Illuvhael
Illuvhael
Sheet
AC 11 · HP 20 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
13 featuresBonus action
- Quickened SpellLevel 3
When When casting a spell with a casting time of 1 action
Illuvhael can cast a spell as a bonus action by spending 2 sorcery points, subject to the normal Quickened Spell restrictions.
Always on
- Heightened SpellLevel 3
When When casting a spell that forces a saving throw
Illuvhael can spend 1 sorcery point to impose disadvantage on one target's first saving throw against a spell that forces a saving throw.
- Draconic AncestryLevel 1
Illuvhael's innate magic comes from a draconic bloodline. He has chosen a black dragon ancestor, granting him an affinity for acid damage and the Draconic language.
- Draconic ResilienceLevel 1
His hit point maximum increases by 1 at 1st level and by 1 again whenever he gains a sorcerer level. When he is not wearing armor, his AC equals 13 + his Dexterity modifier.
- Font of MagicLevel 2
Illuvhael gains 2 sorcery points, which fuel his Metamagic options. He can convert spell slots into sorcery points and sorcery points into spell slots.
- MetamagicLevel 3
Illuvhael knows two Metamagic options. He can use only one Metamagic option on a spell when he casts it, unless an option says otherwise.
- SpellcastingLevel 1
Illuvhael can speak, read, and write Common and Draconic.
- Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one extra language, Draconic.
- TraitHumanHuman versatility provides no additional special racial feature under the classic 2014 human rules.
- Criminal ContactCriminal
Illuvhael has a reliable contact among smugglers, fences, informants, and other criminals. This contact can pass messages, arrange introductions, or provide information, though they will not risk their life for him.
Spells
8 spellsSpellcasting. Illuvhael casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , ,
2nd level (2 slots):
Gear
10 itemsWeapons
- Light crossbowA compact crossbow suitable for concealed travel and rooftop escapes.
Tools
- CrowbarUseful for prying doors, crates, shutters, and other obstacles.
- Thieves' toolsA set of fine picks, tension tools, and probes for disabling locks and traps.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Arcane focusA small crystal carved in the shape of a coiled black dragon, used as an arcane focus.
- Dungeoneer's packIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Dark common clothes with hoodA set of dark common clothes with a deep hood and concealed inner pockets.
- Belt pouchA small purse containing his remaining criminal earnings.
- Gaming set, diceA weighted set of bone dice used for gambling and signaling with old associates.
Purse
- 15×Gold piecesStarting currency from the criminal background.
Appearance
A lean human man with sharp cheekbones, restless gray-green eyes, and long black hair streaked with a single metallic silver lock. Faint, scale-like patterns appear along his neck and collarbone when his magic surges. He dresses in dark, practical clothing beneath a weathered charcoal cloak, with a dragon-shaped arcane focus hanging at his throat. His hands are marked by tiny burn scars and inked code symbols from years of criminal work.
Mannerisms
Illuvhael rolls a coin or die across his knuckles while thinking, pauses before answering personal questions, and tilts his head slightly when listening for lies. When his magic rises, he unconsciously traces a three-clawed mark over his sternum.
Personality
Illuvhael is observant, sardonic, and composed under pressure. He notices exits, pockets, and hands before he notices faces. He enjoys clever people and elaborate plans, but distrusts anyone who presents themselves as unquestionably virtuous. Beneath his guarded demeanor is a fierce protective instinct toward outcasts, debtors, and anyone being used by a powerful master.
Ideals
Freedom. No master, law, gang, dragon, or prophecy has the right to own another person's life.
Bonds
He owes his life to the former gang member who dragged him from the burning estate, and he will protect that person even if doing so destroys his freedom. He also intends to discover which ancient dragon is connected to his blood and why its power was hidden beneath the city.
Flaws
He assumes every kindness hides a price, and he would rather lie convincingly than admit fear or uncertainty. Illuvhael is also dangerously curious about forbidden magic, especially anything connected to dragons, and he has a habit of opening doors that should remain closed.
Quirks
Background
Illuvhael was born in a crowded riverside district where human children learned early that a quick mind and a quicker exit were worth more than family name or honest labor. As a boy, he became a runner for a burglary ring, carrying coded messages through markets and sewer tunnels. During a robbery at an abandoned noble estate, he found a sealed room beneath the foundations. Inside lay a blackened dragon scale wrapped around a shard of crystal. When he touched it, sorcerous fire erupted through his body, scorching the walls and killing the gang leader who had ordered him into the room. Illuvhael survived, but the silver streak in his hair and the strange scales at his throat remained as permanent reminders of the night his bloodline awakened.
“As a boy, he became a runner for a burglary ring, carrying coded messages through markets and sewer tunnels.”
- Background
- Criminal
Connections
Species
Human
Media
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