Matsu
Matsu
Sheet
AC 17 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Shell DefenseTortleAs an action, Matsu can withdraw into his shell, gaining a bonus to AC and advantage on Strength and Constitution saving throws, but his speed becomes 0 and he cannot take reactions. He can emerge as a bonus action.
Always on
- SpellcastingLevel 1
When When casting a bard spell
Matsu can cast bard spells using Charisma as his spellcasting ability. He has two bard cantrips and four prepared 1st-level bard spells.
- Bardic InspirationLevel 1
When Bonus action, when a creature other than Matsu within 60 feet can hear him
Matsu grants a nearby ally a d6 that can be added to an ability check, attack roll, or saving throw.
- Bard TrainingLevel 1
Matsu has proficiency with simple weapons, hand crossbows, longswords, rapiers, shortswords, light armor, and three musical instruments. His bardic training grants him a practiced command of rhythm, memory, and performance.
- ClawsTortleMatsu has claws that deal slashing damage with his unarmed strikes.
- Hold BreathTortleMatsu can hold his breath for up to 1 hour.
- Natural ArmorTortleHis shell provides an Armor Class of 17. He cannot wear armor, but he can use a shield.
- Tortle resilienceTortleHis shell and sturdy body are adapted to coastal and river environments.
- Magic InitiateAcolyte
Magic Initiate, Cleric. Matsu knows two cleric cantrips and one 1st-level cleric spell. He can cast the 1st-level spell once without a spell slot, and can also cast it using any spell slots he has. Wisdom is his spellcasting ability for these spells.
Spells
9 spellsSpellcasting. Matsu casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , , ,
Gear
9 itemsWeapons
- RapierA light, curved blade suitable for both defense and ceremonial performance.
- DaggerA plain dagger kept at his belt for utility and emergencies.
Armor
- Leather ArmorWorn light armor fitted around the shell and shoulders.
Tools
- LuteA compact lute with a repaired bridge and deep, mellow tone.
- Calligrapher's SuppliesInk, quills, folded parchment, sealing wax, and a small ruler.
Gear
- Entertainer's PackA pack containing bedroll, mess kit, tinderbox, rations, waterskin, and other travel necessities.
- Prayer bookA collection of copied hymns, devotional passages, and blank pages for new songs.
- Holy SymbolA blue cord bearing a small wooden river-shell emblem.
Purse
- 8×Gold piecesCoins saved from temple work and small performances.
Appearance
Matsu is a broad-shelled male tortle with weathered olive-green skin, a blunt beak, and calm amber-brown eyes. His shell is dark umber with pale bands that resemble old river marks. He wears a practical scholar's robe beneath a light leather harness, with a blue prayer cord tied around one foreleg and a small lute secured across his back. His fingers are ink-stained from copying hymns and notes. He is not imposing because of height, but because he stands very still and seems to listen with his whole body.
Mannerisms
Before speaking, Matsu takes a quiet breath through his nose and taps the edge of his shell twice with one claw. He often pauses to choose the exact word he wants, then speaks in a low, careful voice that becomes unexpectedly resonant when he sings.
Personality
Matsu is patient, observant, and quietly sociable. He prefers listening to boasting, remembers small details about people, and has a dry sense of humor that appears only after he feels comfortable. He is gentle with the frightened and unexpectedly firm with bullies, priests, and anyone who treats knowledge as private property.
Ideals
A voice is a shelter. Knowledge, faith, and art are meant to be shared, especially with people who have been left unheard.
Bonds
The small river shrine that raised him is still in danger from a wealthy landholder who wants to drain the inlet. Matsu intends to return with enough allies, evidence, and influence to protect it.
Flaws
He treats uncertainty as a personal failure and can become stubbornly overprepared when he feels out of his depth. When people dismiss tradition, he sometimes responds with a lecture instead of listening to what they actually need.
Quirks
Background
Matsu grew up beside a reed-choked inlet where tortle families built their homes on platforms above the tide. His mother kept the shrine of a patient river spirit, and his father repaired fishing nets, boat ribs, and cracked prayer drums. Matsu was never strong enough to follow his father onto the open water, but he had an ear for rhythm and an unusual memory for words. He learned the shrine's chants, copied old liturgies by lamplight, and began adding small melodies of his own to prayers that had gone unchanged for generations. When a fever swept through the inlet, Matsu traveled inland with the shrine's records and a battered lute, carrying stories and songs from one settlement to the next. He discovered that people who could not agree on anything would still sing together, even if only for the length of one verse. His faith became less about silence and obedience, and more about helping frightened people remember that they belonged to one another. He now wanders as a traveling cantor, archivist, and occasional performer, gathering songs, protecting sacred texts, and using music to steady those who have lost their way.
“His mother kept the shrine of a patient river spirit, and his father repaired fishing nets, boat ribs, and cracked prayer drums.”
- Background
- Acolyte
Connections
Species
Tortle
Media
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