Shine
Shine
Sheet
AC 14 · HP 24 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- MedicineWIS
- StealthDEX
Weapons
Tools
Languages
Features
15 featuresAction
- TraitAasimarHealing Hands (As an Action, touch a creature and roll 2d4 to restore HP, once per Long Rest)
Bonus action
- Martial ArtsLevel 1
Use DEX for Unarmed Strikes. Die is 1d6. Can make one Unarmed Strike as a Bonus Action after an attack.
- TraitAasimarCelestial Revelation (Bonus Action to transform for 1 minute. Choice: Inner Radiance. Sheds 10ft dim light, and once on your turn when you deal damage, add 2 radiant damage. Once per Long Rest)
Reaction
- Deflect AttacksLevel 3
As a Reaction, reduce damage from a Melee or Ranged attack by 1d10 + 5. If damage is 0, can spend 1 Focus Point to redirect.
Always on
- Unarmored DefenseLevel 1
AC equals 10 + DEX mod + WIS mod when wearing no armor and no shield.
- Monk's FocusLevel 2
Access to 3 Focus Points. Can spend points on Flurry of Blows, Patient Defense, or Step of the Wind.
- Unarmored MovementLevel 2
Speed increases by 10 feet while not wearing armor or a shield.
- Uncanny MetabolismLevel 2
Once per Long Rest, when you roll Initiative, you can regain all Focus Points and roll a d8 + 5 to regain HP.
- Implements of MercyLevel 3
Gain proficiency in Insight, Medicine, and the Herbalism Kit.
- Hand of HealingLevel 3
Spend 1 Focus Point to touch a creature and heal them for 1d6 + 2. Can replace an attack in a Flurry of Blows.
- Hand of HarmLevel 3
Once per turn when you hit with an Unarmed Strike, spend 1 Focus Point to deal extra 1d6 + 2 Necrotic damage.
- TraitAasimarCelestial Resistance (Resistance to Necrotic and Radiant damage)
- TraitAasimarDarkvision (60 ft.)
- TraitAasimarLight Bearer (You know the Light cantrip, using CHA as spellcasting stat)
- Savage Attacker (Origin Feat)Soldier
Once per turn when you hit a creature with a weapon, you can roll the weapon's damage dice twice and use either roll.
Spells
1 spellSpellcasting. Shine casts with Charisma (spell save DC 11, to hit with spell attacks).
Cantrips (at will):
Gear
5 itemsWeapons
- Spear1d6 Piercing, Thrown (20/60), Versatile (1d8)
- 10×Dart1d4 Piercing, Finesse, Thrown (20/60)
Tools
- Herbalism KitUsed to create antitoxins and potions of healing.
Gear
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft hempen rope.
- Sun-Themed MaskAn ornate gold and white mask given to mock her celestial heritage, now a symbol of her vow.
Appearance
Shine is an Aasimar of striking, albeit hidden, beauty. She wears an immobile gold and white mask shaped like a stylized sun, concealing her face entirely. Her skin is a faint, opalescent copper, and her hair is kept in a tight, practical military braid. She wears cream-colored robes that allow for high mobility, layered over the remnants of her soldier's leather boots and straps.
Mannerisms
She tilts her head slightly when analyzing an opponent's injuries, causing the gold surface of her mask to reflect light into their eyes.
Personality
She is quiet, observant, and speaks with a calm, surgical precision. Her time in the coliseum has left her with little patience for posturing, but she possesses a profound, quiet empathy for those who suffer. She treats combat not as a glory-seeking endeavor, but as a necessary procedure to excise a greater evil or save a life.
Ideals
Mercy is the highest form of strength. True light must be found in the darkest pits.
Bonds
I carry a broken fiendish chain to remind me of the comrades I could not save. I seek to find a new home for the gladiators who escaped with me.
Flaws
I find it difficult to trust those in positions of authority, seeing every commander as a potential overseer.
Quirks
Background
Born with the mark of the celestial, Shine was kidnapped as a child by cultists and sold into a fiendish coliseum. For years, she was a 'crowd favorite,' a celestial creature forced to shed blood for the amusement of devils. Her captors gave her the golden sun mask to mock her origin, calling her a toy of the light. Inside the pits, she learned the discipline of the monk not for enlightenment, but for survival. She discovered that the same strikes used to stop a heart could, with precision, be used to knit flesh together. She became a secret healer for the other gladiators, using her talents to keep her fellow slaves alive while plotting their eventual escape. When the sun finally rose on the day of her rebellion, she didn't just fight her way out. she used her celestial radiance to blind the guards, leading a mass exodus of the broken and forgotten. Now she wanders the material plane, wearing the mask of her mockery as a crown of service, offering mercy to those who earn it and swift, painless ends to those who bring darkness.
“For years, she was a 'crowd favorite,' a celestial creature forced to shed blood for the amusement of devils.”
- Background
- Soldier
Connections
Species
Aasimar
Media
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