Valerius Varkos
Valerius Varkos
Sheet
AC 17 · HP 203 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Cunning ActionLevel 2
You can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide.
- Fast HandsLevel 3
You can use the bonus action granted by Cunning Action to make a Sleight of Hand check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Reaction
- Uncanny DodgeLevel 5
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Always on
- Sneak AttackLevel 1
Deal an extra 10d6 damage once per turn to a target you hit with advantage or if another enemy of the target is within 5 feet of it.
- Second-Story WorkLevel 3
Climbing no longer costs you extra movement. When you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
- EvasionLevel 7
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
- Supreme SneakLevel 9
You have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.
- Reliable TalentLevel 11
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
- Use Magic DeviceLevel 13
You ignore all class, race, and level requirements on the use of magic items.
- BlindsenseLevel 14
If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.
- Slippery MindLevel 15
You gain proficiency in Wisdom saving throws.
- Thief's ReflexesLevel 17
You can take two turns during the first round of any combat.
- ElusiveLevel 18
No attack roll has advantage against you while you aren't incapacitated.
- Stroke of LuckLevel 20
If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20. Once you use this feature, you can't use it again until you finish a short or long rest.
- TraitTieflingDarkvision (60 ft.)
- TraitTieflingHellish Resistance
- TraitTieflingInfernal Legacy
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Spells
3 spellsSpellcasting. Valerius Varkos casts with Charisma (spell save DC 16, to hit with spell attacks).
Cantrips (at will):
2nd level: ,
Gear
5 itemsWeapons
- RapierA fine, flexible sword for precise strikes.
- ShortbowA compact bow for ranged sneak attacks.
Armor
- Studded LeatherFlexible leather armor reinforced with metal studs.
Tools
- Thieves' ToolsTools used to pick locks and disarm traps.
Gear
- Burglar's PackA backpack containing 1000 ball bearings, string, a bell, candles, crowbar, hammer, pitons, lantern, oil, rations, tinderbox, waterskin, and 50 feet of rope.
Appearance
Valerius possesses deep crimson skin that looks like polished mahogany under torchlight. Their horns are elegantly swept back, etched with faint silver runes. They dress in tailored, soot-colored leathers that produce no sound when they move. Their tail often rests coiled around their waist like a belt, and their eyes are solid, pupilless pools of metallic gold.
Mannerisms
They have a habit of tiltling their head slightly to the side when listening, as if hearing a sound no one else can. They often tap their fingers in a complex, rhythmic sequence on any flat surface.
Personality
I speak in whispers because I am used to being heard only by those I choose. I am patient to a fault, believing that every lock has a rhythm and every person has a price. I enjoy the finer things in life, but I am just as comfortable in a sewer as I am in a palace. I rarely show anger, preferring the cold satisfaction of a silent victory.
Ideals
Freedom. Chains are meant to be broken, whether they are made of iron or laws.
Bonds
I still look out for the orphans of the district where I grew up, ensuring they are fed and taught the skills to survive.
Flaws
I cannot resist a challenge if someone tells me a vault is impenetrable, often risking my life for pride.
Quirks
Background
Born in the labyrinthine slums of a sprawling metropolis, Valerius was never destined for a life of law. They learned early that being a Tiefling meant being an outsider, so they perfected the art of disappearing. By the age of twelve, they were the most reliable runner for the Night-Tail guild. They didn't just steal for survival, they stole for the challenge. Every vault was a puzzle, every guard a dance partner. Over decades, Valerius transitioned from a street urchin to the city's premier ghost, a master thief who could infiltrate high-security treasuries and leave nothing but a single obsidian coin. They have outlived two guild masters and several rivals, mainly because they know when to stay in the shadows and when to walk through the front door using a magical artifact they weren't supposed to possess. Now, at the peak of their career, they treat the world as their personal collection. There is no vault too secure and no secret too buried. Valerius has become the personification of a rumor, a figure that the wealthy fear and the desperate admire.
“They learned early that being a Tiefling meant being an outsider, so they perfected the art of disappearing.”
- Background
- Criminal
Connections
Species
Tiefling
Media
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