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Alistair Thorne - AI-generated fantasy Character

Alistair Thorne

Half-Elf · Paladin (Oath of Vengeance) · Level 15 · Haunted One

Alistair Thorne

He is cold and humorless, driven by a singular purpose that has consumed his humanity.
AC18
HP139/139
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 139 · 30 ft.
AlignmentLawful NeutralGenderMaleAge38
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Languages

Common,
Elvish,
Abyssal

Features

17 features

Action

  • Divine SenseLevel 1

    As an action, you can detect celestial, fiendish, or undead beings within 60 feet.

  • Extra AttackLevel 5

    You can attack twice instead of once when you take the Attack action.

  • Cleansing TouchLevel 14

    Use an action to end one spell on yourself or a willing creature (4 times/day).

Bonus action

  • Channel Divinity: Vow of EnmityLevel 3

    As a bonus action, gain advantage on attack rolls against one creature for 1 minute.

Reaction

  • Soul of VengeanceLevel 15

    When your Vow of Enmity target attacks, you can make a melee attack against them as a reaction.

Always on

  • Lay on HandsLevel 1

    A pool of 75 healing points you can restore with a touch.

  • Great Weapon FightingLevel 2

    Reroll 1s and 2s on damage dice with two-handed melee weapons.

  • Divine SmiteLevel 2

    Expend a spell slot to deal extra radiant damage on a melee hit.

  • Divine HealthLevel 3

    You are immune to disease.

  • Aura of ProtectionLevel 6

    You and allies within 10 feet add +4 to all saving throws.

  • Relentless AvengerLevel 7

    When you hit a creature with an opportunity attack, you can move up to half your speed as part of the reaction.

  • Aura of CourageLevel 10

    You and allies within 10 feet cannot be frightened.

  • Improved Divine SmiteLevel 11

    All melee attacks deal an extra 1d8 radiant damage.

  • TraitHalf-ElfDarkvision
  • TraitHalf-ElfFey Ancestry
  • TraitHalf-ElfSkill Versatility
  • Heart of DarknessHaunted One

    Commoners will do their best to help you if they realize you are fighting a greater evil.

Spells

8 spells

Spellcasting. Alistair Thorne casts with Charisma (spell save DC 17, to hit with spell attacks).

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (2 slots): ,

Gear

4 items

Weapons

  • Greatsword
    A massive two-handed blade, inscribed with runes of retribution.

Armor

  • Plate Armor
    Heavy metal plating covering the whole body.

Gear

  • Holy Symbol
    A silver medallion depicting a sword piercing a black heart.
  • Monster Hunter's Pack
    Includes stakes, holy water, and a silver mirror.

Appearance

Alistair is a tall, gaunt Half-Elf with bone white hair and eyes like polished slate. He wears battered plate armor that has been scorched by hellfire and never polished. A jagged scar crosses his face from temple to jaw, and he moves with a predatory, heavy grace.

Mannerisms

He has a habit of tightening his leather gauntlets whenever he senses magic, a reflex from a life spent hunting cultists.

Personality

He is cold and humorless, driven by a singular purpose that has consumed his humanity. He speaks in short, clipped sentences and rarely looks away when addressed. To Alistair, the world is divided into predators and prey, and he has chosen to be the thing that hunts the hunters.

Ideals

Retribution. I will ensure that every drop of blood spilled by the wicked is paid for in kind.

Bonds

My younger sister, Elara, is somewhere in the dark, and I will not rest until she is free or avenged.

Flaws

I have forgotten how to show mercy, seeing even minor transgressions as worthy of the ultimate punishment.

Quirks

Constantly checks the edge of his blade with a whetstone.
Refuses to sleep in a bed, preferring the cold floor.

Background

Born in the borderlands, Alistair watched as his village was methodically dismantled by the Whispering Fang, a cult dedicated to the worship of ancient demons. While he lay buried under the rubble of his father's smithy, he made a silent vow that the screaming of his kin would be the last music his enemies ever heard. He was pulled from the ruins by a wandering knight of the Oath, who taught him that anger without a blade is just a slow suicide. For two decades, he has tracked the cult across the continent, leaving a trail of ash and silver. He does not seek peace or closure, only the completion of his tally. His sister was taken alive during the raid, and every night he sees her face in his dreams, demanding to know why he was the one who survived. This haunting drives him through every wound and exhaustion, making him a relentless force of divine retribution.

“He was pulled from the ruins by a wandering knight of the Oath, who taught him that anger without a blade is just a slow suicide.”
From their backstory
Background
Haunted One

Connections

Species

Half-Elf

Media

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