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Varis Salt-Singe Galanodel - AI-generated fantasy Character

Varis Salt-Singe Galanodel

Sea Elf · Cleric (Tempest Domain) · Level 6 · Sailor (Pirate)

Varis Salt-Singe Galanodel

Varis is as mercurial as the storms he worships.
AC18
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 45 · 30 ft., swim 30 ft.
AlignmentChaotic NeutralGenderMaleAge124 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • MedicineWIS
  • PerceptionWIS
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Shortsword,
Trident,
Longsword,
Shortbow

Tools

Navigator's tools,
Vehicles (water)

Languages

Common,
Elvish,
Aquan

Features

14 features

Action

  • Thunderbolt Push

    When Dealt lightning damage to a creature.

    Use Thunderbolt Strike to push the target 10 feet away.

Bonus action

  • Storm Hammer

    When Spiritual Weapon is active.

    Move the spectral anchor up to 20 feet and make a melee spell attack.

Reaction

  • Storm Rebuke

    When Being hit by a creature within 5 feet.

    Unleash Wrath of the Storm to deal 2d8 lightning or thunder damage.

Always on

  • Wrath of the StormLevel 1

    When a creature within 5ft hits you, use reaction to deal 2d8 lightning or thunder damage (DEX save half). Uses: 3 per long rest.

  • Channel Divinity: Turn UndeadLevel 2

    Each undead within 30ft must make a WIS save or be turned for 1 minute.

  • Channel Divinity: Destructive WrathLevel 2

    When you deal lightning or thunder damage, you can use Channel Divinity to deal maximum damage instead of rolling.

  • Destroy Undead (CR 1/2)Level 5

    Undead that fail the save against Turn Undead are instantly destroyed if CR is 1/2 or lower.

  • Thunderbolt StrikeLevel 6

    When you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.

  • TraitSea ElfDarkvision 60ft
  • Fey AncestrySea ElfAdvantage against charm, immune to sleep
  • TranceSea Elf4 hours of meditation equals 8 hours of sleep
  • Child of the SeaSea ElfBreathe air and water, swim speed 30ft
  • Friend of the SeaSea ElfCommunicate simple ideas with small or smaller beasts that have an innate swim speed
  • Bad ReputationSailor (Pirate)

    No matter where you go, people are afraid of you due to your reputation with the Drowned Anchor. You can get away with minor crimes.

Spells

14 spells

Spellcasting. Varis Salt-Singe Galanodel casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots): , ,

Gear

5 items

Weapons

  • Warhammer
    A heavy steel hammer inscribed with lightning bolts.

Armor

  • Scale Mail
    Bronzed scales resistant to salt water corrosion.
  • Shield
    A wooden shield reinforced with rusted iron bands.

Tools

  • Navigator's Tools
    Set of maps and brass tools for ship navigation.

Gear

  • Holy Symbol
    A heavy medallion shaped like a jagged, rusted anchor.

Appearance

Varis has the typical lithe frame of an elf but his skin is the deep blue of the twilight ocean, textured with faint, iridescent scales. His hair is a thick mass of dark, wet-looking kelp, usually tied back with a piece of fishing line. He wears sea-green scale mail that has been purposefully oxidized, and a heavy naval cloak that perpetually drips with salt water. His eyes are a pale, milky white, lacking pupils, resembling the eyes of a deep-sea fish.

Mannerisms

Varis constantly hums a low, resonant tone that vibrates like distant thunder. He rarely blinks and has a habit of leaning into the wind even when it is not blowing.

Personality

Varis is as mercurial as the storms he worships. He can be jovially loud and boastful one moment, then cold and silent the next. He finds peace in chaos and is often seen laughing during the most dangerous gale. He has little patience for landlubbers or those who fear the depths, believing that everyone must eventually answer to the sea. Despite his rough exterior, he is fiercely loyal to the crew of the Drowned Anchor, viewing them as brothers in salt.

Ideals

Freedom. The sea does not answer to kings or laws, and neither shall I.

Bonds

My loyalty lies with the Drowned Anchor, the only ship that can withstand my god's fury.

Flaws

I am arrogant and believe that any problem can be solved by a sufficiently powerful storm.

Quirks

I always smell strongly of ozone and sea salt.
I can only sleep soundly if the ground is rocking or if I am submerged.
I collect one smooth stone from every harbor we raid.

Background

Varis was once a high priest of an underwater enclave, but he found their rituals too stagnant for the ever-changing tides. He abandoned his station when he witnessed a massive shipwreck settle into a trench. While scavengers fled, Varis saw the beauty in the destruction. He followed the survivors back to the surface and encountered the crew of the Drowned Anchor. Instead of smiting the pirates, he recognized their captain as a soul touched by the same tempest that fueled his own divinity. Varis joined the crew as their storm-caller and healer, ensuring the sea claims only those he deems unworthy. He believes the Drowned Anchor is a vessel of divine judgement, and he serves as the storm that drives it. He has spent the last decade aboard the ship, carving lightning runes into the hull and teaching the crew how to read the clouds.

“He abandoned his station when he witnessed a massive shipwreck settle into a trench.”
From their backstory
Background
Sailor (Pirate)

Connections

Species

Sea Elf

Media

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