Zook The Static Fiddlesticks
Zook The Static Fiddlesticks
Sheet
AC 10 · HP 46 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
Weapons
Tools
Languages
Features
14 featuresAction
- Cast a Spell
When Your turn
Expend a spell slot to produce a magical effect from your prepared list.
- Arcane RecoveryLevel 1
When During a short rest
Recover up to 6 levels worth of spell slots once per day.
Reaction
- Sculpt SpellsLevel 3
When Casting an Evocation spell with an area of effect
Choose up to 1 plus the spell level in creatures to automatically succeed on their save and take no damage.
Always on
- SpellcastingLevel 1
You can cast prepared wizard spells using Intelligence as your spellcasting ability.
- Ritual CastingLevel 1
You can cast any wizard spell in your spellbook as a ritual if it has the ritual tag.
- ScholarLevel 2
You gain Expertise in one skill you are proficient in. Zook has selected Arcana.
- Evocation SavantLevel 3
Whenever you gain a wizard level, you can add two evocation spells to your spellbook for free. Copying evocation spells costs half as much gold.
- Potent CantripLevel 6
Your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip damage but suffers no additional effects.
- Empowered EvocationLevel 10
You can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
- TraitRock GnomeSmall Size
- TraitRock GnomeDarkvision (60 ft.)
- TraitRock GnomeGnomish Cunning (Advantage on Intelligence, Wisdom, and Charisma saving throws against spells)
- Gnomish LineageRock GnomeRock Gnome (Knowledge of Mending and Prestidigitation cantrips; ability to create tiny clockwork devices)
- Origin Feat: Magic Initiate (Wizard)Sage
You learn two cantrips (Message, Blade Ward) and one 1st-level spell (Shield) which you can cast once per long rest without a spell slot.
Spells
10 spellsSpellcasting. Zook The Static Fiddlesticks casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): ,
2nd level (3 slots): no spells
3rd level (3 slots): ,
4th level (3 slots):
5th level (2 slots): no spells
6th level (1 slot):
Gear
4 itemsWeapons
- QuarterstaffA simple wooden staff.
Tools
- SpellbookA thick book filled with complex arcane notation.
- Tinker ToolsUsed for creating and repairing small devices.
Gear
- Scholar's PackIncludes a backpack, book of lore, ink, pen, parchment, and a small knife.
Appearance
Zook is a weathered Rock Gnome with skin the color of tanned leather and hair like a shocked cloud of white static. He wears heavy copper-rimmed goggles that he rarely lifts and indigo robes stained with ink and soot. His fingers are constantly stained with lead and charcoal from drafting diagrams. He carries a quarterstaff that is actually a repurposed surveyor's rod, covered in precise measurement notches.
Mannerisms
He has a habit of adjusting his goggles with his middle finger while squinting at thin air as if reading invisible text.
Personality
Zook is incredibly methodical, almost to a fault. He does not believe in magical inspiration or divine talent, instead viewing the weave as a series of complex equations to be solved. He speaks in a rapid, monotone drone when explaining his theories and often forgets that others do not share his obsession with the exact temperature of a Fireball's core.
Ideals
Methodology. Anything can be achieved if you break the process down into enough small, manageable steps.
Bonds
My research notes. They are the cumulative record of my life's work and my only proof that a commoner can master the weave.
Flaws
I am so focused on the mathematics of magic that I often overlook the emotional or moral implications of its use.
Quirks
Background
Zook was the least gifted student in his academy. While others performed minor miracles with a flick of their wrists, Zook spent years mastering the basics through sheer repetition and mechanical aids. He eventually became a Sage at a prestigious library, where he spent nearly a century documenting the laws of thermodynamics in relation to evocation magic. His decision to leave the library was spurred by a desire to prove that persistence and precision are just as effective as raw intellect. Now, he travels with adventuring parties, acting as a tactical demolitionist. He treats every battle like a lab experiment, meticulously recording the results of every spell he casts to further refine his limited but practiced power.
“His decision to leave the library was spurred by a desire to prove that persistence and precision are just as effective as raw intellect.”
- Background
- Sage
Connections
Species
Rock Gnome
Media
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