Nadim Vreznik
Nadim Vreznik
Sheet
AC 15 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Nick
When When attacking with a dagger and meeting the weapon mastery requirements.
Use the dagger's Nick mastery property to make an extra attack as part of the Attack action when eligible, without using a Bonus Action.
Always on
- Vex
When When hitting a creature with the shortbow.
Use the shortbow's Vex mastery property to gain Advantage on the next attack roll against a target you hit with the weapon before the end of your next turn.
- ExpertiseLevel 1
You gain proficiency in two skills of your choice. You can choose two of your skill proficiencies, or one skill proficiency and your proficiency with thieves' tools, to double your Proficiency Bonus for any ability check you make with them. The chosen proficiencies are Stealth and thieves' tools.
- Sneak AttackLevel 1
Once per turn, when you hit a target with an attack using a Finesse or Ranged weapon, you can deal an extra 1d6 damage to that target if you have Advantage on the attack roll. You do not need Advantage if another enemy of the target is within 5 feet of it, that enemy is not Incapacitated, and you do not have Disadvantage on the attack roll.
- Thieves' CantLevel 1
You know the secret language of rogues and criminals, including its coded signs and symbols. You also know two additional languages of your choice, represented here by Thieves' Cant and Elvish.
- Weapon MasteryLevel 1
You gain the ability to use the weapon mastery properties of two kinds of weapons with which you have proficiency. Your chosen weapons are the dagger and shortbow.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice, represented here by Insight.
- VersatileHumanYou gain one Origin feat of your choice, represented here by Skilled.
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of criminals. You know how to get messages to and from your contact, even across considerable distances, though the contact cannot guarantee secrecy or safety.
Gear
11 itemsWeapons
- 2×DaggerA balanced finesse weapon with a narrow blade.
- ShortswordA short, easily concealed finesse blade.
- ShortbowA compact ranged weapon suitable for ambushes and skirmishes.
Armor
- Leather armorLight protective armor made from supple boiled leather.
Tools
- Thieves' toolsTools for opening locks and disabling traps. Nadim has Expertise with these tools.
- Gaming setA small set of marked dice used for gambling and coded exchanges.
Gear
- 20×ArrowsA quiver containing arrows for the shortbow.
- Burglar's packA pack containing practical adventuring supplies, including a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- CrowbarA sturdy iron bar useful for prying, bracing, or improvising leverage.
- Dark common clothesPlain dark clothing designed to attract little attention at night.
Purse
- 16×Gold piecesThe criminal's starting funds, kept in mixed coin and hidden in several places.
Appearance
A lean, sharp-featured human with olive skin, close-cropped black hair, and a narrow scar crossing the left eyebrow. Their amber-brown eyes are alert and difficult to read. They favor a fitted dark leather coat over practical travel clothes, with soft-soled boots, a red cord wrapped twice around one wrist, and gloves modified for quick access to hidden blades and tools.
Mannerisms
Nadim checks the nearest exit whenever entering a room, rolls a coin across their knuckles while thinking, and answers direct questions with a fraction more detail than necessary. When lying, they become unusually polite.
Personality
Quick-witted, observant, and outwardly courteous, Nadim treats every conversation as a puzzle with missing pieces. They dislike bullies, adore competent professionals, and show affection by quietly solving problems before anyone asks.
Ideals
Freedom. No institution, gang, magistrate, or wealthy patron should have the power to decide who gets to eat, live, or speak.
Bonds
I carry a coded scrap from my brother's last message, and I will dismantle the organization that took him, one name at a time.
Flaws
I assume every kindness has a hidden price, and I become reckless when someone threatens the few people I still trust.
Quirks
Background
Nadim Vreznik grew up in a crowded riverside district where honest work was scarce and every locked door seemed to hide food, medicine, or someone else's desperate secret. Their mother repaired coats and their older brother carried messages for a local smuggling ring. Nadim learned early that a human survives by being useful, quiet, and impossible to corner. They became adept with locks, disguises, coded notes, and the small social lies that make a person look as though they belong wherever they happen to stand. The turning point came when Nadim discovered that the ring's leaders were selling information about poor families to a corrupt magistrate. Their brother vanished after trying to expose the arrangement. Nadim stole the ring's ledger, ruined its most profitable operation, and fled with only a few coins, a pair of knives, and the names of people who still owed them favors. Now they work as a burglar, courier, and occasional investigator, taking jobs that pay well but quietly bending the outcome toward people who have been cornered by stronger powers. Nadim tells themself that every theft is temporary, every lie is tactical, and one day the ledger will lead them to their brother.
“Their mother repaired coats and their older brother carried messages for a local smuggling ring.”
- Background
- Criminal
Connections
Species
Human
Media
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