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Broken - AI-generated fantasy Character

Broken

Human · Warlock (Fiend Patron) · Level 3 · Criminal

Broken

Quiet, vigilant, and unnervingly patient.
AC11
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 27 · 30 ft.
AlignmentTrue NeutralGenderMaleAge28
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHA

Skills

  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Simple and martial melee weapons bonded through Pact of the Blade,
Light crossbows,
Shortswords,
Daggers,
Rapiers,
Scimitars,
Slings,
Spears,
Longswords,
Maces,
Quarterstaffs,
Greatswords,
Handaxes,
Battleaxes,
Clubs,
Darts,
Flails,
Glaives,
Greataxes,
Halberds,
Javelins,
Lances,
Mauls,
Morningstars,
Pikes,
Tridents,
War picks,
Warhammers,
Whips

Tools

Thieves' Tools

Languages

Common

Features

13 features

Always on

  • Eldritch Gambit

    When When a battle starts or he is cornered

    He calls on his patron to enshroud himself in false certainty, striking first with eldritch force or vanishing behind shadow if the fight turns against him.

  • Pact Knife

    When When he needs a weapon he can trust

    He uses the knife and the pact together, conjuring a weapon from blackened magic and pressing close enough for the cold to do the rest.

  • Eldritch InvocationsLevel 1

    You have unearthed forbidden invocations that grant occult talents. You know three Eldritch Invocations.

  • Pact MagicLevel 1

    Through occult ceremony, you formed a pact with a mysterious entity and can cast warlock spells. You know two warlock cantrips, and you prepare four level 1+ warlock spells. You have two Pact Magic spell slots, both 2nd level, and regain them on a Short or Long Rest.

  • Magical CunningLevel 2

    You can perform an esoteric rite for 1 minute to regain expended Pact Magic spell slots, up to half your maximum slots rounded up. Once used, you cannot use it again until you finish a Long Rest.

  • Fiend PatronLevel 3

    You gain a Warlock subclass. Your patron is a fiend from the Lower Planes, and your pact is tied to corruption, damnation, and the struggle against it.

  • Dark One's BlessingLevel 3

    When you reduce an enemy to 0 hit points, or when someone else reduces an enemy within 10 feet of you to 0 hit points, you gain temporary hit points equal to your Charisma modifier plus your Warlock level.

  • Fiend SpellsLevel 3

    You always have Burning Hands and Command prepared.

  • Fiend SpellsLevel 3

    You always have Scorching Ray and Suggestion prepared.

  • TraitHumanResourceful, you gain Heroic Inspiration whenever you finish a Long Rest.
  • TraitHumanSkillful, you gain proficiency in one skill of your choice.
  • TraitHumanVersatile, you gain an Origin feat of your choice. This character takes Alert, granting Initiative Proficiency and letting you add your Proficiency Bonus to Initiative rolls.
  • Underworld ContactsCriminal

    Broken keeps a careful ear for alleyways, lockkeepers, smugglers, and anyone who survives by secrets. In practice, he can usually find a back door, a fixer, or a fence when one exists, because criminals tend to recognize the signs of one another.

Spells

6 spells

Spellcasting. Broken casts with Charisma (spell save DC 12, to hit with spell attacks).

1st level (2 slots): , , , , ,

Gear

8 items

Weapons

  • Pact Knife
    A conjured pact weapon, often a worn knife or short blade that feels colder than steel.

Armor

  • Leather Armor
    Light armor for protection while traveling and surviving the streets.

Tools

  • Thieves' Tools
    Burglary tools inherited from his criminal past.
  • Crowbar
    A lever for prying locks and lifting grates.

Gear

  • Arcane Focus, bone charm
    A small arcane focus used to channel eldritch magic.
  • 2×
    Pouch
    Used to carry coin, scraps, and stolen necessities.
  • Traveler's Clothes
    Weathered clothing suited to travel and concealment.
  • Keepsake bundle
    The small objects and tokens he keeps to remember the dead, the lost, and the debt he owes.

Appearance

A gaunt human man with wind-chapped skin, dark hollow eyes, and a perpetual look of exhaustion. He dresses in patched traveler’s clothes under a worn leather jerkin, with a blackened ritual brand hidden near the collarbone and a thin ring of frost scar tissue tracing one wrist. His hair is unkempt and pale at the edges, as if winter itself has bleached it. When his temper rises, a faint rime of cold gathers on metal nearby.

Mannerisms

He speaks softly, almost apologetically, and pauses before answering as if weighing whether truth will help or harm. When nervous, he rubs his thumb across the inside of one wrist, where the old cold-bite scar begins. He avoids direct questions about his past, but he watches exits, hands, and the weather with equal care.

Personality

Quiet, vigilant, and unnervingly patient. Broken tries to act with restraint even when the world expects savagery from him, but the restraint feels like a stitched wound, one bad night away from opening. He values practical solutions, keeps his promises once given, and rarely wastes words. Beneath that stern surface is a bruised tenderness for the starving, the abused, and anyone forced to choose between shame and survival.

Ideals

Survival without surrender. He believes a person should do what is necessary to live, but never so completely that they become a monster with no memory of mercy.

Bonds

He cannot forget the faces of the starving companions he betrayed, and he secretly leaves food or coin where the desperate might find it. He also clings to the memory of the one small spark of decency he still believes remains inside him, and he will not let his patron, or anyone else, take that last remnant without a fight.

Flaws

He trusts hunger more quickly than kindness, because hunger at least is honest. He can be cruelly practical when cornered, and in moments of fear he is capable of choosing the coldest possible solution if it seems like survival. He also carries a private shame that makes him reject comfort, praise, or pity, as if he does not believe he has earned them.

Quirks

He never sits with his back to a door.
He counts food portions before he counts coin.
In cold weather, his breath fogs the air in unusually dense silver clouds.
He keeps a blade polished far more carefully than the rest of his gear.
He thanks food before eating it, even when no one is watching.

Background

Broken was never meant to be a name, only a verdict. He was born into cold hunger and learned early that survival belonged to those who could think faster than they could bleed. Among the beggars and drifters he huddled with, he was always the smallest, the one sent into the snow for rats, scraps, or whatever could be traded for another night of breathing. He planned, he scouted, he endured. The others called it usefulness, and usefulness was the closest thing he had to affection. Then the food failed. Winter tightened its grip, and the gentle lie of brotherhood turned into a pack of starving beasts wearing human faces. When the final hunger came, Broken chose the knife. He told himself it was mercy, or necessity, or simply one death to prevent many, but guilt did not care about his reasons. It followed him like a blizzard under his skin. Something vast and cruel noticed that guilt, and offered him relief through a pact. Broken accepted, not for power, but for silence. He was taken into the shadow of a fiendish patron, used once more as a tool, and came away alive, colder, and no longer sure whether the piece of good still left in him was a blessing or a curse.

“He was born into cold hunger and learned early that survival belonged to those who could think faster than they could bleed.”
From their backstory
Background
Criminal

Connections

Species

Human

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