Tepintheas Kosira
Tepintheas Kosira
Sheet
AC 18 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Lay On HandsLevel 1
You have a pool of healing power that restores a total of 5 hit points. As a Bonus Action, you can touch a creature and restore hit points from this pool. You can also expend 5 hit points from the pool to remove the Poisoned condition from the creature. The pool replenishes after a Long Rest.
- Breath WeaponDragonbornAs a Bonus Action, she can exhale lightning in a 15-foot cone. Creatures in the area make a Dexterity saving throw, DC 10, taking 1d10 Lightning damage on a failed save or half as much on a success. She can use this feature a number of times equal to her Proficiency Bonus, regaining all expended uses after a Long Rest.
Always on
- Cleave
When When you hit a creature with a qualifying weapon and another creature is within reach.
Make a weapon attack with a weapon that has the Cleave property. On a hit, you can make a melee attack against a second creature within 5 feet of the first and within your reach, without adding your ability modifier to the extra attack’s damage. You can use this extra attack once per turn.
- Slow
When When you use a qualifying weapon.
A javelin or spear thrown by you has its normal and long ranges increased by 10 feet. Immediately after you hit a creature with a qualifying weapon, you can push that creature up to 10 feet straight away from you if it is Large or smaller.
- Sap
When When you hit with a qualifying weapon.
A spear or javelin used in melee deals extra damage equal to your Proficiency Bonus on a hit if you had moved at least 10 feet straight toward the target immediately before the attack.
- Divine SenseLevel 1
You can sense the presence of Celestials, Fiends, and Undead within 60 feet of you. You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses after a Long Rest.
- SpellcastingLevel 1
You can cast prepared Paladin spells using Charisma as your spellcasting ability. You have two level 1 spell slots and can prepare two level 1 Paladin spells. Divine Smite is always prepared for you.
- Weapon MasteryLevel 1
You gain mastery with three Simple or Martial weapons of your choice. Your selected weapon masteries are Longsword, Javelin, and Spear.
- Draconic Ancestry, BronzeDragonbornTepintheas has resistance to Lightning damage.
- DarkvisionDragonbornShe can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though darkness appears in shades of gray.
- Draconic LanguageDragonbornShe can speak, read, and write Draconic.
- SizeDragonbornShe is Medium.
- SpeedDragonbornHer walking speed is 30 feet.
- Military RankSoldier
You belong to a military organization and can identify its symbols, ranks, and basic protocols. You can request the hospitality of soldiers and your former comrades, though they are not obligated to endanger themselves for you. You also gain the Savage Attacker Origin feat.
Spells
3 spellsSpellcasting. Tepintheas Kosira casts with Charisma (spell save DC 11, to hit with spell attacks).
1st level (2 slots): , ,
Gear
12 itemsWeapons
- LongswordA versatile martial weapon with a slashing blade.
- 6×JavelinLight throwing weapons suitable for battle or hunting.
- SpearA simple spear issued for drills and guard duty.
Armor
- Chain MailHeavy armor made of interlocking metal rings.
- ShieldA sturdy shield bearing Tepintheas’s sunburst emblem.
Tools
- Gaming SetA portable set of gaming pieces used by soldiers during rest periods.
Gear
- Holy SymbolA divine focus used for Paladin spellcasting.
- Healer's KitSupplies used to treat wounds and stabilize the injured.
- BackpackA durable pack containing basic travel supplies.
- Traveler's SuppliesA bedroll, blanket, ten torches, tinderbox, waterskin, and 50 feet of hempen rope.
- Traveler's ClothesPractical civilian clothing suitable for travel.
Purse
- 14×Gold PiecesUnspent military pay and personal savings.
Appearance
Tepintheas is a powerfully built bronze-scaled dragonborn woman with swept-back horns, a long, expressive snout, and bright copper eyes. Her scales are burnished bronze with darker edges along her jaw and shoulders. She wears practical chain mail beneath a weather-stained blue surcoat, carries a polished shield marked with a simple sunburst, and keeps her longsword carefully oiled. Before she speaks, she takes a quiet breath through her nose and briefly presses her tongue against one sharp canine tooth. Her voice is low, measured, and slightly resonant, while her broad toothy grin appears whenever she is amused or trying to reassure someone.
Mannerisms
She pauses before answering difficult questions, inhales through her nose, and speaks only after deciding exactly what she means. When standing watch, she silently counts exits and vulnerable positions. When anxious, she rubs the corner of her captain’s ledger with one thumb.
Personality
Tepintheas is calm, observant, and protective. She prefers practical kindness to emotional speeches, and she has a soldier’s habit of making sure everyone else has eaten before admitting she is hungry. She is patient with frightened people, blunt with bullies, and unexpectedly playful around children. Her humor is dry and precise, usually delivered with a perfectly straight face.
Ideals
Duty. A law is worthy only when it protects the vulnerable. When written orders and justice conflict, I will serve justice and accept the consequences.
Bonds
Her captain’s field ledger is sacred to her. She will risk much to protect former comrades, military refugees, and civilians abandoned by those in power.
Flaws
She obeys clear orders long after she should have questioned the person giving them. Tepintheas is also quietly judgmental of deserters, cowards, and anyone who treats rules as optional, even when mercy would serve better than punishment.
Quirks
Background
Tepintheas Kosira was raised among a dragonborn border regiment that guarded river crossings, supply roads, and villages too small to appear on most maps. Her bronze ancestry made her especially suited to service near water, and she became known for holding difficult positions without complaint. She learned early that discipline was not the same as cruelty. A soldier’s strength, she decided, existed to keep frightened people from being crushed by stronger forces. Her unit’s old captain taught her to record every casualty by name, even when command preferred a cleaner report. During a night evacuation, Tepintheas stayed behind with a handful of soldiers to protect civilians crossing a flooded bridge. She survived, but her captain did not. In the aftermath, she found that the military chain of command could preserve order while still failing the people it was meant to protect. Seeking a higher law, she swore herself to justice, mercy, and the defense of the helpless. Her oath is still young, expressed more through deliberate action than grand declarations, but she carries her captain’s battered field ledger and adds a name to it whenever someone under her protection is lost.
“Her bronze ancestry made her especially suited to service near water, and she became known for holding difficult positions without complaint.”
- Background
- Soldier
Connections
Species
Dragonborn
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