Ignis Kraos
Ignis Kraos
Sheet
AC 13 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingCHA
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
8 featuresAction
- Grovel, Cower, and BegKoboldAs an action, Ignis can distract nearby enemies. Until the end of his next turn, his allies gain advantage on attack rolls against enemies within 10 feet of him that can see him. Once he uses this trait, he cannot use it again until he finishes a short or long rest.
Bonus action
- Martial ArtsLevel 1
Ignis is trained in martial arts using unarmed strikes and monk weapons. He can use Dexterity instead of Strength for attack and damage rolls with them, roll a d4 in place of the normal damage of an unarmed strike or monk weapon, and make one unarmed strike as a bonus action after taking the Attack action with an unarmed strike or monk weapon.
Always on
- Unarmored DefenseLevel 1
While unarmored and not wielding a shield, Ignis's Armor Class equals 10 + his Dexterity modifier + his Wisdom modifier.
- DarkvisionKoboldIgnis can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Pack TacticsKoboldIgnis has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally is not incapacitated.
- Sunlight SensitivityKoboldIgnis has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when he, the target of his attack, or whatever he is trying to perceive is in direct sunlight.
- Kobold Ability Score IncreaseKoboldIgnis gains +2 Dexterity and -2 Strength from his kobold heritage.
- WandererOutlander
Ignis has an excellent memory for maps, terrain, and natural landmarks. He can find food and fresh water for himself and up to five other people each day, provided the land offers such resources. He can also recall the general layout of terrain, settlements, and other features around him.
Gear
8 itemsWeapons
- QuarterstaffA balanced wooden staff used for travel, defense, and meditation exercises.
- 10×DartTen small balanced darts carried in a leather bandolier.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Hunting TrapA simple hunting trap used to catch small game or secure a campsite.
- Animal TrophyA polished claw from a giant mountain lizard, kept as a reminder of the warren's first journey beyond the tower.
- Traveler's ClothesRugged clothing suited to long travel through wild terrain.
- PouchA small leather pouch containing starting funds.
Purse
- 10×Gold PiecesStarting currency.
Appearance
Ignis Kraos is a compact kobold with copper-red scales, a narrow muzzle, bright amber eyes, and oversized ears that twitch toward every unfamiliar sound. He wears a weathered gray traveler's cloak over simple monk's clothing, with his staff strapped across his back and a cluster of darts tucked into a leather bandolier. His hands are unusually distinctive, the scales on his palms thickened and polished from years of climbing stone, gripping weapons, and practicing precise strikes. Within a minute of meeting him, most people notice his breath first. He inhales in quick, careful clicks when alert, then exhales in a soft whistle whenever he is trying to remain calm.
Mannerisms
Ignis tilts his head dramatically when listening, taps his claws against his staff in groups of three, and pauses before answering difficult questions so he can take one slow breath through his nose. If rattled, his careful breathing breaks into rapid clicking inhales and a thin whistle on every exhale.
Personality
Curious, observant, and unfailingly polite, Ignis treats every unfamiliar person, animal, and ruin as a lesson waiting to be understood. He is eager to help travelers because he remembers how terrifying the wider world felt when he first left the warren. He prefers clever positioning and patient observation to direct confrontation, but once someone vulnerable is threatened, his hesitation vanishes.
Ideals
Mercy. Strength exists to protect those who cannot defend themselves, not to make the strong feel important.
Bonds
The old watchtower and the kobold warren beneath it are my home. I will return with enough knowledge, coin, and allies to make sure no hungry creature is driven from that refuge again.
Flaws
I assume every offer of kindness has a hidden cost, and I sometimes ruin genuine friendships by testing people before trusting them. When frightened, I become obsessed with counting exits, loose stones, and available hiding places instead of listening to what others are saying.
Quirks
Background
Ignis Kraos was hatched beneath a ruined watchtower where his kobold warren survived by scavenging old roads and listening for the footsteps of larger creatures. Unlike most of his clutchmates, Ignis was fascinated by the spaces between sounds. He learned to cross loose scree without a rattle, to climb broken masonry using only three claws at a time, and to breathe so quietly that hunting beasts often passed within arm's reach. An elderly wandering ascetic named Sister Vey found him stealing turnips from her camp. Rather than punish him, she challenged him to steal the turnip back from her hand. Ignis failed for seven straight days, then finally succeeded by watching her shoulders instead of the vegetable.
“Unlike most of his clutchmates, Ignis was fascinated by the spaces between sounds.”
- Background
- Outlander
Connections
Species
Kobold
Media
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