Aurelia Malice
Aurelia Malice
Sheet
AC 14 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- Eldritch Blast
When When a hostile creature is within 120 feet
Aurelia fires a beam of crackling eldritch energy at a creature within 120 feet. On a hit, the target takes 1d10 force damage, plus her Charisma modifier to one damage roll because of Agonizing Blast.
- Mage Hand
When When a remote manipulation is useful
Aurelia creates a spectral, floating hand that can manipulate objects, open doors, retrieve items, and perform other simple tasks within 30 feet.
- Pact MagicLevel 1
You draw on an otherworldly source of power to cast spells. Charisma is your spellcasting ability. At level 1, you know two cantrips and two level 1 Warlock spells. You regain your expended spell slot when you finish a Short or Long Rest.
- Eldritch InvocationsLevel 1
You have learned two Eldritch Invocations. Chosen invocations: Agonizing Blast, which adds your Charisma modifier to the damage of one damage roll of Eldritch Blast, and Devil's Sight, which grants Darkvision out to 120 feet and lets you see normally through magical darkness.
- DarkvisionElfYou have Darkvision with a range of 60 feet.
- Elven Lineage, DrowElfYou know the Dancing Lights cantrip. At level 3, you can cast Faerie Fire once per Long Rest, and at level 5, you can cast Darkness once per Long Rest. You can also cast these spells using spell slots.
- Fey AncestryElfYou have Advantage on saving throws to avoid or end the Charmed condition.
- Keen SensesElfYou have proficiency in the Perception skill.
- TranceElfYou do not need to sleep, and you can finish a Long Rest in 4 hours by entering a meditative trance.
- Military RankSoldier
You have experience in military life and retain the respect of soldiers, mercenaries, and other people familiar with organized warfare. You can recognize military rank, customs, and insignia, and you can secure basic shelter and aid from military organizations when they are not hostile to you.
Spells
2 spellsSpellcasting. Aurelia Malice casts with Charisma (spell save DC 13, to hit with spell attacks).
1st level (1 slot): ,
Gear
10 itemsWeapons
- SickleA simple slashing weapon used as a backup weapon.
- 2×DaggerSmall simple weapons for close combat or throwing.
- SpearA martial spear carried as a symbol of her military service.
- 6×JavelinThrown weapons issued during military training.
Armor
- Leather armorLight armor suitable for travel and combat.
Tools
- Gaming setA set of gaming pieces used by soldiers to pass time and read character.
Gear
- Onyx arcane focusA magical focus used to channel Warlock spells.
- Scholar's packA pack containing common scholarly supplies and adventuring necessities.
- Healer's kitSupplies for treating battlefield injuries.
Purse
- 25×Gold piecesCoin remaining from military pay and personal funds.
Appearance
Aurelia is a tall, imposing drow woman with obsidian skin, silver-white hair braided with tiny iron rings, and vivid crimson eyes. Her features are aristocratic and severe, with a thin scar crossing her left eyebrow. She wears fitted black leather armor beneath a dark military coat bearing the discreet insignia of House Malice. A polished onyx amulet serves as her arcane focus, and her weapons are maintained with ritual precision.
Mannerisms
Aurelia speaks softly even when issuing threats. She straightens nearby objects while thinking, addresses subordinates by rank rather than name, and pauses before answering as though weighing whether the truth is useful.
Personality
Aurelia is controlled, observant, and relentlessly formal. She rarely raises her voice because she believes anger reveals a lack of discipline. She evaluates every conversation as an interrogation, searching for hesitation, concealed motives, and leverage. Beneath her composure is a fierce hunger to prove that she is more than a disposable agent of House Malice.
Ideals
Order. Every creature has a place, every institution has a chain of command, and peace exists only when authority is unquestioned.
Bonds
House Malice is my inheritance, my shield, and my prison. I will restore its supremacy, even if I must replace every traitor within it.
Flaws
I cannot tolerate disobedience, especially when it is disguised as conscience. I also mistake fear for respect and respect for loyalty.
Quirks
Background
Aurelia Malice was born into one of the lesser branches of House Malice, where obedience was treated as both virtue and survival. She was trained from childhood to identify disloyalty, expose forbidden alliances, and extract confessions without damaging the political usefulness of the accused. Her talent for interrogation made her valuable, but her physical weakness made her unsuitable for conventional martial glory. Instead, she learned to turn patience, intimidation, and carefully chosen words into weapons. During a campaign against a rival faction, Aurelia discovered a hidden shrine beneath an abandoned fortress. There, an inscrutable patron answered her questions with whispers from beyond the mortal world. The bargain gave her eldritch power, but also made her an even more dangerous instrument of House Malice.
“Her talent for interrogation made her valuable, but her physical weakness made her unsuitable for conventional martial glory.”
- Background
- Soldier
Connections
Species
Elf
Media
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