Valeria Sybil
Valeria Sybil
Sheet
AC 14 · HP 86 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- HistoryINT
- PerformanceCHA
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
13 featuresAction
- Healing HandsAasimarAs an action, touch a creature to restore d4 hit points equal to PB.
Bonus action
- BladesingingLevel 2
Bonus action to start a 1-minute dance. Gain INT bonus to AC, +10ft speed, advantage on Acrobatics, and INT bonus to Concentration saves.
- Celestial Revelation (Heavenly Wings)AasimarAs a bonus action, transform for 1 minute to gain 30ft fly speed and extra radiant damage on one attack or spell per turn.
Reaction
- Song of DefenseLevel 10
Use a reaction to expend a spell slot and reduce damage by 5 times the slot's level.
Always on
- SpellcastingLevel 1
You can cast prepared wizard spells using Intelligence.
- Ritual CastingLevel 1
You can cast any wizard spell in your spellbook as a ritual if it has the ritual tag.
- Arcane RecoveryLevel 1
Once per day on a short rest, recover spell slots with a combined level equal to half your wizard level.
- Extra AttackLevel 6
You can attack twice instead of once, and you can replace one attack with a cantrip.
- Song of VictoryLevel 14
While Bladesinging, add Intelligence modifier to your melee weapon damage rolls.
- Celestial ResistanceAasimarResistance to Necrotic and Radiant damage.
- DarkvisionAasimar60 ft.
- Light BearerAasimarLearn the Light cantrip (uses INT).
- Origin Feat: AlertCriminal
Gain a bonus to initiative equal to PB. You can swap initiative with a willing ally at the start of combat.
Spells
6 spellsSpellcasting. Valeria Sybil casts with Intelligence (spell save DC 16, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots):
4th level (3 slots): no spells
5th level (2 slots):
6th level (1 slot):
7th level (1 slot): no spells
Gear
5 itemsWeapons
- Rapier1d8 piercing, Finesse.
Armor
- Studded Leather ArmorAC 12 plus DEX.
Tools
- Thieves' ToolsUsed for picking locks and disarming traps.
Gear
- Arcane Focus (Crystal)Used for spellcasting.
- Burglar's PackIncludes backpack, bag of 1,000 ball bearings, string, bell, candles, crowbar, hammer, pitons, lantern, oil, rations, tinderbox, and waterskin.
Appearance
Valeria is a striking Aasimar with vivid red hair and yellow-green eyes that seem to catch the light. She wears a sleeveless dark blue tunic with white silk accents and patterns inspired by Shou Lung styles. Her rapier hangs elegantly at her hip, and she moves with the fluid grace of a practiced dancer.
Mannerisms
She has a habit of twirling her rapier hilt with her thumb and frequently brushes her red hair behind her ear when she is concentrating on a spell.
Personality
Valeria is sharp, witty, and fiercely independent. Having survived the streets, she views life as a game of opportunity but tempers her pragmatism with a deep sense of justice inherited from her adoptive father. She is often seen flipping a copper coin or humming a light melody to steady her nerves before a duel.
Ideals
Freedom. No one should be shackled by poverty or tyranny, and the law is often just a tool for the powerful to keep the weak down.
Bonds
I owe everything to the man who took me off the street, and I carry his rapier to honor the legacy of the man who saved my soul.
Flaws
I still feel the urge to steal things even when I have plenty, and I find it nearly impossible to trust people in authority.
Quirks
Background
Born in the grime of the Waterdeep slums, Valeria spent her youth as a ghost in the crowds, a nameless pickpocket with a divine spark she didn't understand. She survived by her wits until she tried to lift a heavy coin purse from an aging adventurer named Elenil. Instead of turning her over to the City Watch, the elf saw the latent celestial energy within her and the nimble grace of her movements. He adopted her, teaching her that the dance of the blade was no different than the dance of the street, just more refined and far more dangerous. Valeria blossomed under his tutelage, merging her innate celestial power with the ancient art of the Bladesinger. Her Eastern-inspired attire was a gift from Elenil, brought back from his own travels and modified for her combat style. Now, she wanders the realms as a champion of the downtrodden, using the very skills she once used to survive to ensure others don't have to endure the same darkness. She remains a thief at heart, however, and can never resist a well-guarded secret or a locked door that shouldn't be opened.
“She survived by her wits until she tried to lift a heavy coin purse from an aging adventurer named Elenil.”
- Background
- Criminal
Connections
Species
Aasimar
Media
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