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Imelda - AI-generated fantasy Character

Imelda

Half-Elf · Paladin (Oath of Vengeance) · Level 10 · Sailor

Imelda

Imelda is direct, observant, and unexpectedly patient with people who are trying to improve.
AC19
HP111/111
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 111 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Navigator's tools,
Vehicles, water

Languages

Common,
Elvish,
Dwarvish

Features

21 features

Always on

  • Divine SenseLevel 1

    When As an action

    Imelda senses strong good or evil, celestials, fiends, undead, and consecrated or desecrated places within 60 feet.

  • Lay on HandsLevel 1

    When As an action

    Imelda restores up to 50 hit points from her healing pool, or spends 5 points to cure one disease or neutralize one poison.

  • Extra AttackLevel 5

    When When taking the Attack action

    Imelda makes two melee weapon attacks, usually with Tide-Cutter.

  • Divine SmiteLevel 2

    When After hitting with a melee weapon attack

    Imelda expends a spell slot after hitting with a melee weapon attack to deal radiant damage, with additional damage against fiends and undead.

  • Aura of ProtectionLevel 6

    When When Imelda or an ally within 10 feet makes a saving throw

    Imelda grants herself or a nearby ally a bonus equal to her Charisma modifier on a saving throw.

  • Vow of Enmity

    When As a bonus action, using Channel Divinity

    Imelda grants herself advantage on attacks against one creature for 1 minute.

  • Abjure Enemy

    When As an action, using Channel Divinity

    Imelda can frighten one creature and reduce its speed to 0 on a failed Wisdom saving throw.

  • Fighting Style, DuelingLevel 2

    Imelda gains a +2 bonus to melee weapon attack rolls while wielding a melee weapon in one hand and no other weapons.

  • SpellcastingLevel 2

    Imelda can cast prepared paladin spells using Charisma. She can use a holy symbol as a spellcasting focus.

  • Divine HealthLevel 3

    Imelda is immune to disease.

  • Sacred Oath, Oath of VengeanceLevel 3

    Imelda swears the Oath of Vengeance, gaining oath spells and Channel Divinity options.

  • Channel DivinityLevel 3

    Imelda can use Channel Divinity once per short or long rest. Abjure Enemy frightens and restrains the speed of one creature. Vow of Enmity grants advantage on attacks against one creature for 1 minute.

  • Oath SpellsLevel 3

    Imelda gains access to her Oath of Vengeance oath spells, which are always prepared and do not count against her prepared spells.

  • Oath Spells, Oath of VengeanceLevel 3

    Imelda's oath spells include bane and hunter's mark at 3rd level, hold person and misty step at 5th level, bestow curse and haste at 9th level, banishment and dimension door at 13th level, and hold monster and scrying at 17th level.

  • Aura of CourageLevel 10

    Imelda and friendly creatures within 10 feet cannot be frightened while she is conscious. The aura expands to 30 feet at 18th level.

  • TraitHalf-ElfDarkvision, 60 feet
  • TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Imelda to sleep
  • TraitHalf-ElfKeen Senses, proficiency in Perception
  • TraitHalf-ElfSkill Versatility, proficiency in History and Persuasion
  • TraitHalf-ElfLanguages, Common, Elvish, and one additional language, Dwarvish
  • Ship's PassageSailor

    Imelda can secure free passage on sailing ships for herself and her adventuring companions, provided she does not endanger the vessel or abuse the crew's trust.

Spells

8 spells

Spellcasting. Imelda casts with Charisma (spell save DC 14, to hit with spell attacks).

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (2 slots): ,

4th level: ,

Gear

12 items

Weapons

  • Tide-Cutter
    A +1 magical longsword with a wave-and-mountain etching. Imelda calls it Tide-Cutter.
  • 5×
    Javelin
    Five balanced spears suitable for throwing or close combat.

Armor

  • Chain mail
    Chain mail armor, maintained with meticulous care despite its salt stains.
  • Shield
    A steel shield bearing a cracked merchant-galley emblem and Imelda's holy symbol.

Tools

  • Belaying pin
    A belaying pin from her first ship, usable as a club and kept as a reminder of ordinary work.

Gear

  • Priest's pack
    A practical pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Holy symbol
    A silver holy symbol worn on a cord beneath her armor.
  • Silk rope
    A 50-foot coil of silk rope kept for climbing, rigging, and tying difficult prisoners.
  • Lucky charm
    A small charm made from a shark tooth and a brass washer.
  • Common clothes
    A sturdy set of common clothes worn beneath her armor during travel.
  • Cloak of Protection
    A protective blue cloak that grants a +1 bonus to AC and saving throws.

Purse

  • 10×
    Gold pieces
    Coins saved from honest deck work and later bounty contracts.

Appearance

Imelda is a broad-shouldered half-elf woman with olive skin, dark copper hair cut to her jaw, and pale green eyes flecked with gold. A narrow scar crosses her lower lip, and the tips of her pointed ears are marked with tiny brass rings. She wears weathered chain mail beneath a deep blue cloak clasped with a bone-white brooch. Her polished longsword bears a simple geometric etching, a pattern of interlocking angles that resembles both waves and mountain paths.

Mannerisms

Imelda speaks in short, precise sentences and often pauses to study a person's hands before answering. She checks knots whenever she passes rope, taps the pommel of her sword three times before entering danger, and addresses judges, captains, and nobles by their names rather than their titles.

Personality

Imelda is direct, observant, and unexpectedly patient with people who are trying to improve. She has a sailor's practical humor and a magistrate's appetite for contradictions. She dislikes grand speeches, ornamental armor, and anyone who says that a problem is complicated when they mean it is profitable.

Ideals

Accountability. Mercy is meaningful only after the truth is known. The powerful must be made answerable to the people who cannot afford to buy silence.

Bonds

The surviving crew of the wrecked galley are her family. She will risk almost anything to recover the names of the dead and bring the magistrate who betrayed them before an honest tribunal.

Flaws

Imelda cannot leave an injustice unanswered once she has recognized it. She also mistakes secrecy for guilt, and when frightened that someone is hiding the truth, she becomes controlling, suspicious, and willing to endanger innocent alliances to force a confession.

Quirks

She keeps a private list of every person who has lied to her, including the date and reason.
She knots a short piece of rope around one finger when thinking.
She refuses to sleep with her back toward an open door.
She calls her magical longsword Tide-Cutter even when speaking to people who have never seen the sea.

Background

Imelda was born in a harbor district where half-elven children were expected to become translators, brokers, or trouble. Instead, she learned the practical languages of rope, weather, and steel aboard a merchant galley that sailed between crowded western ports and the black-water coves beyond the mountain coast. Her mother kept the ship's accounts, while her human father served as a deck officer whose quiet discipline shaped Imelda more than any sermon. She became known for settling disputes with a blunt question, a steady stare, and the unpleasant certainty that she had already counted every exit. The ship was destroyed after a coastal magistrate sold its route to raiders. Imelda survived by clinging to a broken mast, but most of the crew did not. The official investigation blamed the captain, then vanished into a locked archive. Imelda swore an oath not to punish the guilty in a fit of rage, but to find them, expose the chain of profit that protected them, and make certain no court could bury the truth again. Her faith is not gentle. It is a lantern held over hidden dealings, a promise that debts can be collected even when the law has been bought. She now travels with the magical longsword Tide-Cutter and a protective cloak taken from the wreck's sealed captain's chest, uncertain whether the items were meant for her or merely waiting for someone stubborn enough to claim them.

“Her mother kept the ship's accounts, while her human father served as a deck officer whose quiet discipline shaped Imelda more than any sermon.”
From their backstory
Background
Sailor

Connections

Species

Half-Elf

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