Hadrun Valewatch
Hadrun Valewatch
Sheet
AC 16 · HP 9 · 35 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- PerceptionWIS
- ReligionINT
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Second WindLevel 1
As a Bonus Action, you can regain hit points equal to 1d10 plus your Fighter level. You can use this feature twice, regaining one expended use on a Short Rest and all expended uses on a Long Rest.
Reaction
- Giant AncestryGoliathChoose one Giant ancestry benefit. Hadrun chose Stone's Endurance, which lets him use a Reaction when he takes damage to roll 1d12 and add his Constitution modifier, reducing the damage by that amount. Uses equal to Proficiency Bonus per Long Rest.
Always on
- Cure Wounds
When Magic Initiate, level 1 spell
You touch a willing creature and restore 1d8 plus your spellcasting ability modifier hit points.
- Sacred Flame
When Magic Initiate cantrip
You point a finger at a creature within range and create a burst of radiant power that can harm the unworthy.
- Guidance
When Magic Initiate cantrip
You touch a willing creature and imbue it with a small blessing of guidance, adding 1d4 to one ability check of its choice before the spell ends.
- Fighting StyleLevel 1
You gain a Fighting Style feat of your choice. Defense is a recommended choice for resilience, but you may swap it later when you gain a Fighter level.
- Weapon MasteryLevel 1
You can use the mastery properties of three Simple or Martial weapons of your choice. After a Long Rest, you can change one of those weapon choices.
- Creature TypeGoliathHumanoid
- SizeGoliathMedium, about 7 to 8 feet tall
- SpeedGoliath35 feet
- Powerful BuildGoliathAdvantage on any ability check you make to end the Grappled condition, and you count as one size larger when determining carrying capacity.
- Shelter of the FaithfulAcolyte
You have the support of the temple or faith that trained you. When you need healing, lodging, or a place to rest and pray, your religious community will usually offer aid, provided doing so does not endanger them or compromise their beliefs.
Spells
3 spellsSpellcasting. Hadrun Valewatch casts with Wisdom (spell save DC 9, to hit with spell attacks).
Cantrips (at will): ,
1st level (1 slot):
Gear
12 itemsWeapons
- GreatswordA versatile martial weapon carried as Hadrun's primary battlefield blade.
- FlailA backup martial weapon kept on a hip ring, often used for drills and close defense.
- 8×JavelinThrown spears for training, hunting, and battlefield reach.
Armor
- Chain MailHeavy armor, AC 16, worn over temple vestments.
Tools
- Calligrapher's SuppliesA sacred writing set used to copy liturgies, keep vows, and record omens.
Gear
- Dungeoneer's PackIncludes bedroll, rope, and other travel necessities for rough roads and shrine pilgrimages.
- Book of PrayersA devotional text containing prayers, rites, and copied sermon fragments.
- Holy SymbolA sign of office and faith granted when he entered the priesthood.
- 10×ParchmentTen loose sheets for notes, prayers, and copied passages.
- RobePlain ceremonial garments worn during rites and contemplative duty.
Purse
- 4×Gold PiecesCoins remaining from fighter starting equipment.
- 8×Gold PiecesPocket money carried from the temple background package.
Appearance
A tall but underfed goliath man, broad-shouldered yet visibly lean, with weathered gray skin, dark braided hair tied with temple cord, and a solemn face marked by a faint chalk-white prayer tattoo across one cheek. He wears chain mail over plain vestments, carries a greatsword with a wrapped prayer cord on the hilt, and keeps his holy symbol polished like a cherished relic.
Mannerisms
He speaks softly, as if in a chapel, even when shouting battlefield warnings. Before making a promise, he briefly touches his holy symbol and taps the pommel of his sword against his palm, like a ritual seal.
Personality
Hadrun is patient, meticulous, and unexpectedly gentle. He listens longer than most warriors, speaks only after weighing his words, and treats every task, from polishing armor to comforting the dying, like a sacred obligation. In battle he becomes focused and severe, not cruel, but utterly convinced that if he stands firm, others do not have to break.
Ideals
Duty. A vow is a kind of armor, and a community survives when someone is willing to carry burdens before they break others.
Bonds
He owes his life and education to the temple that accepted a frail goliath child when others expected him to fail. He keeps the prayer book that his first mentor gave him, and he will go to great lengths to defend any shrine, novice, or healer left vulnerable in the world.
Flaws
He trusts procedure more than instinct, and if a situation has no clear rite or rule, he can freeze for a heartbeat too long. He also understates his own worth, assuming that if he is useful at all, it is only because he is standing in the shadow of stronger, brighter people.
Quirks
Background
Born high in the wind-scoured stone reaches where his people measure worth by endurance, Hadrun learned early that he had more faith than flesh. He was the runt of a formidable line of cliff-born goliaths, quieter than his siblings and more interested in the temple bells echoing through the passes than in climbing contests or wrestling pits. When a traveling priest recognized the reverence in his questions and the discipline in his silence, Hadrun was taken in as an acolyte. There, he scrubbed floors, copied prayers, carried water to the sick, and learned that devotion could be forged like steel, through repetition, humility, and pain.
“When a traveling priest recognized the reverence in his questions and the discipline in his silence, Hadrun was taken in as an acolyte.”
- Background
- Acolyte
Connections
Species
Goliath
Media
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