Borin Stoneswake
Borin Stoneswake
Sheet
AC 17 · HP 10 · 25 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- MedicineWIS
- PerceptionWIS
- PersuasionCHA
- ReligionINT
Armor
Weapons
Tools
Languages
Features
9 featuresReaction
- Wrath of the StormLevel 1
As an action, you present your holy symbol and invoke the wrath of the storm. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to deal 2d8 lightning or thunder damage to that creature, if it fails a Dexterity saving throw. You can use this feature a number of times equal to your Wisdom modifier, and regain all uses after a long rest.
Always on
- SpellcastingLevel 1
You can cast cleric spells. At 1st level, you know three cleric cantrips of your choice and prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level.
- Divine DomainLevel 1
You choose a divine domain, which grants features and domain spells. You gain the domain's 1st-level feature.
- Bonus ProficienciesLevel 1
You gain proficiency with heavy armor and martial weapons.
- DarkvisionDwarfYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- Dwarven ResilienceDwarfYou have advantage on saving throws against poison, and you have resistance against poison damage.
- StonecunningDwarfWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
- Dwarven ToughnessDwarfYour hit point maximum increases by 1, and it increases by 1 every time you gain a level.
- Ship's PassageSailor
You can secure free passage on a ship for yourself and your companions, and you know how to find a reliable harbor contact in most port towns.
Spells
9 spellsSpellcasting. Borin Stoneswake casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , , , , ,
Gear
11 itemsWeapons
- WarhammerA warhammer, chosen as a cleric weapon and suited to a dwarf's training.
- Belaying PinA belaying pin kept as a favored club from his sailing days.
Armor
- Scale MailScale mail armor provided by cleric starting equipment.
- ShieldA shield emblazoned with a storm cloud holy symbol.
Gear
- Holy SymbolA holy symbol of the storm god, carried on a cord around the neck.
- Priest's PackA priest's pack containing supplies for travel and worship.
- TankardA simple pewter tankard used for blessings, bribes, and drinking songs.
- Silk Rope50 feet of silk rope, neatly coiled and treated with oil.
- Lucky CharmA lucky charm from his first voyage, carved from driftwood.
- Common ClothesCommon clothes suitable for hard travel.
- PouchA pouch containing 10 gold pieces.
Appearance
A broad-shouldered mountain dwarf with salt-streaked beard braids, a weather-worn face, and keen gray eyes that miss little. He wears scale mail polished only where the sea air has not yet tarnished it, a heavy shield painted with a storm cloud sigil, and a holy symbol of a thunderous sea god hanging from a rope thong at his neck. His hands are thick, scarred, and callused like a dockworker's, but he carries himself with the steady balance of a veteran sailor in rough weather.
Mannerisms
He speaks to the horizon when thinking, taps two knuckles against his shield before casting, and unconsciously sways as if still standing on a rolling deck. He laughs loudly at bad weather and lowers his voice when talking about the dead.
Personality
Blunt, sardonic, and unexpectedly protective, Borin acts like a gruff old mate who has seen too much weather to be impressed by anything. He is quick to toast a victory, quicker to call out cowardice, and most comfortable when standing between weaker folk and something dangerous.
Ideals
Freedom. The sea answers to no king, and neither should a decent soul. Borin believes every person should have the right to choose their own course, even if that course runs straight into danger.
Bonds
He still carries a splinter of his first ship's mast, wrapped in oilcloth inside his pack, and he will risk himself to keep it safe. He feels responsible for every sailor who trusts his prayers, especially green deckhands and desperate captains.
Flaws
He cannot resist baiting authority figures, especially officers, priests, and self-important captains. When a storm breaks, his judgment grows reckless, as if daring fate to strike him twice.
Quirks
Background
Borin Stoneswake was born in a cliffside hold where every dwarf learned the taste of stone dust before they learned their own names. He was meant for the forges, but the mountain halls felt too narrow for a dwarf who listened more closely to thunder than to elders. When a trading galley came to port after a brutal storm, Borin signed on for a season and never truly came back. He found work as a deckhand, then a mate, then the rough sort of preacher that sailors trust when the waves are high and the priest is ashore. His faith was not born in a temple. It was born in the mast groaning in a gale, in the flash of lightning over black water, in the strange mercy of surviving what should have killed him. Years at sea taught Borin that the world rewards neither obedience nor cleverness in equal measure, but it does respect nerve, timing, and a sturdy spine. He serves a storm god whose temper matches his own, though he is no patient devotee and no obedient one. He blesses a cast line before a voyage, prays over a mast split by lightning, and shouts vows at the sky when the wind turns foul. Now he wanders from port to port as a cleric, offering aid to honest crews, taking coin from smugglers when he must, and looking for the sea-cursed raiders who burned the ship that carried his captain and first crew to their graves. Borin does not claim to be righteous. He claims to be on the right side of the storm.
“He was meant for the forges, but the mountain halls felt too narrow for a dwarf who listened more closely to thunder than to elders.”
- Background
- Sailor
Connections
Species
Dwarf
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