Lucina Faye
Lucina Faye
Sheet
AC 19 · HP 124 · 40 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationINT
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresAction
- Shell Defense
When When Lucina needs to endure overwhelming danger
Lucina can enter her shell as an Action. While in her shell, her AC increases by 4, she has Advantage on Strength and Constitution saving throws, and she is Prone. Her Speed becomes 0, she cannot use Reactions, and the only Action she can take is to emerge.
- Shell DefenseTortleAs an Action, Lucina can withdraw into her shell, gaining defensive protection but becoming unable to move or take most actions.
Bonus action
- Hunter's Mark
When When Lucina hits a creature marked by Hunter's Mark with a weapon attack
When Lucina hits a creature with a weapon attack, she can expend a use of Hunter's Mark to deal an extra 1d6 force damage to the target.
- TirelessLevel 10
Lucina can expend a spell slot to regain 1d8 Hit Points per level of the spell slot as a Bonus Action. She can also remove one level of Exhaustion whenever she finishes a Short Rest.
- Nature's VeilLevel 13
Lucina can cast Misty Step without expending a spell slot a number of times equal to her Wisdom modifier per Long Rest. She also gains the ability to turn Invisible until the end of her next turn as part of the same Bonus Action.
Always on
- Colossus Slayer
When Once per turn when Lucina hits a creature marked by Hunter's Mark
Once per turn, when Lucina hits a creature marked by Hunter's Mark with a weapon attack, the attack deals an extra 1d8 damage.
- SpellcastingLevel 1
Lucina has proficiency with martial weapons and can use a druidic focus or a component pouch for her ranger spells.
- Favored EnemyLevel 1
Lucina can mark a creature with Hunter's Mark. She always has the spell prepared, can cast it without expending a spell slot a number of times equal to her Wisdom modifier per Long Rest, and can cast it with a spell slot normally. She can maintain concentration on Hunter's Mark for up to 24 hours.
- Fighting StyleLevel 2
Lucina gains a Fighting Style feat. She has chosen Archery, gaining a +2 bonus to attack rolls with ranged weapons.
- ExpertiseLevel 2
Lucina gains Expertise in two proficient skills. She has chosen Perception and Survival, doubling her proficiency bonus for those skills.
- Weapon MasteryLevel 2
Lucina gains mastery with three weapons. She has chosen Longsword, Longbow, and Shortsword, gaining their weapon mastery properties when wielding them.
- Hunter SubclassLevel 3
Lucina chooses the Hunter subclass. She gains Hunter's Lore and Hunter's Prey. Hunter's Lore lets her know whether a creature marked by Hunter's Mark has any immunities, resistances, or vulnerabilities. Hunter's Prey lets her deal an extra 1d8 damage once per turn when she hits a marked creature with a weapon attack. She has chosen Colossus Slayer.
- RovingLevel 6
Lucina's Speed increases by 10 feet while she is not wearing Heavy armor. She also gains a Climb Speed and Swim Speed equal to her Speed.
- Defensive TacticsLevel 7
Lucina gains Defensive Tactics from the Hunter subclass. She has chosen Escape the Horde, making opportunity attacks against her have Disadvantage.
- Superior Hunter's DefenseLevel 11
Lucina gains Superior Hunter's Defense from the Hunter subclass. Once per turn when she takes damage, she can use her Reaction to halve the damage, and she can use this feature a number of times equal to her Wisdom modifier per Long Rest.
- Precise HunterLevel 15
Lucina gains Precise Hunter from the Hunter subclass. Her weapon attacks against a creature marked by Hunter's Mark ignore Disadvantage caused by the creature being unseen or hidden, and she knows the marked creature's location while it is within 60 feet of her.
- Natural ArmorTortleWhen not wearing armor, Lucina's base AC is 17. She can use a shield and still gain this benefit.
- ClawsTortleLucina's claws are natural weapons that deal 1d4 slashing damage on an unarmed strike.
- Hold BreathTortleLucina can hold her breath for up to 1 hour.
- Creature TypeTortleHumanoid.
- SizeTortleMedium.
- Military RankSoldier
Lucina can invoke the support of former military contacts and recognize the signs of organized military activity. In appropriate circumstances, soldiers and veterans may provide her with shelter, information, or limited assistance.
Spells
10 spellsSpellcasting. Lucina Faye casts with Wisdom (spell save DC 14, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (3 slots): ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots): no spells
Gear
11 itemsWeapons
- LongswordA polished longsword bearing the crest of Rosalia
- LongbowA longbow with a reinforced shellwood grip
Armor
- Half-PlateProtective half-plate armor adapted for a tortle's body
- ShieldA sturdy wooden shield painted in Springvale colors
Tools
- Gaming SetA set of bone gaming dice used by soldiers during long watches
Gear
- 20×ArrowsArrows carried in a leather quiver
- Military InsigniaA military insignia from Springvale's allied forces
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
- Signet RingA signet ring proving Lucina's royal lineage
- Family KeepsakeA keepsake from her family, containing a miniature portrait of Robin, Chrom, and the children of Rosalia
Purse
- 14×Gold PiecesA coin purse containing 14 gold pieces
Appearance
Lucina is a tall, broad-shelled tortle with warm olive-green skin, amber eyes, and a carefully maintained shell painted with the blue and gold heraldry of Rosalia. She wears practical half-plate over a green ranger's cloak, carries a longbow and a finely balanced longsword, and keeps a small royal signet sealed beneath the leather strap of her bracer. She stands with her weight evenly balanced and her shoulders square, as though perpetually prepared to receive a report or issue an order. Her shell bears several bands of painted names, each representing a family rescued from captivity or restored after tragedy.
Mannerisms
Within a minute of meeting someone, Lucina is likely to touch the edge of her bracer and check that her family signet is still secured beneath it. When standing at rest, she keeps her feet planted in a measured guard stance and angles her shell toward the room's largest entrance. She speaks with calm royal precision, but softens noticeably when addressing animals or frightened children.
Personality
Lucina is composed, attentive, and quietly compassionate. She listens before speaking, remembers the names of common soldiers and displaced families, and treats every mission as a promise rather than an assignment. Beneath her disciplined royal bearing is a fierce, almost frightening determination. She has learned to smile for frightened children and grieving adults even when her own hope is threadbare.
Ideals
Protection. Authority exists to shield the vulnerable, not to glorify the powerful. I will use every title, skill, and weapon I possess to restore families and end the cruelty of those who prey upon the helpless.
Bonds
I will find my mother, Morgan, and every child taken from Rosalia, even if the trail leads across the whole world. Springvale sheltered my family, and I will defend it as fiercely as I defend Rosalia.
Flaws
I take responsibility for every person I fail to protect, even when the failure was impossible to prevent. I can be suspicious of strangers who show sudden interest in children, refugees, or old royal symbols, and my need to pursue cults sometimes blinds me to dangers closer at hand.
Quirks
Background
Lucina Faye was born the eldest princess of the aquatic kingdom of Rosalia, where her early life was filled with festivals, lessons in statecraft, and the patient affection of her mother Robin and father Chrom. She was ten when her brother Morgan was born, and the celebration had barely faded when cultists devoted to a god of darkness attacked the royal household. Ordered to flee with Morgan, her Aunt Lissa, and her guardian Frederick, Lucina escaped while her family and the kingdom's defenders held the invaders at bay. A month later, news arrived that Chrom and many of his warriors had fallen, while Robin and the children who could not escape had been taken. No one knew whether they lived. In allied Springvale, grief hardened into discipline. Lucina trained as a soldier, scout, and protector, learning to read roads, rivers, spoor, and the silences that follow a raid. Her tortle patience helped her survive long watches, while her reverence for animals and the natural world taught her that strength is not the same as dominion. She now travels as a ranger of Rosalia in exile, hunting cult networks, protecting displaced families, and gathering every fragment of intelligence that might lead her to her mother and the stolen children. She hopes they are alive, but she refuses to let hope become an excuse for inaction.
“A month later, news arrived that Chrom and many of his warriors had fallen, while Robin and the children who could not escape had been taken.”
- Background
- Soldier
Connections
Species
Tortle
Media
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