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Premie Jager - AI-generated fantasy Character

Premie Jager

Human · Wizard (School of Divination) · Level 8 · Criminal

Premie Jager

Premie is charming, observant, and conversationally effortless.
AC13
HP42/42
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 42 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Thieves' tools,
Gaming set

Languages

Common,
Elvish

Features

14 features

Always on

  • PortentLevel 2

    When After a long rest, before a visible creature rolls an attack, saving throw, or ability check

    Premie replaces a visible creature's attack roll, saving throw, or ability check with one of two foretelling d20 results recorded after a long rest.

  • Arcane RecoveryLevel 1

    When After a short rest, once per day

    Premie regains expended spell slots after a short rest, up to a combined spell-slot level of 4.

  • SpellcastingLevel 1

    Premie is a 1st-level spellcaster. His spellbook contains the wizard spells he knows, and he can prepare a number of wizard spells equal to his Intelligence modifier plus his wizard level. He uses Intelligence for spellcasting.

  • Arcane Tradition, School of DivinationLevel 2

    Premie chooses the School of Divination as his arcane tradition. Divination magic is especially suited to tracking, prediction, and identifying the weaknesses of his targets.

  • Wizard Spellbook AdvancementLevel 3

    Premie can copy a wizard spell of 1st level or higher into his spellbook when he finds it, paying the normal time and gold costs. He can also copy spells more efficiently when they belong to the School of Divination.

  • Ability Score ImprovementLevel 4

    Premie gains an Ability Score Improvement. He increased his Dexterity by 1 and his Constitution by 1, reflected in his current ability scores.

  • Expert DivinationLevel 6

    When Premie casts a divination spell of 2nd level or higher using a spell slot, he regains one expended spell slot. The recovered slot must be lower than the level of the spell cast and cannot be higher than 5th level.

  • Ability Score ImprovementLevel 8

    Premie gains an Ability Score Improvement. He increased his Intelligence by 1 and his Charisma by 1, reflected in his current ability scores.

  • Ability Score IncreaseHumanAll ability scores increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language of the player's choice. Premie speaks Elvish.
  • VersatilityHumanThe standard human gains a broad improvement to every ability rather than a specialized racial feature.
  • Criminal ContactCriminal

    Premie has a reliable criminal contact who acts as a go-between with the underworld, passing messages, arranging introductions, and providing information when the price or favor is right.

Spells

20 spells

Spellcasting. Premie Jager casts with Intelligence (spell save DC 14, to hit with spell attacks).

1st level (4 slots): , , , , ,

2nd level (3 slots): , , , , , , ,

3rd level (3 slots): , , , ,

4th level (2 slots): no spells

5th level:

Gear

9 items

Weapons

  • Quarterstaff
    A polished ash staff used as an arcane focus and walking stick.
  • Dagger
    A light, easily concealed blade suitable for close defense and criminal work.

Tools

  • Thieves' tools
    A set of thieves' tools, including picks, small files, and tension tools.

Gear

  • Component pouch
    A leather pouch containing the material components needed for spells that do not consume them.
  • Spellbook
    A spellbook containing Premie's known wizard spells.
  • Scholar's pack
    A backpack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Dark common clothes with hood
    A set of common dark clothes with a hood, suitable for blending into alleys and crowded streets.
  • Belt pouch
    A belt pouch containing the criminal background's starting coins.

Purse

  • 15×
    Gold pieces
    Starting currency from the criminal background.

Appearance

Premie is a lean, sharp-featured human man with dark brown hair worn just long enough to brush his collar and a neatly trimmed beard. His green eyes are bright, attentive, and constantly measuring distances, exits, and weaknesses. He dresses like a well-funded traveler, favoring a charcoal coat, fitted leather gloves, polished boots, and a deep blue scarf concealing the lower half of his spellcasting hand. His spellbook is disguised as a ledger of debts and contracts.

Mannerisms

Premie smiles whenever a conversation becomes dangerous. He taps two fingers against his spellbook while thinking, maintains unwavering eye contact when lying, and casually addresses people by name after hearing it only once.

Personality

Premie is charming, observant, and conversationally effortless. He treats bounty hunting as a social art, preferring to talk his targets into revealing where they will run rather than chase them through the streets. He is unfailingly polite while working, remembers small personal details, and enjoys making people underestimate him. Beneath the easy confidence is a restless mind that is always calculating risk, profit, and the most likely betrayal.

Ideals

Information is power. Secrets belong to whoever is clever enough to uncover them, and morality is often just a luxury purchased by people who already have choices.

Bonds

He keeps the first page of his original spellbook, signed by the arcanist who taught him, and will risk everything to protect that mentor from the criminal syndicate that now wants the book's secrets.

Flaws

Premie cannot resist taking a profitable contract, even when he knows the client is corrupt or the target is sympathetic. He also believes he is always the smartest person in the room, which makes him careless around anyone who recognizes the pattern.

Quirks

Keeps a written prediction for every important meeting, even when the prediction is deliberately vague.
Names his most useful spells after former clients and targets.
Carries three different pens because he distrusts any pen that has not been tested.
Compliments people immediately before asking them an uncomfortable question.

Background

Premie Jager was born to ordinary human dockworkers who taught him two things early, how to read a person's intentions and how quickly a missed payment could ruin a life. He discovered magic while working as a courier for a minor arcanist, memorizing fragments of spells from discarded notes and learning that knowledge could open doors more quietly than any lockpick. His natural charm made him useful to smugglers, gamblers, and information brokers, while his growing talent for illusion and divination made him exceptionally difficult to catch. When a wealthy magistrate hired Premie to find a fugitive, the job ended with Premie discovering that the target was innocent and had been framed by the magistrate's own family. Premie completed the contract, but secretly arranged the family's downfall through carefully planted evidence and a series of anonymous predictions that sent their rivals into a frenzy. Since then, he has operated as a discreet bounty hunter and arcane investigator, tracking people for money while convincing himself that he chooses only deserving prey. He prefers to capture rather than kill, but his definition of deserving becomes flexible whenever the payment is generous enough.

“He prefers to capture rather than kill, but his definition of deserving becomes flexible whenever the payment is generous enough.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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