Bela
Bela
Sheet
AC 14 · HP 34 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresAlways on
- Colossus Slayer
When Once per turn, when Bela hits a creature that is below its hit point maximum with a weapon attack.
Bela deals an extra 1d8 damage to a creature below its hit point maximum once per turn when he hits it with a weapon attack.
- Hunter's MarkLevel 1
When Bonus action, one creature within 90 feet that Bela can see.
Bela marks a creature as his quarry, dealing an extra 1d6 damage to it with weapon attacks and gaining advantage on Perception and Survival checks to find it. Concentration required.
- Extra AttackLevel 5
When When Bela takes the Attack action.
Bela makes two weapon attacks when he takes the Attack action.
- ThaumaturgyLevel 1
When Action, within 30 feet.
Bela produces a minor supernatural wonder, such as a flickering flame, a thunderous voice, or a violently slamming door.
- Favored EnemyLevel 1
Bela has a favored enemy, fiends. He has advantage on Wisdom (Survival) checks to track them and on Intelligence checks to recall information about them. He also knows Infernal as an additional language through this feature.
- Natural ExplorerLevel 1
Bela is especially familiar with forest terrain. In this terrain, difficult terrain does not slow his group's travel, his group cannot become lost except by magical means, he remains alert while engaged in other activities, and he can move stealthily at a normal pace when traveling alone. When foraging, he finds twice as much food, and when tracking creatures, he learns their number, sizes, and how long ago they passed.
- SpellcastingLevel 2
Bela can cast ranger spells using Wisdom as his spellcasting ability. He knows four ranger spells and regains expended spell slots after a long rest.
- Fighting Style, ArcheryLevel 2
Bela adopts the Archery fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.
- Primeval AwarenessLevel 3
Bela can communicate with beasts as though sharing a common language, though this does not make beasts more intelligent or guarantee friendly behavior. He can also expend a spell slot to sense whether aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile for 1 minute per spell-slot level.
- Ranger ArchetypeLevel 3
Bela chooses Hunter as his ranger archetype, gaining the Colossus Slayer option.
- Hunter's Prey, Colossus SlayerLevel 3
Once on each of Bela's turns, when he hits a creature with a weapon attack, he deals an extra 1d8 damage if the target is below its hit point maximum.
- Infernal LegacyLevel 1
Bela has darkvision to 60 feet, resistance to fire damage, and knows the thaumaturgy cantrip.
- LanguagesLevel 1
Bela can speak, read, and write Common and Infernal.
- TraitTieflingDarkvision, 60 feet
- TraitTieflingHellish Resistance, resistance to fire damage
- TraitTieflingInfernal Legacy, thaumaturgy cantrip; at 3rd level, hellish rebuke once per long rest; at 5th level, darkness once per long rest
- TraitTieflingLanguages, Common and Infernal
- DiscoveryHermit
Bela discovered an important truth during his isolation. He understands that the recurring black marks appearing on old boundary stones are not natural weathering, but signs of a hidden infernal pact tied to his birthplace.
Spells
4 spellsSpellcasting. Bela casts with Wisdom (spell save DC 11, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (2 slots):
Gear
9 itemsWeapons
- LongbowA longbow with a horn grip and a leather-wrapped stock, suitable for hunting at the edge of the woods.
- 2×ShortswordsA pair of balanced shortswords, one plain and one bearing a tiny notch for every fiend Bela has tracked.
Armor
- Scale mailA fitted suit of scale mail made from overlapping iron plates, maintained despite its many repairs. Wearing it imposes disadvantage on Dexterity (Stealth) checks.
- ShieldA wooden shield reinforced with an iron boss, painted with a faded green trail mark.
Tools
- Herbalism kitA wooden case containing dried herbs, clean cloth, needles, salves, and bitter-smelling poultices.
Gear
- 20×ArrowsArrows carried in a leather quiver.
- Scroll case of notesA prayer book containing practical notes about illness, mortality, and several copied passages from obscure religious texts.
- Hermit equipment packA winter blanket, simple clothes, an herbalism kit, and five gold pieces from the hermit background package.
Purse
- 5×Gold piecesCoins saved from odd jobs and wilderness guides.
Appearance
Bela is a lean, copper-red tiefling with short black hair, swept-back horns, amber eyes, and a narrow tail marked by old knife scars. His weathered scale mail is carefully repaired, and his green cloak is stained with woodland mud. A small iron charm hangs at his throat, polished smooth from years of handling.
Mannerisms
Bela speaks in short, practical sentences and pauses before answering, as if checking his words against the wind. He keeps his left hand near his bowstring when entering unfamiliar places and touches the iron charm at his throat whenever someone mentions devils.
Personality
Bela is quiet, observant, and patient with frightened people and wounded animals. He dislikes waste, loud boasts, and anyone who treats the wilderness as an empty resource. Though reserved at first, he has a dry sense of humor that appears unexpectedly when danger becomes absurd.
Ideals
Mercy is a form of defiance. The world expects a tiefling to become cruel, so Bela chooses usefulness, patience, and protection whenever he can.
Bonds
The mountain shrine where Bela made his discovery must be protected, even if doing so costs him his life. He also sends part of every payment home to keep his mother's healing hut supplied.
Flaws
Bela assumes every unexplained kindness has a hidden price. When confronted with evidence that he is wrong, he becomes stubborn rather than relieved. He also has a dangerous habit of pursuing fiends alone, convinced that involving others will only put them in danger.
Quirks
Background
Bela was born in a roadside settlement where tieflings were tolerated only when they were useful. His mother kept herbs, mended harness, and knew which travelers could be trusted. When a fever swept through the settlement, Bela retreated into the nearby hills rather than watch another family die. He lived there for years in a stone shelter, learning the habits of animals, the language of weather, and the quiet discipline of tending wounds without help. His solitude ended when he found a ring of ancient boundary stones buried beneath the roots of a dead oak. Each stone bore the same infernal script that appeared in the old stories about his bloodline. The markings led him to a ruined shrine and evidence that his ancestors had once guarded a passage used by devils. Bela returned to the roads as a ranger, hunting the creatures and cultists that might reopen it. He carries the hermit's patience into every pursuit, but he has not forgotten the people who once feared him. He intends to make himself useful enough that no child will be judged for the shape of their horns.
“His mother kept herbs, mended harness, and knew which travelers could be trusted.”
- Background
- Hermit
Connections
Species
Tiefling
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