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Jack Cobb - AI-generated fantasy Character

Jack Cobb

Human · Fighter (Battle Master) · Level 3 · Criminal

Jack Cobb

Exceedingly polite and soft spoken, Jack acts with the poise of a diplomat rather than a killer.
AC15
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 34 · 30 ft.
AlignmentLawful NeutralGenderMaleAge46
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Firearms

Tools

Thieves' Tools,
Calligrapher's Supplies

Languages

Common,
Thieves' Cant

Features

12 features

Bonus action

  • Second WindLevel 1

    You can use a Bonus Action to regain 1d10 + 3 HP. You have 2 uses per Short or Long Rest.

Always on

  • Fighting Style (Archery)Level 1

    You gain a +2 bonus to attack rolls you make with ranged weapons.

  • Weapon MasteryLevel 1

    You can use the mastery properties of three weapons (Pistol: Vex, Rapier: Vex, Musket: Slow).

  • Tactical MindLevel 2

    If you fail an Ability Check, you can expend one use of Second Wind to roll 1d10 and add it to the total. If the check still fails, the use of Second Wind is not expended.

  • Action SurgeLevel 2

    You can take one additional action on your turn. You can use this once per Short or Long Rest.

  • Tactical ShiftLevel 2

    Whenever you use your Second Wind, you can move up to half your speed without provoking opportunity attacks.

  • Combat SuperiorityLevel 3

    You have 4 Superiority Dice (d8) to power Battle Master maneuvers. Maneuvers: Disarming Attack, Goading Attack, Precision Attack. DC 13.

  • Student of WarLevel 3

    You gain proficiency with Calligrapher's Supplies.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • Skill VersatilityHumanYou gain proficiency in one skill of your choice (Insight).
  • VersatileHumanYou gain an extra Origin feat of your choice (Tough).
  • Criminal TiesCriminal

    You have a contact within the underworld who can provide information or minor favors. You also gain the Alert feat, adding your proficiency bonus to Initiative.

Gear

6 items

Weapons

  • The Omen (Cursed Revolver)
    A silver-plated pistol etched with weeping eyes. Grants the wielder the inability to decline a duel or challenge without suffering a mental strain.
  • Rapier
    A sleek, needle-like blade for self-defense.

Armor

  • Studded Leather Armor
    Reinforced leather with small metal studs.

Gear

  • Fine Clothes
    A velvet frock coat and silk cravat, well-tailored.
  • Black Rabbit's Foot
    A preserved rabbit's foot dyed deep charcoal black.
  • 20×
    Pistol Bullets
    Lead balls for the revolver.

Appearance

Jack Cobb is a tall, slender man with salt and pepper hair, often wearing a deep purple velvet frock coat and a perfectly tied silk cravat. He has sharp, tired blue eyes and an immaculate goatee. He moves with a calculated, rhythmic grace that betrays his lethal history.

Mannerisms

He frequently checks a pocket watch that has stopped ticking and addresses everyone, including his enemies, as sir or madam.

Personality

Exceedingly polite and soft spoken, Jack acts with the poise of a diplomat rather than a killer. He is weary of violence and will often offer to buy a drink for someone instead of drawing steel, though his cursed weapon often forces his hand.

Ideals

Civility. Even in the midst of conflict, a man must retain his dignity and manners.

Bonds

I am searching for the descendants of the man I first killed, hoping to make some form of silent restitution.

Flaws

I am magically compelled to accept any direct challenge to a duel, no matter how foolish.

Quirks

Always polishes his gun when he is anxious.
Refuses to sit with his back to a door.
Carries a supply of black dye for rabbit feet.

Background

Jack Cobb began his career as the premier enforcer for the 'Shadowed Docks' syndicate. He was the man sent when a message needed to be permanent. He earned the moniker Black Foot because he would deliver a raven-colored rabbit's foot to the doorsteps of those marked for death. He was a professional, cold and efficient, until he won a cursed silver revolver from a dying warlock in a game of cards. The weapon, known as The Omen, brought him legendary accuracy but stripped away his choice, compelling him to accept every duel offered to him. Since that day, his life has been a cycle of unwanted duels and piles of bodies. Now he travels from town to town, assuming the guise of a gentleman scholar and doing everything in his power to keep his past, and his gun, hidden. He seeks a way to break the curse so he can finally hang up his coat and die in peace without another man's blood on his hands.

“He was the man sent when a message needed to be permanent.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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