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Veyra Khar, the Black Standard - AI-generated fantasy Character

Veyra Khar, the Black Standard

Hobgoblin · Fighter / Warlock (Champion) · Level 20 · Soldier

Veyra Khar, the Black Standard

Veyra is controlled, observant, and brutally direct.
AC16
HP291/291
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 291 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set

Languages

Common,
Goblin

Features

26 features

Action

  • Extra AttackLevel 5

    You can attack three times whenever you take the Attack action on your turn.

Bonus action

  • Second WindLevel 1

    You can regain hit points as a Bonus Action. You have four uses, regained after a Short or Long Rest. When you use this feature, you can also move up to half your Speed without provoking Opportunity Attacks.

  • Tactical ShiftLevel 5

    Whenever you use Second Wind, you can move up to half your Speed without provoking Opportunity Attacks, and you can also make one weapon attack as part of that Bonus Action.

  • Fey GiftHobgoblinAs a Bonus Action, you can take the Help action. When you do so, you can also grant the helped creature a Speed of 10 feet, give it Temporary Hit Points, or impose Disadvantage on the next attack roll made against it. You can use this trait a number of times equal to your Proficiency Bonus per Long Rest.

Always on

  • Fighter ProficienciesLevel 1

    You gain proficiency with all armor, shields, simple weapons, and martial weapons. You also gain proficiency in Strength and Constitution saving throws.

  • Fighting Style: Two-Weapon FightingLevel 1

    You adopt a Two-Weapon Fighting style. When you make an extra attack as a result of using a weapon with the Light property, you can add your ability modifier to the extra attack's damage if you are not using a shield.

  • Weapon MasteryLevel 1

    You can use the mastery properties of four weapons with which you have proficiency. Chosen weapons: scimitar, shortsword, dagger, and handaxe.

  • Action SurgeLevel 2

    Once per Short or Long Rest, you can take one additional action on your turn. At Fighter level 17, you can use this feature twice between rests, but only once on a turn.

  • Tactical MindLevel 2

    When you fail a D20 Test, you can expend a use of Second Wind to add 1d10 to the roll, potentially turning failure into success.

  • IndomitableLevel 9

    When you fail a saving throw, you can reroll it with a bonus equal to your Fighter level. You can use this feature twice per Long Rest at Fighter level 17.

  • Studied AttacksLevel 13

    When you have Advantage on an attack roll against one of the creatures you can see, you can forgo the Advantage to make one additional attack against that creature as part of the same action.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or another feat for which you qualify. Fighter Ability Score Improvements were gained at Fighter levels 4, 6, 8, 12, 14, and 16.

  • Champion: Improved CriticalLevel 3

    Your weapon attacks score a Critical Hit on a roll of 19 or 20 on the d20.

  • Champion: Remarkable AthleteLevel 3

    You gain proficiency in one skill of your choice and add half your Proficiency Bonus to any Strength, Dexterity, or Constitution check that does not already use your Proficiency Bonus.

  • Champion: Additional Fighting StyleLevel 7

    You gain an additional Fighting Style feat. Chosen style: Defense, granting a +1 bonus to Armor Class while wearing armor.

  • Champion: Heroic WarriorLevel 15

    At the start of each of your turns, if you have no Heroic Inspiration, you can give yourself Heroic Inspiration.

  • Pact MagicLevel 1

    You have entered into a pact with an otherworldly being. Your pact grants you limited spellcasting and access to Eldritch Invocations.

  • Eldritch InvocationsLevel 1

    You learn two Eldritch Invocations. Chosen invocations: Agonizing Blast and Devil's Sight.

  • Pact Magic: 1st-Level SlotsLevel 2

    You regain all expended Pact Magic spell slots when you finish a Short or Long Rest. You have two 1st-level spell slots.

  • Creature TypeHobgoblinFey
  • SizeHobgoblinMedium
  • SpeedHobgoblin30 feet
  • DarkvisionHobgoblinYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Fey AncestryHobgoblinYou have Advantage on saving throws you make to avoid or end the Charmed condition.
  • Fortune from the ManyHobgoblinWhen you fail a D20 Test, you can add a bonus equal to the number of allies within 30 feet of you, up to a maximum of +3. You can use this trait a number of times equal to your Proficiency Bonus per Long Rest.
  • Military RankSoldier

    You can invoke your military rank to exert influence over soldiers and recognize the signs of military organization. Soldiers loyal to your former command may provide basic assistance, shelter, or information when they are not placed in serious danger.

Spells

4 spells

Spellcasting. Veyra Khar, the Black Standard casts with Charisma (spell save DC 17, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): ,

Gear

9 items

Weapons

  • 2×
    Scimitars
    Curved martial blades used in her signature dual-wielding style.
  • Shortbow
    A shortbow with a quiver of arrows for ranged combat.

Armor

  • Studded leather armor
    Fitted black studded leather armor, maintained to immaculate condition.

Tools

  • Gaming set
    A gaming set chosen from military service, used to read soldiers and negotiate wagers.

Gear

  • 20×
    Arrows
    Arrows for the shortbow.
  • Healer's kit
    Emergency medical supplies from her former company.
  • Traveler's clothes
    Dark, durable clothing worn beneath her armor.
  • Broken unit insignia
    A broken military insignia from her fallen unit.

Purse

  • 14×
    Gold pieces
    Coins remaining from her soldier's starting kit.

Appearance

A tall, broad-shouldered hobgoblin woman with rust-red skin, sharp angular features, pointed ears, and a severe military bearing. She is impossibly ripped, with a lean torso, heavily defined abdomen, and muscles that bulge beneath her skin like forged cables. Her black hair is cropped close on the sides and tied into a short warrior's crest. She wears black studded leather armor fitted closely to her athletic frame, reinforced black bracers, dark trousers, and steel-toed boots. Two curved blades hang at her hips, and faint violet eldritch light sometimes glimmers beneath the scars across her forearms.

Mannerisms

She constantly checks the spacing between nearby objects, rolls her shoulders before speaking, and silently counts her breaths before entering combat. She addresses allies by rank or by the role they are performing, even when no formal ranks exist.

Personality

Veyra is controlled, observant, and brutally direct. She speaks in clipped tactical phrases, rarely wastes movement, and treats every conversation as a negotiation over position and leverage. Beneath the discipline is a fiercely protective soldier who remembers every name, every death, and every promise. She is unexpectedly patient with frightened civilians and young recruits, but merciless toward officers who sacrifice subordinates for prestige.

Ideals

Discipline. Freedom without structure is merely another name for panic. Every person deserves a place in the formation, and every promise deserves the strength to enforce it.

Bonds

Veyra carries the broken insignia of the soldiers who died under her command. She has sworn to protect their surviving families and to destroy the general who abandoned her company for political convenience. Her pact is also tied to that promise, though she refuses to admit whether the mysterious patron is a weapon, a dead commander, or something far older.

Flaws

She cannot tolerate disorder, hesitation, or public incompetence. When plans fail, she becomes controlling and assumes that everyone around her must be bullied into survival. She also believes that accepting help is a form of surrender, even when her pride places the entire party at risk.

Quirks

She sharpens both blades in exactly twenty-one strokes per side.
She calls every campfire watch a perimeter inspection.
She keeps a written list of the dead and refuses to let anyone call them collateral damage.
She clicks her tongue once when someone lies to her.
She sleeps with one hand resting on a sword hilt.

Background

She was recorded as an orc on every battlefield roster she ever received, mostly because the officers who commanded her could not be bothered to learn the difference. In truth, she is a hobgoblin named Veyra Khar, born among a disciplined war-band that valued order above affection. She entered military service the day she reached adulthood and became known for fighting with two blades, one used to open an enemy's guard and the other used to finish the argument. Her black armor and immaculate battle drills made her a symbol of ruthless precision, while her towering strength and relentless conditioning earned her the nickname Iron Abdomen among the troops who served beside her.

“In truth, she is a hobgoblin named Veyra Khar, born among a disciplined war-band that valued order above affection.”
From their backstory
Background
Soldier

Connections

Species

Hobgoblin

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