Nisque
Nisque
Sheet
AC 15 · HP 59 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Cunning ActionLevel 2
You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
- Fast HandsLevel 3
Your chosen archetype grants its 3rd-level feature. As a Thief, you gain Fast Hands, which lets you use the bonus action from Cunning Action to make a Dexterity check with thieves' tools, use an object, or perform a Sleight of Hand check.
Always on
- Rogue ProficienciesLevel 1
You gain proficiency with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords.
- ExpertiseLevel 1
You can reliably identify, hire, or contact criminals and others involved in the underworld.
- Sneak AttackLevel 1
You deal an extra 4d6 damage once per turn when you hit with a finesse or ranged weapon and have advantage on the attack roll, or when an enemy of the target is within 5 feet of it and you do not have disadvantage.
- Thieves' CantLevel 1
You are proficient with thieves' tools, and you can use your roguish training to pick locks, disarm traps, and otherwise work with criminal tools.
- ExpertiseLevel 1
Choose two of your skill proficiencies or one skill and your thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
- Roguish ArchetypeLevel 3
You choose a Roguish Archetype, which shapes your rogue abilities.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or feat.
- Sneak AttackLevel 5
Your Sneak Attack increases to 3d6.
- ExpertiseLevel 6
Choose two more skills or one more skill and your thieves' tools for Expertise.
- EvasionLevel 7
You can use Dexterity saving throws to take no damage from many area effects when you succeed, and only half damage on a failure.
- Sneak AttackLevel 7
Your Sneak Attack increases to 4d6.
- TraitTabaxiDarkvision
- TraitTabaxiFeline Agility
- TraitTabaxiCat's Claws
- TraitTabaxiCat's Talent
- Criminal ContactCriminal
You have a reliable contact in the criminal underworld who can supply information, shelter, or introductions to those willing to deal in secrets and favors.
Gear
10 itemsWeapons
- RapierA finesse melee weapon suited to precise strikes.
- ShortbowA light ranged weapon for silent hunting or ambush.
- 2×DaggerA pair of balanced throwing or close-quarters blades.
Armor
- Leather armorProtective stealth-ready armor.
Tools
- Thieves' toolsTools for opening locks and disarming traps.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Burglar's PackBasic adventuring gear, including a backpack, bedroll, rations, waterskin, rope, and tinderbox.
- CrowbarA heavy metal bar useful for forcing doors and windows.
- Dark common clothesDark, nondescript clothes suited to blending into alleys and shadows.
- Belt pouchSmall container for coins and valuables.
Appearance
A lean tabaxi with ember-gold fur, soot-dark stripes, and sharp green eyes that miss nothing. He favors a fitted dark leather harness, soft boots for silent footing, and fingerless gloves worn smooth by climbing stone and stealing keys. A split ear and a ring of brass hoops in one brow give him the look of a veteran alley cat, while his tail betrays his mood in quick, expressive flicks.
Mannerisms
He speaks softly but with exact timing, often pausing to listen before answering. When thinking, he taps one claw against his tooth and lets his tail draw slow circles. He rarely sits with his back to a door, and he unconsciously sniffs the air before entering any unfamiliar room.
Personality
Wry, observant, and patient until suddenly he is not. Nisque enjoys puzzles, misdirection, and testing boundaries, but he is not cruel and rarely wastes effort on pointless violence. He trusts patterns more than promises, and once he decides someone is useful or honorable, he becomes unexpectedly loyal.
Ideals
Freedom. No ruler, gang boss, or law deserves obedience simply because they demand it. He believes every person should be measured by what they choose when no one is watching.
Bonds
He still keeps a small brass token from the first person who trusted him with a real secret, and he refuses to betray that memory. He also feels responsible for several people in the lower docks who once hid him from the city watch, and he repays debts quietly, often before they are asked for.
Flaws
He hates being owned, directed, or cornered, and will sabotage a good opportunity if it starts to feel like a chain. When startled or insulted, he can become recklessly curious, chasing the answer even when discretion would save him trouble.
Quirks
Background
Nisque was born in a port quarter where docks, taverns, and backstreet markets all spilled into one another like rainwater into gutter channels. Tabaxi curiosity made him a nuisance as a kit, but his gift was not merely for theft, it was for noticing what others ignored. He learned how to read footsteps, weigh a crowd's temper, and vanish into a busy lane before anyone remembered his face. By the time he was old enough to earn coin, he had already learned that the cleanest hands in a city are often the ones that know how to stay unseen. His criminal life began as practical work, carrying messages, slipping past guards, and opening doors that were never meant to open. He never cared much for cruelty or glory, only for balance, debt, and the strange logic that keeps people alive in hard places. Nisque became a rogue because independence mattered more than loyalty to any banner, and because he found the world most honest when it was trying to catch him. Now he moves between legitimate trade and illicit favors with equal ease, guided less by morality than by instinct, observation, and a private code that only he can fully explain.
“Tabaxi curiosity made him a nuisance as a kit, but his gift was not merely for theft, it was for noticing what others ignored.”
- Background
- Criminal
Connections
Species
Tabaxi
Media
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