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micheal - AI-generated fantasy Character

micheal

Aasimar · Paladin (Oath of Devotion) · Level 19 · Soldier

micheal

Micheal is patient, disciplined, and quietly compassionate.
AC18
HP100/100
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 100 · 30 ft.
AlignmentLawful GoodGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming set,
Vehicles, land

Languages

Common,
Celestial

Features

31 features

Action

  • Longsword Strike

    When On his turn

    Micheal makes one melee weapon attack using his longsword.

  • Lay on HandsLevel 1

    When On his turn

    Micheal touches a creature and restores some of his Lay on Hands pool, or spends 5 points to cure one disease or neutralize one poison.

  • Channel DivinityLevel 3

    When On his turn

    Micheal invokes sacred power through his holy symbol to empower a weapon or turn fiends and undead.

  • Cleansing TouchLevel 14

    When On his turn

    Micheal ends one spell affecting himself or a willing creature he touches.

  • Purity of SpiritLevel 18

    Micheal can use an action to emit a permanent aura of sunlight for 1 minute. Fiends and undead within 30 feet have disadvantage on saving throws against this aura's effects and attacks against Micheal. Allies within the aura gain resistance to damage from spells cast by fiends and undead.

  • Holy NimbusLevel 20

    Micheal can use an action to assume a sacred form for 1 minute. He gains resistance to bludgeoning, piercing, and slashing damage, deals extra radiant damage with weapon attacks, and emits bright light in a 30-foot radius. He can use this feature once per long rest.

Reaction

  • Divine Smite

    When After hitting with a melee weapon attack

    Micheal expends a spell slot when he hits with a melee weapon attack to deal additional radiant damage.

Always on

  • SpellcastingLevel 2

    Micheal can use divine magic through prayer and preparation. His spellcasting ability is Charisma, and he can use a holy symbol as a spellcasting focus.

  • Divine Sense and Divine SmiteLevel 2

    Once per short or long rest, Micheal can expend divine energy to fuel Divine Smite and other sacred abilities. Divine Smite deals radiant damage when he hits with a melee weapon attack and expends a spell slot.

  • Fighting Style, DefenseLevel 2

    Micheal gains a Fighting Style. He has chosen Defense, gaining a +1 bonus to AC while wearing armor.

  • Divine HealthLevel 3

    Micheal is immune to disease.

  • Sacred Oath, Oath of DevotionLevel 3

    Micheal has sworn the Oath of Devotion and gains oath features, oath spells, and Channel Divinity options.

  • Aura of ProtectionLevel 6

    Micheal can add his Charisma modifier to every saving throw he makes. Each friendly creature within 10 feet of him also gains this bonus while he is conscious.

  • Aura of CourageLevel 10

    Micheal and friendly creatures within 10 feet cannot be frightened while he is conscious.

  • Aura of DevotionLevel 7

    Micheal has advantage on saving throws against being charmed, and he cannot be charmed by celestials, elementals, fey, fiends, or undead.

  • Oath SpellsLevel 3

    Micheal gains an additional 1st-level spell slot through his Oath of Devotion spell list.

  • Oath SpellsLevel 5

    Micheal gains an additional 2nd-level spell slot through his Oath of Devotion spell list.

  • Oath SpellsLevel 9

    Micheal gains an additional 3rd-level spell slot through his Oath of Devotion spell list.

  • Oath SpellsLevel 13

    Micheal gains an additional 4th-level spell slot through his Oath of Devotion spell list.

  • Oath SpellsLevel 17

    Micheal gains an additional 5th-level spell slot through his Oath of Devotion spell list.

  • Ability Score ImprovementLevel 4

    Micheal has gained four Ability Score Improvements. He increased his Charisma by 8 points, bringing it to 18.

  • Ability Score ImprovementLevel 8

    Micheal has gained four Ability Score Improvements. His Charisma increase is reflected in his final ability score.

  • Ability Score ImprovementLevel 12

    Micheal has gained four Ability Score Improvements. His Charisma increase is reflected in his final ability score.

  • Ability Score ImprovementLevel 16

    Micheal has gained four Ability Score Improvements. His Charisma increase is reflected in his final ability score.

  • TraitAasimarDarkvision to 60 feet
  • TraitAasimarCelestial Resistance, resistance to necrotic and radiant damage
  • TraitAasimarHealing Hands, restore hit points equal to level once per long rest
  • TraitAasimarLight Bearer, know the light cantrip
  • TraitAasimarCelestial language
  • TraitAasimarAbility Score Increase, +2 Charisma and +1 Wisdom
  • Military RankSoldier

    Micheal can find the common language, customs, and military contacts needed to secure shelter, supplies, and assistance for himself and his companions among soldiers and veterans. He can also recognize military ranks, organizations, and insignia.

Spells

13 spells

Spellcasting. micheal casts with Charisma (spell save DC 18, to hit with spell attacks).

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots): , , ,

4th level (3 slots): ,

5th level (2 slots): , ,

Gear

11 items

Weapons

  • Longsword
    A martial melee weapon with a silvered blade and sunburst pommel.
  • Light crossbow
    A light crossbow with 20 bolts.

Armor

  • Chain mail
    Heavy armor providing AC 16 before Dexterity and shield bonuses.
  • Shield
    A sturdy shield bearing the insignia of Micheal's former company.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Holy symbol
    A holy symbol of the sun, used as a divine spellcasting focus.
  • Insignia of rank
    A military insignia from Micheal's former unit.
  • Company banner
    A fallen comrade's banner, carefully folded and preserved.
  • Bone dice
    A set of bone dice used by soldiers during long marches.
  • Soldier's pack
    A whetstone, belt pouch, and common travel clothing.

Purse

  • 10×
    Gold pieces
    Money saved from military service.

Appearance

Micheal is a tall, broad-shouldered aasimar with warm bronze skin, silver-white hair, and luminous amber eyes that brighten when he invokes divine power. A faint halo-like radiance surrounds his head during moments of conviction. He wears battered chain mail beneath a polished tabard bearing a golden sun over a vertical sword, and carries a longsword and shield marked with the names of fallen comrades.

Mannerisms

Micheal addresses strangers by rank or respectful title until invited to do otherwise. Before entering a dangerous place, he quietly recites the names on his shield. When angry, he becomes more formal and speaks in the clipped cadence of a battlefield command.

Personality

Micheal is patient, disciplined, and quietly compassionate. He listens before speaking, remembers the names of common soldiers and servants, and treats promises as sacred objects. In battle he becomes intensely focused, placing himself between danger and the vulnerable without hesitation. He has a dry sense of humor that appears most often after surviving impossible odds.

Ideals

Duty. A promise made in the light must be kept in the darkness. The strong are entrusted with power so they can protect those who have none.

Bonds

Micheal's life changed when his entire company was betrayed during a peace mission. He found the courage to protect the survivors, and in that desperate hour, radiant power answered his vow. He later swore the Oath of Devotion, not to any throne, but to the principle that law must protect the innocent rather than excuse the powerful. Now he travels as a knight-errant, seeking the traitors responsible while defending communities abandoned by their rulers. Every name etched into his shield is a promise that the dead will not be forgotten.

Flaws

Micheal obeys lawful authority too readily, even when experience suggests that the chain of command is corrupt. He is haunted by the possibility that his celestial gifts make him arrogant, so he sometimes refuses help until a situation has become unnecessarily dangerous. He also judges himself more harshly than anyone else and regards rest as a reward he has not yet earned.

Quirks

He polishes his shield after every battle, even when the shield is already spotless.
He keeps a tally of lives saved rather than enemies defeated.
He instinctively checks exits and defensible positions whenever he enters a room.
He gives fallen enemies a final prayer if they fought bravely.
He calls his longsword 'Vigil' and apologizes to it when forced to retreat.

Background

Micheal was born beneath an eclipse that left the village elders whispering about the celestial blood in his veins. His mother, a healer attached to the local garrison, raised him among soldiers, field surgeons, and supply wagons. Though he had little talent for strength of arms in his youth, Micheal possessed an unshakable sense of duty and an instinct for standing where danger was greatest. He became a standard bearer, then a battlefield chaplain, carrying messages through arrow fire and tending to wounded soldiers long after the officers had withdrawn.

“His mother, a healer attached to the local garrison, raised him among soldiers, field surgeons, and supply wagons.”
From their backstory
Background
Soldier

Connections

Species

Aasimar

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