Caspian Deep Vane
Caspian Deep Vane
Sheet
AC 16 · HP 50 · 45 ft. (Swim 30 ft.)Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
18 featuresAction
- Extra AttackLevel 5
You can attack twice whenever you take the Attack action on your turn.
Bonus action
- Martial ArtsLevel 1
Use DEX for monk weapons. Die is 1d6. Can make unarmed strike as bonus action.
Always on
- Unarmed Strike
When Attack Action
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6 + 3 bludgeoning damage.
- Leap to Your Feet
When Your turn, while prone
Standing up from prone only costs you 5 feet of movement.
- Unarmored DefenseLevel 1
Your AC equals 10 + DEX mod + WIS mod while not wearing armor or a shield.
- KiLevel 2
You have 6 Ki points. Spend points for Flurry of Blows, Patient Defense, or Step of the Wind.
- Unarmored MovementLevel 2
Your speed increases by 15 feet while not wearing armor or a shield.
- Deflect MissilesLevel 3
Use reaction to reduce damage from ranged weapon attack by 1d10 + DEX mod + Monk level.
- Drunken SwayLevel 3
Gain proficiency in Performance and Brewer's supplies. Flurry of Blows grants the benefit of Disengage and +10ft speed.
- Slow FallLevel 4
Use reaction to reduce falling damage by 5 times your monk level.
- Stunning StrikeLevel 5
Spend 1 Ki to force a CON save or stun a creature hit by a melee weapon attack until the end of your next turn.
- Ki-Empowered StrikesLevel 6
Your unarmed strikes count as magical for the purpose of overcoming resistance.
- Redirect AttackLevel 6
When a creature misses you with a melee attack roll, you can spend 1 Ki point to cause that attack to hit one creature of your choice within 5 feet of you.
- TraitWater GenasiAcid Resistance
- AmphibiousWater GenasiYou can breathe air and water.
- SwimWater GenasiYou have a swimming speed of 30 feet.
- Call to the WaveWater GenasiYou know the Shape Water cantrip. You can cast Create or Destroy Water as a 2nd-level spell once per long rest using Constitution.
- Bad ReputationSailor (Pirate)
People are afraid of you because of your reputation as a pirate. You can get away with minor crimes because people are too scared to report you.
Spells
2 spellsSpellcasting. Caspian Deep Vane casts with Constitution (spell save DC 13, to hit with spell attacks).
Cantrips (at will):
2nd level:
Gear
5 itemsWeapons
- QuarterstaffA versatile wooden staff, often used as a walking stick or a formidable monk weapon.
- 10×DartsSmall weighted spikes for throwing.
- Belaying PinActs as a club. Used as a makeshift weapon on the deck.
Tools
- Navigator's ToolsSet of instruments used for navigation at sea.
Gear
- Silk Rope50 feet of sturdy rope for climbing masts.
Appearance
Caspian has translucent blue skin that feels cool to the touch. Their hair is a deep, dark teal that drifts around their head as if they were constantly submerged. Tattoos of celestial star charts and ancient currents wrap around their forearms and neck. They wear open, sleeveless tunics of salt-crusted silk and loose trousers tucked into high leather boots, moving with a rhythm that defies gravity.
Mannerisms
They walk with a slight stagger even on flat, dry land, as if they are constantly compensating for the roll of a ship.
Personality
I have the temperament of the open sea, calm and placid one moment, and a raging storm the next. I rarely give a straight answer, preferring to let my words flow around a topic like water around a stone. I find joy in the chaos of a boarding action and the swaying of the Midnight Tide.
Ideals
Freedom. No person or law can hold the tide back, and none shall hold me. I flow where I wish and crash when I must.
Bonds
The crew of the Midnight Tide is my family. I would pull the moon from the sky to save them from a watery grave.
Flaws
I am prone to fits of 'sea-madness' where I become detached from the reality of land-dwellers, often forgetting that others cannot breathe beneath the waves.
Quirks
Background
Caspian was found drifting in the middle of a graveyard of ships, supposedly birthed from a marid's kiss and the dying breath of a sailor. The crew of the Midnight Tide, a notorious pirate vessel known for moving through the dark like a ghost, took them in as a mascot before realizing the child could out-wrestle grown men without ever being touched. Caspian's style of fighting was developed on the pitch and roll of a deck during hurricanes, learning to turn the momentum of a crashing wave into a deadly strike. As a monk of the Sway, Caspian doesn't need alcohol to be unsteady. They simply listen to the internal pulse of the tides. Within the Midnight Tide, Caspian serves as both a vanguard and a scout, often diving into the dark depths to secure treasure or silence sentries before the main ship is even spotted on the horizon. To Caspian, the ocean is the only true master, and the pirates are merely its favored children.
“As a monk of the Sway, Caspian doesn't need alcohol to be unsteady.”
- Background
- Sailor (Pirate)
Connections
Species
Water Genasi
Media
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