Azal'zill 02
Azal'zill 02
Sheet
AC 12 · HP 8 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- InsightWIS
- StealthDEX
Weapons
Tools
Languages
Features
7 featuresBonus action
- Innate SorceryLevel 1
As a Bonus Action, you can enter a sorcerous state for 1 minute. During this time, your Spell Save DC increases by 1, and you have Advantage on attack rolls for Sorcerous Burst. You can use this twice per Long Rest.
Always on
- Sorcerous BurstLevel 1
A signature cantrip that allows you to explode damage dice on a maximum roll.
- TraitTiefling (Chthonic)Darkvision (60 ft.)
- TraitTiefling (Chthonic)Otherworldly Presence (You know the Thaumaturgy cantrip)
- TraitTiefling (Chthonic)Fiendish Resistance (Necrotic damage resistance)
- TraitTiefling (Chthonic)Chthonic Legacy (You know the Chill Touch cantrip)
- Alert (Origin Feat)Criminal
You can add your Proficiency Bonus to your Initiative rolls. Immediately after rolling Initiative, you can swap your Initiative with the Initiative of a willing ally who is not Incapacitated.
Spells
8 spellsSpellcasting. Azal'zill 02 casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (2 slots): ,
Gear
5 itemsWeapons
- 2×DaggerSimple melee weapon with finesse, light, and thrown properties.
Tools
- Thieves' ToolsSet of tools for picking locks and disarming traps.
Gear
- Arcane Focus (Crystal)A crystal used to channel sorcerous energy.
- Dungeoneer's PackA backpack containing essential supplies for adventuring.
- Fortune Teller's CoatA long worn coat with many internal pockets.
Appearance
Azal'zill is a gaunt tiefling with wax-colored skin and faint dark veining at his temples. He possesses small, curved horns that barely push through his lank, ash-grey hair. His eyes are pale and washed-out, with pupils that do not respond normally to light. He wears a long, multi-pocketed fortune teller's coat and carries himself with an unnerving, frozen stillness.
Mannerisms
He stands with his shoulders held slightly too high and his long fingers twitching rhythmically, as if he is plucking invisible strings in the air.
Personality
He is quiet, detached, and profoundly still. He rarely reacts with emotion, speaking in a flat monotone as if he is reciting facts about a world he no longer truly occupies. He finds comfort in silence and the slow decay of things.
Ideals
Inevitability. Everything in the multiverse is drifting toward a final, silent rest. I am merely a witness to that necessary transition.
Bonds
I carry a set of small animal bones and a single, faded card from a deck I lost long ago. They are the only things that feel real to me.
Flaws
I am so removed from the concerns of the living that I often ignore the suffering or immediate danger of those around me.
Quirks
Background
Azal'zill was raised in the shadows of a coastal slum, serving as a lookout and 'ghost' for a syndicate of thieves. Unlike the other orphans, he never needed to run. He simply existed in the blind spots of the city guards, his presence naturally muffled by an inherent coldness that seeped from his skin. The syndicate valued him not for his loyalty, which was non-existent, but for his ability to see the invisible threads of misfortune that followed people through the streets. He didn't just steal purses, he stole moments of luck. As his sorcerous power grew, the air around him became heavier and the temperature dropped in his presence. Realizing that the living world held little interest for him, he left the syndicate behind to follow the whispers of the entropic energy that fuels his magic. He now wanders as a fortune teller of the macabre, predicting ends that have already begun.
“He simply existed in the blind spots of the city guards, his presence naturally muffled by an inherent coldness that seeped from his skin.”
- Background
- Criminal
Connections
Species
Tiefling (Chthonic)
Media
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