Inara
Inara
Sheet
AC 13 · HP 10 · 30 ft.Saving throws
Skills
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- PerformanceDEX
- PersuasionCHA
- PersuasionCHA
- Sleight of HandDEX
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Bardic InspirationLevel 1
You can inspire others through stirring words or music. As a bonus action, choose one creature other than yourself within 60 feet that can hear you. That creature gains one Bardic Inspiration die, a d6, to add to one ability check, attack roll, or saving throw within 10 minutes. You can use this feature a number of times equal to your Charisma modifier, and you regain all expended uses when you finish a long rest.
Always on
- Bardic TrainingLevel 1
You gain proficiency with light armor, three musical instruments of your choice, and one saving throw of your choice against being charmed. You also gain proficiency in three skills of your choice.
- SpellcastingLevel 1
You know two cantrips of your choice from the bard spell list. You know four 1st-level bard spells of your choice. The Bard Spells Known column tells you how many spell slots you have to cast your bard spells. You regain all expended spell slots when you finish a long rest.
- TraitHalf-ElfDarkvision, 60 ft.
- TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TraitHalf-ElfSkill Versatility, proficiency in two additional skills of her choice.
- TraitHalf-ElfAbility Score Increase, +2 Charisma and +1 to two other abilities.
- TraitHalf-ElfLanguages, Common, Elvish, and one extra language of her choice.
- Guild MembershipGuild Artisan
If Inara is in a city or town where her guild has a presence, she can usually secure lodging, food, and modest assistance from guild members who recognize her family name and respect her father's position.
Spells
6 spellsSpellcasting. Inara casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
9 itemsWeapons
- RapierA rapier, elegant and well cared for.
- DaggerA dagger, concealed easily beneath fine clothing.
Armor
- Leather ArmorA leather suit of light armor fitted to allow graceful movement.
Tools
- LuteA lute chosen as much for its beauty as its sound.
- Jeweler's ToolsA set of jeweler's tools, representing the artisan trade of her family.
Gear
- Diplomat's PackA diplomat's pack with scrolls, ink, perfume, fine paper, and a respectable set of travel comforts.
- Fine ClothesA set of fine clothes suitable for social advantage and appearances.
- Signet RingA signet ring from her family's guild.
- Letter of IntroductionA letter of introduction from her father, useful when claiming trade privileges or family recognition.
Appearance
Inara is striking even by elven standards, with long golden blond hair, vivid green eyes, and a face that seems to catch every glance in the room. She carries herself like someone born to be admired, polished and graceful, with impeccable posture and a calm, almost amused smile. Her clothing is elegant but practical, tailored in rich tones that hint at wealth without shouting it, and every accessory looks chosen to persuade before a word is spoken.
Mannerisms
She tilts her head slightly when listening, as if granting the speaker a private audience, and she almost never blinks first in a contest of wills. When anxious, she smooths one sleeve cuff with her thumb and forefinger, then smiles as though the gesture were entirely intentional.
Personality
Inara is velvet over a steel frame, warm, attentive, and impossible to fully read. She is flirtatious when it is useful, gracious when it opens doors, and coldly practical when the safety of others is at stake. She believes charm is a language, and she speaks it fluently.
Ideals
Responsibility. Power is safest when it is answered for, and if no one else will guard dangerous things, then I will. Beauty is a weapon only when it serves a purpose greater than vanity.
Bonds
The Eye of the Unseen must never be claimed by a greedy patron, a zealot, or a fool. Inara will risk her reputation, her comfort, and even her family standing to keep it hidden or contained. She also feels a deep obligation to honor her father's name, even when her methods would scandalize him.
Flaws
Inara likes being wanted too much, and she sometimes mistakes admiration for loyalty. She can become condescending when others fail to appreciate the value of restraint, and in moments of fear she is tempted to control every conversation rather than trust anyone else to act wisely.
Quirks
Background
Inara was born into the polished politics of The Promissory, the daughter of a guild leader who taught her early that every smile could be a key, every compliment a blade hidden in silk. Her beauty made her memorable, but it was her instinct for reading a room that made her valuable. As a child she spent long stretches at Regent's Estate, where servants, stewards, and visiting dignitaries all spoke too freely around a girl they assumed was only listening politely. Inara listened to everything, and learned that power often arrived dressed as courtesy. When rumors began circling the Eye of the Unseen, she became obsessed with the artifact's danger. She has seen what ambition does to respectable people, and she has no intention of letting something that intoxicating fall into the wrong hands. Inara presents herself as charming, frivolous, and a little vain, because people underestimate a beautiful woman who seems to care only for admiration. That mistake has become one of her favorite tools. Beneath the poise, though, is a fiercely dutiful daughter of trade and obligation, one who believes that if she cannot trust the world to guard such a relic, then she must be the one who does.
“Her beauty made her memorable, but it was her instinct for reading a room that made her valuable.”
- Background
- Guild Artisan
Connections
Species
Half-Elf
Media
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