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Runa of the High Dust - AI-generated fantasy Character

Runa of the High Dust

Orc · Bard (College of Dance) · Level 3 · Wayfarer

Runa of the High Dust

Runa is an explosive burst of energy.
AC15
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 24 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons

Tools

Thieves' Tools,
Drum,
Flute,
Lute

Languages

Common,
Orcish

Features

9 features

Bonus action

  • Bardic InspirationLevel 1

    As a Bonus Action, give a d6 to a creature within 60ft to add to a D20 Test within 10 minutes. Can use 2 times per Long Rest.

  • TraitOrcAdrenaline Rush (Bonus Action Dash, get 5 Temporary HP, 2/Long Rest)

Always on

  • SpellcastingLevel 1

    Use Charisma to cast Bard spells.

  • Jack of All TradesLevel 2

    Add half proficiency bonus (rounded down) to any ability check that doesn't already include it.

  • ExpertiseLevel 2

    Double proficiency bonus for Acrobatics and Stealth.

  • Dazzling FootworkLevel 3

    While not wearing armor or a shield, AC equals 10 + DEX mod + CHA mod. Unarmed strikes deal 1d6 + DEX mod bludgeoning damage. When using Bardic Inspiration, you can move half your speed without provoking Opportunity Attacks.

  • TraitOrcDarkvision (60 ft.)
  • TraitOrcRelentless Endurance (Once/Long Rest, when dropped to 0 HP, drop to 1 instead)
  • Lucky Origin FeatWayfarer

    You have 3 Luck Points. You can spend a point to give yourself Advantage on a D20 Test or give an enemy Disadvantage on an attack roll against you.

Spells

6 spells

Spellcasting. Runa of the High Dust casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , ,

2nd level (2 slots):

Gear

4 items

Weapons

  • 2×
    Dagger
    Simple melee weapon.

Tools

  • Drum
    A hollow drum used to keep rhythm.
  • Thieves' Tools
    Tools for picking locks and disarming traps.

Gear

  • Entertainer's Pack
    Pack containing a backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.

Appearance

Runa is a powerful Orc with ash-grey skin and long, dark hair braided with bronze wire. She avoids heavy armor, preferring loose silks and wrap-around leathers that allow for maximum flexibility. Her most striking feature is a pair of heavy bronze anklets that ring with a musical chime whenever she moves.

Mannerisms

She tends to move in a constant, low-impact sway, as if she is listening to music that no one else can hear.

Personality

Runa is an explosive burst of energy. She finds it difficult to stay still, often vibrating with a kinetic need to move. She speaks little, preferring to let the rhythm of her feet and the intensity of her expressions communicate her intent. She is deeply empathetic, seeing the 'pulse' of life in everyone she meets.

Ideals

Freedom. The heartbeat of the world cannot be shackled or silenced. Every person should have the space to move as they please.

Bonds

My bronze anklets were a gift from my mother before I left the tribe. They are the only part of my home I still carry.

Flaws

I am terribly restless. If I am forced to sit still for more than a few minutes, I become irritable and lose my focus.

Quirks

Always taps her fingers on her thighs in 4/4 time.
Categorizes people by the speed of their walking pace.
Refuses to sleep in a bed, preferring to doze while leaning against a wall.

Background

Runa was born into the High Dust tribe, a clan of orcish nomads who believed that victory was found in the roar of the charge. While her kin focused on the weight of the axe, Runa became obsessed with the rhythm of the march. She realized that by shifting her weight and timing her strikes to a heartbeat only she could hear, she could weave through a battlefield like smoke. Her tribe viewed her fluid style with confusion, but never questioned her results until the day she refused to strike a retreating foe, dancing instead to block her own kin's path. She chose the life of a wayfarer shortly after, realizing her dance was meant for more than just war. She traveled from city to city, learning that every cobblestone street and every crowded market had its own tempo. In the urban sprawl, she refined her martial dance into an art form, blending the raw power of her heritage with the grace of a professional performer. She now seeks to find the Great Rhythm, the mythical pulse that supposedly connects all living things.

“While her kin focused on the weight of the axe, Runa became obsessed with the rhythm of the march.”
From their backstory
Background
Wayfarer

Connections

Species

Orc

Media

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