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Stryder - AI-generated fantasy Character

Stryder

Tiefling (Infernal Legacy) · Ranger · Level 1 · Criminal

Stryder

Stryder is a person of few words, preferring to let their actions and their arrows speak.
AC15
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 12 · 30 ft.
AlignmentChaotic GoodGenderNon-binaryAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Thieves' Tools

Languages

Common,
Infernal

Features

9 features

Always on

  • Favored EnemyLevel 1

    You always have the Hunter's Mark spell prepared. You can cast it without expending a spell slot a number of times equal to your Proficiency Bonus per long rest.

  • SpellcastingLevel 1

    You can cast Primal spells. You have two level 1 spell slots and know two level 1 spells from the Primal spell list.

  • Weapon MasteryLevel 1

    Your training with weapons allows you to use the Mastery properties of two kinds of weapons. You have chosen Scimitar (Nick) and Longbow (Slow).

  • TraitTiefling (Infernal Legacy)Darkvision (60 ft.)
  • Otherworldly PresenceTiefling (Infernal Legacy)You know the Thaumaturgy cantrip.
  • Infernal LegacyTiefling (Infernal Legacy)You know the Fire Bolt cantrip. You have Resistance to Fire damage.
  • SizeTiefling (Infernal Legacy)Medium
  • SpeedTiefling (Infernal Legacy)30 feet
  • AlertCriminal

    You can add your Proficiency Bonus to your Initiative rolls. At the start of combat, you can swap your Initiative with a willing ally who is not Incapacitated.

Spells

5 spells

Spellcasting. Stryder casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , ,

Gear

8 items

Weapons

  • Scimitar
    A curved martial melee weapon with the Light and Finesse properties.
  • Shortsword
    A light, finesse martial melee weapon.
  • Longbow
    A heavy, two-handed martial ranged weapon with 150/600 range.

Armor

  • Studded Leather Armor
    Light armor made of tough but flexible leather reinforced with close-set rivets.

Tools

  • Thieves' Tools
    A set of picks, mirrors, and small tools used to bypass locks.

Gear

  • 20×
    Arrows
    Projectiles for a longbow.
  • Crowbar
    Grant advantage on Strength checks where leverage is applied.
  • Explorer's Pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.

Appearance

Stryder has dusky red skin and obsidian horns that sweep back tightly against their skull, minimizing their silhouette in the dark. They have vibrant amber eyes that seem to catch the faintest light. Their slender, athletic build is usually hidden beneath a tattered grey cloak and dark, reinforced leather armor. Their tail is prehensile and often stays tucked or wrapped around their waist to avoid making noise during movement.

Mannerisms

They tend to speak in a low, raspy whisper and rarely maintain eye contact for more than a few seconds, instead watching a person's hands and feet.

Personality

Stryder is a person of few words, preferring to let their actions and their arrows speak. They are intensely observant, constantly scanning horizons and rooftops for threats or opportunities. Despite a cold exterior shaped by a life of crime, they possess a quiet, fierce empathy for those exploited by the powerful.

Ideals

Freedom and balance. No one should be owned by a guild or a master, and the natural world deserves as much protection as the civilized one.

Bonds

I carry a rusted coin from the first merchant I saved after leaving the syndicate, a reminder that my skills can be used for good.

Flaws

I am prone to paranoia and struggle to trust anyone who offers help without asking for something in return.

Quirks

Always sits facing the exit of any building.
Flicks the tip of their tail when they are thinking or impatient.
Cleans their bowstring with a repetitive, rhythmic motion every night.

Background

Born in the sprawl of a massive metropolis, Stryder was recruited young by the Red Vein, a syndicate that valued their natural Tiefling agility. They spent years as a rooftop runner and scout, learning the city's secrets and the art of staying unseen. However, the syndicate's cruelty eventually reached a breaking point when they were ordered to burn an orphanage that refused to pay protection money. Stryder refused, turned informant for the local authorities, and barely escaped the subsequent bounty on their head. Fleeing into the surrounding wilderness, they discovered that the skills of a urban ghost translated perfectly to the hunt in the wild. They now walk the line between the city and the forest, acting as a protector who knows exactly how the wicked think and hide. Their past remains a shadow they can never quite shake, but it is also the sharpest tool in their arsenal.

“They spent years as a rooftop runner and scout, learning the city's secrets and the art of staying unseen.”
From their backstory
Background
Criminal

Connections

Species

Tiefling (Infernal Legacy)

Media

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