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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Elf · Warlock · Level 1 · Soldier

Aurelia Malice

Aurelia is controlled, observant, and relentlessly formal.
AC14
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 11 · 30 ft.
AlignmentLawful EvilGenderFemaleAgeApproximately 128 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons

Tools

Gaming set,
Land vehicles

Languages

Common,
Elvish,
Undercommon

Features

10 features

Always on

  • Eldritch Blast

    When When a hostile creature is within 120 feet

    Aurelia fires a beam of crackling eldritch energy at a creature within 120 feet. On a hit, the target takes 1d10 force damage, plus her Charisma modifier to one damage roll because of Agonizing Blast.

  • Mage Hand

    When When a remote manipulation is useful

    Aurelia creates a spectral, floating hand that can manipulate objects, open doors, retrieve items, and perform other simple tasks within 30 feet.

  • Pact MagicLevel 1

    You draw on an otherworldly source of power to cast spells. Charisma is your spellcasting ability. At level 1, you know two cantrips and two level 1 Warlock spells. You regain your expended spell slot when you finish a Short or Long Rest.

  • Eldritch InvocationsLevel 1

    You have learned two Eldritch Invocations. Chosen invocations: Agonizing Blast, which adds your Charisma modifier to the damage of one damage roll of Eldritch Blast, and Devil's Sight, which grants Darkvision out to 120 feet and lets you see normally through magical darkness.

  • DarkvisionElfYou have Darkvision with a range of 60 feet.
  • Elven Lineage, DrowElfYou know the Dancing Lights cantrip. At level 3, you can cast Faerie Fire once per Long Rest, and at level 5, you can cast Darkness once per Long Rest. You can also cast these spells using spell slots.
  • Fey AncestryElfYou have Advantage on saving throws to avoid or end the Charmed condition.
  • Keen SensesElfYou have proficiency in the Perception skill.
  • TranceElfYou do not need to sleep, and you can finish a Long Rest in 4 hours by entering a meditative trance.
  • Military RankSoldier

    You have experience in military life and retain the respect of soldiers, mercenaries, and other people familiar with organized warfare. You can recognize military rank, customs, and insignia, and you can secure basic shelter and aid from military organizations when they are not hostile to you.

Spells

2 spells

Spellcasting. Aurelia Malice casts with Charisma (spell save DC 13, to hit with spell attacks).

1st level (1 slot): ,

Gear

10 items

Weapons

  • Sickle
    A simple slashing weapon used as a backup weapon.
  • 2×
    Dagger
    Small simple weapons for close combat or throwing.
  • Spear
    A martial spear carried as a symbol of her military service.
  • 6×
    Javelin
    Thrown weapons issued during military training.

Armor

  • Leather armor
    Light armor suitable for travel and combat.

Tools

  • Gaming set
    A set of gaming pieces used by soldiers to pass time and read character.

Gear

  • Onyx arcane focus
    A magical focus used to channel Warlock spells.
  • Scholar's pack
    A pack containing common scholarly supplies and adventuring necessities.
  • Healer's kit
    Supplies for treating battlefield injuries.

Purse

  • 25×
    Gold pieces
    Coin remaining from military pay and personal funds.

Appearance

Aurelia is a tall, imposing drow woman with obsidian skin, silver-white hair braided with tiny iron rings, and vivid crimson eyes. Her features are aristocratic and severe, with a thin scar crossing her left eyebrow. She wears fitted black leather armor beneath a dark military coat bearing the discreet insignia of House Malice. A polished onyx amulet serves as her arcane focus, and her weapons are maintained with ritual precision.

Mannerisms

Aurelia speaks softly even when issuing threats. She straightens nearby objects while thinking, addresses subordinates by rank rather than name, and pauses before answering as though weighing whether the truth is useful.

Personality

Aurelia is controlled, observant, and relentlessly formal. She rarely raises her voice because she believes anger reveals a lack of discipline. She evaluates every conversation as an interrogation, searching for hesitation, concealed motives, and leverage. Beneath her composure is a fierce hunger to prove that she is more than a disposable agent of House Malice.

Ideals

Order. Every creature has a place, every institution has a chain of command, and peace exists only when authority is unquestioned.

Bonds

House Malice is my inheritance, my shield, and my prison. I will restore its supremacy, even if I must replace every traitor within it.

Flaws

I cannot tolerate disobedience, especially when it is disguised as conscience. I also mistake fear for respect and respect for loyalty.

Quirks

Collects signed confessions from defeated enemies.
Names every weapon she carries, but never tells anyone the names.
Keeps a private ledger ranking everyone she meets by usefulness and danger.
Leaves a single black thread at the scene of an interrogation.

Background

Aurelia Malice was born into one of the lesser branches of House Malice, where obedience was treated as both virtue and survival. She was trained from childhood to identify disloyalty, expose forbidden alliances, and extract confessions without damaging the political usefulness of the accused. Her talent for interrogation made her valuable, but her physical weakness made her unsuitable for conventional martial glory. Instead, she learned to turn patience, intimidation, and carefully chosen words into weapons. During a campaign against a rival faction, Aurelia discovered a hidden shrine beneath an abandoned fortress. There, an inscrutable patron answered her questions with whispers from beyond the mortal world. The bargain gave her eldritch power, but also made her an even more dangerous instrument of House Malice.

“Her talent for interrogation made her valuable, but her physical weakness made her unsuitable for conventional martial glory.”
From their backstory
Background
Soldier

Connections

Species

Elf

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