish

Features

14 features

Bonus action

  • Lay On HandsLevel 1

    You have a pool of healing power that restores a total of 5 hit points. As a Bonus Action, you can touch a creature and restore hit points from this pool. You can also expend 5 hit points from the pool to remove the Poisoned condition from the creature. The pool replenishes after a Long Rest.

  • Breath WeaponDragonbornAs a Bonus Action, she can exhale lightning in a 15-foot cone. Creatures in the area make a Dexterity saving throw, DC 10, taking 1d10 Lightning damage on a failed save or half as much on a success. She can use this feature a number of times equal to her Proficiency Bonus, regaining all expended uses after a Long Rest.

Always on

  • Cleave

    When When you hit a creature with a qualifying weapon and another creature is within reach.

    Make a weapon attack with a weapon that has the Cleave property. On a hit, you can make a melee attack against a second creature within 5 feet of the first and within your reach, without adding your ability modifier to the extra attack’s damage. You can use this extra attack once per turn.

  • Slow

    When When you use a qualifying weapon.

    A javelin or spear thrown by you has its normal and long ranges increased by 10 feet. Immediately after you hit a creature with a qualifying weapon, you can push that creature up to 10 feet straight away from you if it is Large or smaller.

  • Sap

    When When you hit with a qualifying weapon.

    A spear or javelin used in melee deals extra damage equal to your Proficiency Bonus on a hit if you had moved at least 10 feet straight toward the target immediately before the attack.

  • Divine SenseLevel 1

    You can sense the presence of Celestials, Fiends, and Undead within 60 feet of you. You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses after a Long Rest.

  • SpellcastingLevel 1

    You can cast prepared Paladin spells using Charisma as your spellcasting ability. You have two level 1 spell slots and can prepare two level 1 Paladin spells. Divine Smite is always prepared for you.

  • Weapon MasteryLevel 1

    You gain mastery with three Simple or Martial weapons of your choice. Your selected weapon masteries are Longsword, Javelin, and Spear.

  • Draconic Ancestry, BronzeDragonbornTepintheas has resistance to Lightning damage.
  • DarkvisionDragonbornShe can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though darkness appears in shades of gray.
  • Draconic LanguageDragonbornShe can speak, read, and write Draconic.
  • SizeDragonbornShe is Medium.
  • SpeedDragonbornHer walking speed is 30 feet.
  • Military RankSoldier

    You belong to a military organization and can identify its symbols, ranks, and basic protocols. You can request the hospitality of soldiers and your former comrades, though they are not obligated to endanger themselves for you. You also gain the Savage Attacker Origin feat.

Spells

3 spells

Spellcasting. Tepintheas Kosira casts with Charisma (spell save DC 11, to hit with spell attacks).

1st level (2 slots): , ,

Gear

12 items

Weapons

  • Longsword
    A versatile martial weapon with a slashing blade.
  • 6×
    Javelin
    Light throwing weapons suitable for battle or hunting.
  • Spear
    A simple spear issued for drills and guard duty.

Armor

  • Chain Mail
    Heavy armor made of interlocking metal rings.
  • Shield
    A sturdy shield bearing Tepintheas’s sunburst emblem.

Tools

  • Gaming Set
    A portable set of gaming pieces used by soldiers during rest periods.

Gear

  • Holy Symbol
    A divine focus used for Paladin spellcasting.
  • Healer's Kit
    Supplies used to treat wounds and stabilize the injured.
  • Backpack
    A durable pack containing basic travel supplies.
  • Traveler's Supplies
    A bedroll, blanket, ten torches, tinderbox, waterskin, and 50 feet of hempen rope.
  • Traveler's Clothes
    Practical civilian clothing suitable for travel.

Purse

  • 14×
    Gold Pieces
    Unspent military pay and personal savings.

Appearance

Tepintheas is a powerfully built bronze-scaled dragonborn woman with swept-back horns, a long, expressive snout, and bright copper eyes. Her scales are burnished bronze with darker edges along her jaw and shoulders. She wears practical chain mail beneath a weather-stained blue surcoat, carries a polished shield marked with a simple sunburst, and keeps her longsword carefully oiled. Before she speaks, she takes a quiet breath through her nose and briefly presses her tongue against one sharp canine tooth. Her voice is low, measured, and slightly resonant, while her broad toothy grin appears whenever she is amused or trying to reassure someone.

Mannerisms

She pauses before answering difficult questions, inhales through her nose, and speaks only after deciding exactly what she means. When standing watch, she silently counts exits and vulnerable positions. When anxious, she rubs the corner of her captain’s ledger with one thumb.

Personality

Tepintheas is calm, observant, and protective. She prefers practical kindness to emotional speeches, and she has a soldier’s habit of making sure everyone else has eaten before admitting she is hungry. She is patient with frightened people, blunt with bullies, and unexpectedly playful around children. Her humor is dry and precise, usually delivered with a perfectly straight face.

Ideals

Duty. A law is worthy only when it protects the vulnerable. When written orders and justice conflict, I will serve justice and accept the consequences.

Bonds

Her captain’s field ledger is sacred to her. She will risk much to protect former comrades, military refugees, and civilians abandoned by those in power.

Flaws

She obeys clear orders long after she should have questioned the person giving them. Tepintheas is also quietly judgmental of deserters, cowards, and anyone who treats rules as optional, even when mercy would serve better than punishment.

Quirks

She names every campfire before extinguishing it, usually after a fallen comrade.
She keeps her javelins arranged by length and becomes visibly uncomfortable when one is missing.
She collects small blue ribbons from towns where she has successfully escorted civilians to safety.
She smiles with all her teeth when someone makes an especially clever tactical observation.

Background

Tepintheas Kosira was raised among a dragonborn border regiment that guarded river crossings, supply roads, and villages too small to appear on most maps. Her bronze ancestry made her especially suited to service near water, and she became known for holding difficult positions without complaint. She learned early that discipline was not the same as cruelty. A soldier’s strength, she decided, existed to keep frightened people from being crushed by stronger forces. Her unit’s old captain taught her to record every casualty by name, even when command preferred a cleaner report. During a night evacuation, Tepintheas stayed behind with a handful of soldiers to protect civilians crossing a flooded bridge. She survived, but her captain did not. In the aftermath, she found that the military chain of command could preserve order while still failing the people it was meant to protect. Seeking a higher law, she swore herself to justice, mercy, and the defense of the helpless. Her oath is still young, expressed more through deliberate action than grand declarations, but she carries her captain’s battered field ledger and adds a name to it whenever someone under her protection is lost.

“Her bronze ancestry made her especially suited to service near water, and she became known for holding difficult positions without complaint.”
From their backstory
Background
Soldier

Connections

Species

Dragonborn

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