Vitha
Vitha
Sheet
AC 15 · HP 115 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
24 featuresBonus action
- Cunning ActionLevel 2
When On Vitha's turn
Vitha can take a bonus action to Dash, Disengage, or Hide.
- Nimble EscapeLevel 1
Vitha can take the Hide or Disengage action as a bonus action on each of her turns.
- TraitGoblinNimble Escape, Vitha can take the Hide or Disengage action as a bonus action.
Reaction
- SkirmisherLevel 3
When A creature ends its turn within 5 feet of Vitha
When a nearby creature ends its turn within 5 feet of Vitha, she can move up to half her speed without provoking an opportunity attack from that creature.
- Uncanny DodgeLevel 5
When Vitha is hit by an attack
Vitha can halve the damage from an attack that hits her.
Always on
- Sneak AttackLevel 14
When Vitha hits with advantage, or attacks a target adjacent to one of its enemies
Once per turn, Vitha adds 7d6 damage to a qualifying finesse or ranged weapon hit.
- Fury of the SmallLevel 1
When Vitha deals damage to a larger creature
Vitha can deal 14 extra damage to a creature larger than her, up to five times per long rest.
- ExpertiseLevel 1
Vitha has expertise in Stealth and thieves' tools. At 6th level, she gained expertise in Perception and Survival, doubling her proficiency bonus for those proficiencies.
- Thieves' CantLevel 1
Vitha knows the secret cant of rogues, including hidden signs, symbols, and coded messages.
- Roguish Archetype, ScoutLevel 3
Vitha chose the Scout archetype, gaining proficiency in Nature. Because she already had Survival proficiency, that proficiency became expertise.
- Superior MobilityLevel 9
Vitha's walking speed increases by 10 feet. This benefit applies while she is not wearing heavy armor.
- Ambush MasterLevel 13
Vitha can add her proficiency bonus to initiative rolls. In addition, during the first round of combat, she has advantage on attack rolls against creatures that have not yet acted.
- EvasionLevel 7
When an effect allows Vitha to make a Dexterity saving throw for half damage, she instead takes no damage on a success and half damage on a failure.
- Reliable TalentLevel 11
Whenever Vitha makes an ability check that lets her add her proficiency bonus, she can treat a d20 roll of 9 or lower as a 10.
- Fey AncestryLevel 1
Vitha has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- Ability Score ImprovementLevel 4
Vitha gains an Ability Score Improvement at 4th, 8th, 10th, and 12th level. No additional ability score or feat choices were specified.
- BlindsenseLevel 14
Vitha has blindsight out to a range of 10 feet. If she is deafened, she loses this benefit.
- Slippery MindLevel 15
Vitha has proficiency in Wisdom saving throws.
- TraitGoblinDarkvision out to 60 feet.
- TraitGoblinFury of the Small, once per turn Vitha can deal extra damage equal to her level to a creature larger than her, with five uses per long rest.
- TraitGoblinFey Ancestry, Vitha has advantage on saving throws against being charmed and cannot be put to sleep by magic.
- TraitGoblinSmall size.
- TraitGoblinWalking speed of 30 feet, increased to 40 feet by Superior Mobility.
- WandererOutlander
Vitha has an excellent memory for maps, trails, landmarks, and natural features. She can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.
Gear
11 itemsWeapons
- RapierA finesse martial melee weapon suitable for precise strikes.
- Shortbow and arrowsA ranged weapon with a quiver holding 20 arrows.
- 2×DaggerCompact blades useful as backup weapons or tools.
Armor
- Leather armorLight armor made from worn but carefully maintained leather.
Tools
- Thieves' toolsTools for opening locks and disabling traps.
Gear
- Burglar's packA pack containing equipment for breaking and entering, including a backpack, ball bearings, string, bells, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, rations, tinder, and waterskin.
- StaffA sturdy walking stick used for travel and defense.
- Hunting trapA metal trap used to catch small or medium creatures.
- Trophy from an animalA token taken from an animal Vitha hunted or tracked, such as a claw, tooth, feather, or tuft of fur.
- Traveler's clothesRugged clothes designed for long journeys through wild country.
Purse
- 10×Gold piecesStarting currency from Vitha's background.
Appearance
Vitha is a small goblin woman with sharp, intelligent eyes and skin the color of mossy stone. Her wiry frame is wrapped in patched, well-maintained leather armor, carefully repaired with mismatched strips of hide and dark thread. A weather-stained green cloak breaks up her outline in woodland terrain. She carries a shortbow, a rapier sized for her quick hands, and a collection of small tools tucked into hidden pockets. Her ears are nicked from old close calls, and a pale scar crosses one eyebrow.
Mannerisms
Vitha rarely stands still. She shifts her weight, studies exits, and touches nearby surfaces as though reading them. When speaking seriously, she lowers her voice rather than raising it. She often pauses before answering, watching the other person's eyes for signs of a lie.
Personality
Vitha is observant, dryly humorous, and intensely practical. She distrusts grand speeches but respects consistent actions. She is kinder than she appears, especially toward frightened animals, lost travelers, and people who are treated as disposable. She prefers to solve problems quietly, from the edge of the torchlight, and takes private satisfaction in proving that being small does not mean being helpless.
Ideals
Freedom. No person, clan, or creature should be forced to live under the boot of someone stronger. The wild belongs to those who know how to listen to it.
Bonds
She carries a charred bead from her clan's destroyed winter camp and will risk anything to protect goblins, outcasts, and isolated settlements from raiders.
Flaws
She assumes comfort makes people careless and kindness is often a trap. When frightened, she becomes secretive, hoards useful objects, and may abandon a sound plan simply because it feels too much like trusting someone else.
Quirks
Background
Vitha was born beneath a forested ridge where a small goblin clan survived by moving quietly between abandoned burrows, forgotten roads, and the edges of settled lands. From childhood, she learned that the safest path was rarely the straight one. She became the clan's pathfinder, reading bent grass, broken twigs, bird calls, and boot prints with remarkable precision. Her sharp eyes and patient instincts allowed her to guide hunters through dangerous country without drawing the attention of predators, patrols, or rival tribes. When a mercenary company burned the clan's winter camp, Vitha escaped by leading the survivors through a maze of ravines and old-growth thickets. She eventually joined a band of adventurers who valued her scouting skills, though she never entirely stopped expecting betrayal from larger folk. As a Scout Rogue, she specializes in striking from concealment, repositioning before enemies can react, and turning the wilderness itself into an ally. She travels now to find the mercenaries responsible, protect isolated communities from the same fate, and build a new family that will not be driven from its home.
“From childhood, she learned that the safest path was rarely the straight one.”
- Background
- Outlander
Connections
Species
Goblin
Media
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