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sfvdsvd - AI-generated fantasy Character

sfvdsvd

Human · Bard · Level 1 · Folk Hero

sfvdsvd

sfvdsvd is observant, disciplined, and quietly protective.
AC11
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 7 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

One type of artisan's tools,
Vehicles (land)

Languages

Common

Features

8 features

Bonus action

  • Bardic Inspiration (d6)Level 1

    As a bonus action, choose one creature other than yourself within 60 feet that can hear you. That creature gains one Bardic Inspiration die, a d6. Within the next 10 minutes, it can roll the die and add the number rolled to one ability check, attack roll, or saving throw. You can use this feature a number of times equal to your Charisma modifier, one time. You regain all expended uses when you finish a long rest.

Always on

  • Bardic Inspiration

    When Bonus action, a creature other than yourself within 60 feet can hear you

    Grant an ally within 60 feet who can hear you a d6 to add to one ability check, attack roll, or saving throw within the next 10 minutes.

  • SpellcastingLevel 1

    You can use a musical instrument or your voice as a spellcasting focus for your bard spells. Charisma is your spellcasting ability. You know two bard cantrips and four 1st-level bard spells, and you have two 1st-level spell slots.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • SizeHumanMedium.
  • SpeedHumanYour base walking speed is 30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
  • Rustic HospitalityFolk Hero

    Common folk recognize sfvdsvd as one of their own and will shelter her, hide her, and provide basic aid when she is not directly endangering them.

Spells

6 spells

Spellcasting. sfvdsvd casts with Charisma (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

9 items

Weapons

  • Rapier
    A finesse martial melee weapon suitable for both defense and performance on the road.
  • Dagger
    A simple knife useful as a backup weapon and general tool.

Tools

  • Lute
    A six-stringed lute with a pale, polished thumbrest and several repaired tuning pegs.
  • Artisan's tools
    A set of artisan's tools connected to sfvdsvd's rural trade and practical education.

Gear

  • Diplomat's Pack
    A compact pack containing maps, writing supplies, clothing, and other diplomatic necessities.
  • Shovel
    A sturdy shovel carried as a reminder of the village fields and the labor that supports every law.
  • Iron pot
    A plain iron cooking pot suitable for camp use.
  • Common clothes
    A set of common clothes, carefully mended at the cuffs.

Purse

  • Belt pouch with 10 gp
    A belt pouch containing the proceeds and emergency savings from her village departure.

Appearance

sfvdsvd is a lean human woman of average height, with weathered olive skin, tightly braided dark hair threaded with bits of faded red cord, and steady gray-brown eyes. She wears a patched leather cuirass beneath a practical traveling coat, both marked with careful stitching rather than ornament. Her lute has a conspicuously worn thumbrest polished pale from constant use. Before speaking, she takes a quiet breath through her nose, as if arranging her thoughts into proper order.

Mannerisms

She pauses before answering difficult questions, draws one measured breath, and then speaks in a level tone that sounds like a formal statement being entered into a record. When irritated, she straightens nearby objects without noticing.

Personality

sfvdsvd is observant, disciplined, and quietly protective. She prefers precise questions to dramatic accusations, keeps promises exactly as phrased, and has little patience for people who confuse confidence with competence. Despite her stern manner, she notices practical needs quickly and will repair a strap, share food, or stand watch without being asked.

Ideals

Order. Rules exist to protect ordinary people, and even flawed laws are better than unchecked power when they can be challenged openly.

Bonds

She owes her life and reputation to the people of her home village, and she will return whenever their safety, harvest, or legal standing is threatened.

Flaws

She treats uncertainty as a temporary failure of documentation and can become cold, stubborn, or openly judgmental when people act on instinct instead of evidence.

Quirks

She records important conversations as short rhyming couplets in the margins of her travel journal.
She tests every chair before sitting, judging it for balance and structural honesty.
She gives people exact directions using landmarks, distances, and the phrase 'assuming the road has not shifted.'

Background

sfvdsvd was born in a small human farming settlement where disputes were settled in public, loudly, and usually without witnesses who remembered the same facts. She became useful by listening carefully. As a girl, she learned local songs from elders, copied village records for those who could not read, and played her lute at harvest gatherings. Her music was never especially beautiful, but it carried clearly across a crowded square, and she possessed an unusual talent for remembering every promise, insult, and contradiction hidden inside a story. Her reputation as a folk hero began when a corrupt grain collector tried to seize an entire season's harvest through forged orders. sfvdsvd gathered testimony, organized the villagers, and performed the collector's own declarations back to him in a painfully accurate song before the assembled magistrate. The scheme collapsed, and the people insisted on treating her as a hero. She left soon afterward, partly to avoid becoming a symbol she did not trust and partly because she believed the wider world was governed by the same rules, if only someone had the patience to expose them. Now she travels as a bard, carrying songs, records, and obligations from one settlement to another, determined to make disorder answer to evidence.

“As a girl, she learned local songs from elders, copied village records for those who could not read, and played her lute at harvest gatherings.”
From their backstory
Background
Folk Hero

Connections

Species

Human

Media

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