Tovin Bramblefoot
Tovin Bramblefoot
Sheet
AC 16 · HP 12 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- Favored EnemyLevel 1
Choose one type of favored enemy. Tovin has advantage on Wisdom (Survival) checks to track his chosen enemies and Intelligence checks to recall information about them. His favored enemy is beasts.
- Natural ExplorerLevel 1
Choose one type of favored terrain. Tovin gains benefits while traveling through forests, including improved navigation, enhanced tracking, and the ability to remain alert while performing other activities. His favored terrain is forest.
- LuckyHalflingWhen Tovin rolls a 1 on the d20 for an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.
- BraveHalflingTovin has advantage on saving throws against being frightened.
- Halfling NimblenessHalflingTovin can move through the space of any creature that is of a size larger than his.
- Naturally StealthyHalflingTovin can attempt to hide even when obscured only by a creature at least one size larger than him.
- Halfling ability score increaseHalflingDexterity increases by 2.
- Lightfoot ability score increaseHalflingCharisma increases by 1.
- Rustic HospitalityFolk Hero
Common folk recognize Tovin as one of their own and offer him shelter, food, and basic assistance. He can usually find a place to hide, rest, or recover among ordinary people unless he has endangered them directly.
Gear
11 itemsWeapons
- 2×ShortswordA light martial blade that deals 1d6 piercing damage and has the finesse and light properties.
- LongbowA ranged martial weapon that deals 1d8 piercing damage and has the ammunition, heavy, and two-handed properties.
Armor
- Scale mailMedium armor made from overlapping metal scales. It grants AC 14 + Dexterity modifier, up to a maximum of 2.
Tools
- Woodcarver's toolsWoodcarver's tools used for carving, repairing, and shaping wood.
Gear
- 20×ArrowsAmmunition for the longbow.
- Dungeoneer's packA pack containing essential adventuring gear, including a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- ShovelUseful for digging, camp work, and emergency construction.
- Iron potA sturdy iron pot suitable for cooking over a campfire.
- Common clothesSimple, practical clothing suitable for a rural laborer.
- Dice setA carved set of wooden dice used for friendly games around a village hearth.
Purse
- 10×Gold piecesMoney saved from village work and his reward for exposing the poachers.
Appearance
Tovin Bramblefoot is a sturdy lightfoot halfling with sun-browned skin, a crooked nose, bright hazel eyes, and thick chestnut hair tied into a short tail. His hands are calloused from farm work and bow practice. He wears well-maintained scale mail beneath a weathered green cloak, with two shortswords at his belt and a longbow nearly as tall as he is. A small wooden charm shaped like a wheat sheaf hangs from his neck.
Mannerisms
Tovin frequently checks the wind before speaking, taps two fingers against his bow when thinking, and crouches slightly whenever he enters an unfamiliar room. He smiles apologetically before doing something reckless and calls nearly every animal he meets by the name Bristle.
Personality
Tovin is patient, observant, and quietly cheerful. He prefers listening to boasting and trusts people who work with their hands. Around strangers he seems cautious, but his protective instincts are immediate and intense. He enjoys campfire stories, dislikes wastefulness, and becomes unexpectedly competitive during games of dice.
Ideals
Protection. Strength is meaningful only when it is used to shield those who have less of it. No road, village, or helpless traveler should be abandoned to predators or tyrants.
Bonds
Cloverdown and its people are his family, and he will risk almost anything to protect them. He also carries his grandfather's bow and refuses to let it fall into enemy hands.
Flaws
Tovin is stubbornly convinced that accepting help makes him a burden, so he often hides injuries, exhaustion, and fear until they become serious problems. He also has a habit of underestimating dangers that threaten people he loves.
Quirks
Background
Tovin Bramblefoot grew up in the halfling farming village of Cloverdown, where he learned to mend fences, read weather signs, and move quietly through fields without disturbing a single bird. His life changed when a pack of unusually bold wolves began attacking livestock and threatening travelers along the old ridge road. When the local militia refused to investigate, Tovin followed the tracks alone into the hills. He discovered that the wolves had been driven mad by a wounded owlbear and that a band of poachers had been exploiting the chaos. Tovin led the creatures away from the village, exposed the poachers, and returned with proof of their crimes. The village hailed him as a hero, though Tovin insists he merely did what anyone should have done. The experience awakened a deep fascination with the wild and a sense of responsibility toward those who cannot defend themselves. He left Cloverdown with his grandfather's bow, a patched green cloak, and the promise that he would return when he had learned enough to keep danger from reaching home. Tovin now travels as a ranger, protecting roads, guiding the lost, and quietly searching for signs that the poachers were part of a larger organization.
“His life changed when a pack of unusually bold wolves began attacking livestock and threatening travelers along the old ridge road.”
- Background
- Folk Hero
Connections
Species
Halfling
Media
0 imagesNo images yet.
Turn Tovin Bramblefoot into a sheet
A high-res, share-ready sheet you can post or print.