Aurelia Malice
Aurelia Malice
Sheet
AC 17 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PersuasionCHA
- ReligionINT
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- House Malice Strike
When When Aurelia takes the Attack action
Aurelia makes one melee weapon attack using her greatsword or flail.
Bonus action
- Second WindLevel 1
When When Aurelia uses a bonus action and has an expended use available
Aurelia regains 1d10 plus 1 hit points.
Always on
- Fighting StyleLevel 1
You gain a Fighting Style feat. Aurelia has the Defense Fighting Style, granting a +1 bonus to Armor Class while wearing armor.
- Weapon MasteryLevel 1
You can use the mastery properties of two kinds of Simple or Martial weapons of your choice. Aurelia uses Greatsword mastery, Graze, and Flail mastery, Sap.
- TraitDrowDarkvision, Aurelia can see in darkness within 120 feet as if it were dim light and in dim light as if it were bright light.
- TraitDrowFey Ancestry, Aurelia has Advantage on saving throws to avoid or end the Charmed condition, and magic cannot put her to sleep.
- TraitDrowTrance, Aurelia does not need to sleep and can finish a Long Rest in four hours through meditation.
- TraitDrowDrow Magic, Aurelia knows the Dancing Lights cantrip. At higher levels, her drow heritage grants additional innate magic associated with the subterranean night.
- TraitDrowKeen Senses, Aurelia has proficiency in the Insight skill.
- SkilledNoble
You have the Skilled Origin feat. You gain proficiency in three skills or tools of your choice. Aurelia uses this training to investigate, deceive, and identify religious corruption.
Spells
1 spellSpellcasting. Aurelia Malice casts with Charisma ( to hit with spell attacks).
Cantrips (at will):
Gear
10 itemsWeapons
- GreatswordA two-handed Martial weapon with a broad blade, used with the Graze mastery property.
- FlailA chained iron weapon used with the Sap mastery property.
- 8×JavelinThrown weapons suitable for combat at range.
Armor
- Chain mailHeavy armor of linked metal rings, giving Aurelia an Armor Class of 16 before her Defense Fighting Style.
Tools
- Gaming setA finely carved drow gaming set used to entertain guests and interrogate opponents through carefully observed choices.
Gear
- Dungeoneer's PackA pack containing equipment for underground travel, including a bedroll, rations, rope, tinderbox, and other adventuring necessities.
- Fine clothesElegant clothing appropriate to a high-ranking noble of House Malice.
- Signet ringA black-and-silver ring bearing the heraldic spider of House Malice.
- PurseA small purse containing the wealth granted to a noble beginning an independent venture.
- Spider-shaped holy tokenA private devotional symbol of Lolth, concealed beneath Aurelia's armor.
Appearance
Aurelia is a tall, statuesque drow woman with lustrous white hair worn in an elaborate braided crown, obsidian skin, and vivid violet eyes. Her beauty is severe rather than gentle, sharpened by high cheekbones, a controlled smile, and delicate spider-shaped jewelry. She wears immaculate chain mail beneath a black-and-crimson noble's surcoat, with a greatsword bearing a web-patterned guard at her side. Her signet ring displays the Malice crest, a silver spider clutching a crimson gemstone.
Mannerisms
Aurelia maintains perfect posture even while resting. When questioning someone, she slowly circles them as though inspecting a web for weak strands. She touches her signet ring before making a threat and lowers her voice instead of raising it when truly angry.
Personality
Aurelia is polished, observant, and relentlessly composed. She treats every conversation as an interrogation and every social gathering as a battlefield concealed beneath silk and etiquette. She can be unexpectedly gracious to servants, informants, and defeated enemies who demonstrate useful honesty, but she has no patience for emotional displays that cannot be turned toward a purpose.
Ideals
Purity. Truth is not kindness, and justice is not mercy. Every false belief must be cut away before it infects the whole of society.
Bonds
House Malice is her inheritance, her weapon, and her prison. Aurelia will protect its name at any cost, even if she must destroy members of her own family to preserve the house from divine disgrace. She secretly carries a black silk prayer cord given to her by the old priest who first called her Lolth's chosen, and she intends to discover whether his prophecy was genuine or manufactured by her mother.
Flaws
Aurelia cannot tolerate being ignored, contradicted, or pitied. She interprets mercy as weakness and disagreement as a possible symptom of treason. Her faith is so entangled with her ambition that she would rather accept a false revelation than admit that Lolth may have chosen someone else.
Quirks
Background
Aurelia Malice was born beneath the hanging gardens of House Malice, the first child of a dynasty that measured worth in obedience, cruelty, and usefulness to Lolth. From infancy, priests declared that the spider goddess had marked her as a prophet. Aurelia was educated in the histories of rival houses, trained to read hesitation in a witness's voice, and taught that every prayer concealed either loyalty or treason. Her family expected a ceremonial life of influence, but Aurelia insisted on mastering the sword as well as the scripture. She learned that a public execution could silence a heretic, but a single precise blow could expose an entire conspiracy.
“From infancy, priests declared that the spider goddess had marked her as a prophet.”
- Background
- Noble
Connections
Species
Drow
Media
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