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Vitha - AI-generated fantasy Character

Vitha

Goblin · Rogue (Scout) · Level 14 · Outlander

Vitha

Vitha is observant, dryly humorous, and intensely practical.
AC15
HP115/115
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 115 · 40 ft.
AlignmentNeutral GoodGenderFemaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
One musical instrument, chosen as a hand drum

Languages

Common,
Goblin,
Orc

Features

24 features

Bonus action

  • Cunning ActionLevel 2

    When On Vitha's turn

    Vitha can take a bonus action to Dash, Disengage, or Hide.

  • Nimble EscapeLevel 1

    Vitha can take the Hide or Disengage action as a bonus action on each of her turns.

  • TraitGoblinNimble Escape, Vitha can take the Hide or Disengage action as a bonus action.

Reaction

  • SkirmisherLevel 3

    When A creature ends its turn within 5 feet of Vitha

    When a nearby creature ends its turn within 5 feet of Vitha, she can move up to half her speed without provoking an opportunity attack from that creature.

  • Uncanny DodgeLevel 5

    When Vitha is hit by an attack

    Vitha can halve the damage from an attack that hits her.

Always on

  • Sneak AttackLevel 14

    When Vitha hits with advantage, or attacks a target adjacent to one of its enemies

    Once per turn, Vitha adds 7d6 damage to a qualifying finesse or ranged weapon hit.

  • Fury of the SmallLevel 1

    When Vitha deals damage to a larger creature

    Vitha can deal 14 extra damage to a creature larger than her, up to five times per long rest.

  • ExpertiseLevel 1

    Vitha has expertise in Stealth and thieves' tools. At 6th level, she gained expertise in Perception and Survival, doubling her proficiency bonus for those proficiencies.

  • Thieves' CantLevel 1

    Vitha knows the secret cant of rogues, including hidden signs, symbols, and coded messages.

  • Roguish Archetype, ScoutLevel 3

    Vitha chose the Scout archetype, gaining proficiency in Nature. Because she already had Survival proficiency, that proficiency became expertise.

  • Superior MobilityLevel 9

    Vitha's walking speed increases by 10 feet. This benefit applies while she is not wearing heavy armor.

  • Ambush MasterLevel 13

    Vitha can add her proficiency bonus to initiative rolls. In addition, during the first round of combat, she has advantage on attack rolls against creatures that have not yet acted.

  • EvasionLevel 7

    When an effect allows Vitha to make a Dexterity saving throw for half damage, she instead takes no damage on a success and half damage on a failure.

  • Reliable TalentLevel 11

    Whenever Vitha makes an ability check that lets her add her proficiency bonus, she can treat a d20 roll of 9 or lower as a 10.

  • Fey AncestryLevel 1

    Vitha has advantage on saving throws against being charmed, and magic cannot put her to sleep.

  • Ability Score ImprovementLevel 4

    Vitha gains an Ability Score Improvement at 4th, 8th, 10th, and 12th level. No additional ability score or feat choices were specified.

  • BlindsenseLevel 14

    Vitha has blindsight out to a range of 10 feet. If she is deafened, she loses this benefit.

  • Slippery MindLevel 15

    Vitha has proficiency in Wisdom saving throws.

  • TraitGoblinDarkvision out to 60 feet.
  • TraitGoblinFury of the Small, once per turn Vitha can deal extra damage equal to her level to a creature larger than her, with five uses per long rest.
  • TraitGoblinFey Ancestry, Vitha has advantage on saving throws against being charmed and cannot be put to sleep by magic.
  • TraitGoblinSmall size.
  • TraitGoblinWalking speed of 30 feet, increased to 40 feet by Superior Mobility.
  • WandererOutlander

    Vitha has an excellent memory for maps, trails, landmarks, and natural features. She can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.

Gear

11 items

Weapons

  • Rapier
    A finesse martial melee weapon suitable for precise strikes.
  • Shortbow and arrows
    A ranged weapon with a quiver holding 20 arrows.
  • 2×
    Dagger
    Compact blades useful as backup weapons or tools.

Armor

  • Leather armor
    Light armor made from worn but carefully maintained leather.

Tools

  • Thieves' tools
    Tools for opening locks and disabling traps.

Gear

  • Burglar's pack
    A pack containing equipment for breaking and entering, including a backpack, ball bearings, string, bells, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, rations, tinder, and waterskin.
  • Staff
    A sturdy walking stick used for travel and defense.
  • Hunting trap
    A metal trap used to catch small or medium creatures.
  • Trophy from an animal
    A token taken from an animal Vitha hunted or tracked, such as a claw, tooth, feather, or tuft of fur.
  • Traveler's clothes
    Rugged clothes designed for long journeys through wild country.

Purse

  • 10×
    Gold pieces
    Starting currency from Vitha's background.

Appearance

Vitha is a small goblin woman with sharp, intelligent eyes and skin the color of mossy stone. Her wiry frame is wrapped in patched, well-maintained leather armor, carefully repaired with mismatched strips of hide and dark thread. A weather-stained green cloak breaks up her outline in woodland terrain. She carries a shortbow, a rapier sized for her quick hands, and a collection of small tools tucked into hidden pockets. Her ears are nicked from old close calls, and a pale scar crosses one eyebrow.

Mannerisms

Vitha rarely stands still. She shifts her weight, studies exits, and touches nearby surfaces as though reading them. When speaking seriously, she lowers her voice rather than raising it. She often pauses before answering, watching the other person's eyes for signs of a lie.

Personality

Vitha is observant, dryly humorous, and intensely practical. She distrusts grand speeches but respects consistent actions. She is kinder than she appears, especially toward frightened animals, lost travelers, and people who are treated as disposable. She prefers to solve problems quietly, from the edge of the torchlight, and takes private satisfaction in proving that being small does not mean being helpless.

Ideals

Freedom. No person, clan, or creature should be forced to live under the boot of someone stronger. The wild belongs to those who know how to listen to it.

Bonds

She carries a charred bead from her clan's destroyed winter camp and will risk anything to protect goblins, outcasts, and isolated settlements from raiders.

Flaws

She assumes comfort makes people careless and kindness is often a trap. When frightened, she becomes secretive, hoards useful objects, and may abandon a sound plan simply because it feels too much like trusting someone else.

Quirks

Collects distinctive buttons, buckles, and arrowheads from places she survives.
Names important trails and landmarks as if they are old friends.
Sleeps with one hand resting on her rapier's hilt.
Counts birdsong patterns under her breath when nervous.
Refuses to waste food, thread, or usable scraps of metal.

Background

Vitha was born beneath a forested ridge where a small goblin clan survived by moving quietly between abandoned burrows, forgotten roads, and the edges of settled lands. From childhood, she learned that the safest path was rarely the straight one. She became the clan's pathfinder, reading bent grass, broken twigs, bird calls, and boot prints with remarkable precision. Her sharp eyes and patient instincts allowed her to guide hunters through dangerous country without drawing the attention of predators, patrols, or rival tribes. When a mercenary company burned the clan's winter camp, Vitha escaped by leading the survivors through a maze of ravines and old-growth thickets. She eventually joined a band of adventurers who valued her scouting skills, though she never entirely stopped expecting betrayal from larger folk. As a Scout Rogue, she specializes in striking from concealment, repositioning before enemies can react, and turning the wilderness itself into an ally. She travels now to find the mercenaries responsible, protect isolated communities from the same fate, and build a new family that will not be driven from its home.

“From childhood, she learned that the safest path was rarely the straight one.”
From their backstory
Background
Outlander

Connections

Species

Goblin

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