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Elrich - AI-generated fantasy Character

Elrich

Aasimar · Paladin · Level 1 · Soldier

Elrich

Elrich is patient, observant, and unfailingly formal with strangers.
AC16
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 9 · 30 ft.
AlignmentLawful GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingINT
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Land vehicles

Languages

Common,
Celestial

Features

12 features

Bonus action

  • Divine SenseLevel 1

    When As a bonus action

    As a bonus action, detect Celestials, Fiends, and Undead within 60 feet for one minute, subject to the feature's limitations.

Always on

  • Lay On HandsLevel 1

    When When a creature within reach needs healing

    As a Magic action, touch a creature and restore up to 5 total Hit Points from his Lay on Hands pool. The pool refreshes after a Long Rest.

  • Spear Strike

    When When attacking with a spear

    Make a melee attack with a spear. When using the weapon's mastery property, a hit can push a Large or smaller creature 5 feet away from Elrich, if the target fails the required Strength save.

  • Javelin Throw

    When When attacking with a javelin

    Make a ranged attack with a javelin, using its weapon mastery property to improve tactical control of the battlefield.

  • Weapon MasteryLevel 1

    Elrich has learned to use the mastery properties of two kinds of Simple or Martial weapons of his choice. His chosen weapons are spear and javelin.

  • SpellcastingLevel 1

    Elrich can cast prepared Paladin spells using Charisma as his spellcasting ability. At level 1, he has two level 1 spell slots and can prepare one Paladin spell.

  • Celestial ResistanceAasimarElrich has Resistance to Necrotic damage and Radiant damage.
  • DarkvisionAasimarElrich can see in Dim Light within 60 feet as if it were Bright Light, and in Darkness as if it were Dim Light. He perceives colors in Darkness only as shades of gray.
  • Healing HandsAasimarAs a Magic action, Elrich can touch a creature and restore Hit Points equal to his proficiency bonus. He can use this trait a number of times equal to his proficiency bonus, regaining all expended uses after a Long Rest.
  • Light BearerAasimarElrich knows the Light cantrip. Charisma is his spellcasting ability for it.
  • Celestial RevelationAasimarAt level 3, Elrich will gain a choice of Necrotic Shroud, Radiant Consumption, or Radiant Soul. This trait is not yet available at level 1.
  • Military RankSoldier

    Elrich retains the respect and authority associated with his former military rank. Soldiers and members of allied forces recognize his service, and he can often secure basic aid, temporary shelter, or access to military facilities, provided he does not abuse that trust.

Spells

1 spell

Spellcasting. Elrich casts with Charisma (spell save DC 9, to hit with spell attacks).

1st level (2 slots):

Gear

6 items

Weapons

  • Spear
    A sturdy military spear suitable for melee combat and throwing.
  • 6×
    Javelin
    Javelins carried for ranged attacks.

Armor

  • Chain Mail
    Interlocking metal armor providing substantial protection.

Tools

  • Gaming Set
    A set of dice and small gaming pieces used during watches and downtime.

Gear

  • Healer's Kit
    A compact kit containing basic supplies for treating wounds.

Purse

  • 14×
    Gold Pieces
    Money saved from military service and issued with his starting gear.

Appearance

Elrich is a tall, broad-shouldered aasimar with warm bronze skin, close-cropped black hair, and calm silver-gray eyes that seem brighter in dim light. His build is sturdy rather than imposing, shaped by years of marching, carrying equipment, and standing watch. His hands are heavily callused across the palms and fingers, with neatly trimmed nails and a habitual grip that makes every object look like a tool meant for practical work. Before speaking, he takes a quiet breath through his nose and briefly presses his tongue against his upper teeth, as if making certain that his words are properly ordered. He wears well-maintained chain mail beneath a plain military tabard, carries a spear and several javelins, and keeps a small wooden gaming set tucked into his belt pouch.

Mannerisms

Before answering a difficult question, Elrich takes a measured breath and silently counts to three. He checks doors, windows, and the position of nearby people whenever he enters a room. When listening to someone in distress, he keeps both hands visible and still, giving them his complete attention.

Personality

Elrich is patient, observant, and unfailingly formal with strangers. He speaks in short, deliberate sentences and prefers useful questions to dramatic declarations. He is gentle with frightened people, respectful toward honest enemies, and noticeably more comfortable repairing equipment than discussing his own feelings. His sense of humor is dry and often arrives several seconds after everyone else has stopped talking.

Ideals

Duty. The law exists to protect the vulnerable. When law and justice conflict, I will uphold the purpose of the law rather than hide behind its wording.

Bonds

The border-town gate where he first served still stands, and Elrich considers every defender who died there part of his family. He sends a portion of his earnings home to maintain the town's infirmary and will risk himself without hesitation for soldiers or civilians abandoned by their commanders.

Flaws

Elrich obeys clear orders too readily, even when hesitation would be wiser. He distrusts improvisation, hides physical discomfort until it becomes dangerous, and can mistake emotional restraint for moral strength.

Quirks

Keeps a written count of nearby exits when entering unfamiliar buildings.
Refuses to gamble for money, but enjoys military dice games played for favors or stories.
Polishes his spear before sleeping, even when camping in mud.
Quietly recites the names of fallen soldiers while cleaning his armor.

Background

Elrich was raised on the edge of a fortified border town, where his celestial heritage was treated less as a blessing than as another responsibility assigned to the family. His first clear memory is of standing beneath the town gate while an old sergeant taught him how to keep his feet planted during a storm. The lesson stayed with him. He joined the army young, not because he dreamed of glory, but because the walls needed guards and the frightened needed someone who would remain at his post. His quiet discipline and refusal to abandon civilians earned him a modest rank, though his unusual lineage made some commanders expect miracles from him that he could not perform. During a disastrous retreat, Elrich carried wounded soldiers from a burning supply yard while the rest of his unit withdrew. A pale radiance gathered around his hands as he closed one dying scout's wounds, and the experience left him convinced that divine gifts are obligations, not proof of superiority. He eventually left formal service after refusing an order that would have sacrificed a village to protect military stores. Now he travels as a paladin, seeking causes where law and mercy can stand together. He still thinks like a soldier, measuring exits, counting supplies, and watching the horizon, but his oath is to protect people before banners, commanders, or convenient orders.

“His first clear memory is of standing beneath the town gate while an old sergeant taught him how to keep his feet planted during a storm.”
From their backstory
Background
Soldier

Connections

Species

Aasimar

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