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Astrum Electilis - AI-generated fantasy Character

Astrum Electilis

Aasimar · Paladin (Oath of Vengeance) · Level 8 · Noble

Astrum Electilis

Astrum is disciplined, observant, and quietly compassionate.
AC21
HP68/68
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 21 · HP 68 · 30 ft.
AlignmentNeutral GoodGenderMaleAge28 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set, chosen as Dice Set

Languages

Common,
Draconic,
Elvish,
Celestial

Features

22 features

Bonus action

  • Lay On HandsLevel 1

    When A creature Astrum can touch needs healing or relief from the Poisoned condition.

    Astrum can use a Bonus Action to touch a creature and restore Hit Points from his Lay On Hands pool, or spend 5 points to remove the Poisoned condition.

  • Divine Smite

    When Astrum hits a creature with a melee weapon attack.

    When Astrum hits with a melee weapon attack, he can use a Bonus Action and expend a spell slot to deal Radiant damage through Divine Smite.

  • Paladin's SmiteLevel 2

    Astrum always has Divine Smite prepared. When he hits with a melee weapon attack, he can expend a spell slot as a Bonus Action to deal additional Radiant damage, with the spell's normal scaling. He can also cast Divine Smite once without a spell slot, regaining that free use after a Long Rest.

Always on

  • Vow of EnmityLevel 3

    When Astrum attacks a creature he has chosen as his sworn enemy.

    Astrum can invoke Vow of Enmity against a foe as part of an attack, gaining advantage against that foe and transferring the vow when the foe dies.

  • Celestial Revelation: Radiant Soul

    When Astrum uses a Bonus Action to manifest his celestial nature.

    Astrum can manifest radiant wings for 1 minute, gaining a Fly Speed equal to his Speed and dealing extra Radiant damage once per turn when he deals damage with an attack or spell.

  • SpellcastingLevel 1

    Astrum is a Charisma spellcaster. He has seven prepared Paladin spells, plus his always-prepared Oath of Vengeance spells. He can use a Holy Symbol as his spellcasting focus.

  • Weapon MasteryLevel 1

    Astrum has mastery with Longsword, Javelin, and Spear. He can use the weapon mastery properties of those weapons.

  • Fighting Style: DefenseLevel 2

    Astrum selected the Defense Fighting Style. While wearing armor, he gains a +1 bonus to Armor Class.

  • Channel DivinityLevel 3

    Astrum can use Channel Divinity twice. He regains one expended use after a Short Rest and all expended uses after a Long Rest. His Channel Divinity effects include Divine Sense and his Oath of Vengeance features.

  • Oath of VengeanceLevel 3

    Astrum has sworn the Oath of Vengeance, dedicating himself to destroying irredeemable evil wherever it appears.

  • Oath SpellsLevel 3

    Astrum always has Bane and Hunter's Mark prepared.

  • Feat: Heavy Armor MasterLevel 4

    Astrum gains the Heavy Armor Master feat. While wearing Heavy Armor, he can use the feat's damage reduction benefit against bludgeoning, piercing, and slashing damage, and his Strength score remains at its provided maximum of 20.

  • Extra AttackLevel 5

    Astrum can make two attacks instead of one whenever he takes the Attack action.

  • Faithful SteedLevel 5

    Astrum always has Find Steed prepared. He can cast it once without expending a spell slot, regaining that free use after a Long Rest.

  • Aura of ProtectionLevel 6

    Astrum radiates a 10-foot aura. While he is not Incapacitated, he and allies in the aura gain a bonus to saving throws equal to his Charisma modifier, +5.

  • Oath SpellsLevel 5

    Astrum always has Hold Person and Misty Step prepared.

  • Relentless AvengerLevel 7

    When Astrum makes an opportunity attack, he can move up to half his Speed immediately after the attack. This movement does not provoke opportunity attacks from the target of that opportunity attack.

  • Feat: SentinelLevel 8

    Astrum gains the Sentinel feat. When he hits a creature with an opportunity attack, its Speed becomes 0 for the rest of the turn. He can also make opportunity attacks against creatures that Disengage, and can make an opportunity attack when a creature within his reach attacks a target other than him.

  • Celestial ResistanceAasimarAstrum has Resistance to Necrotic and Radiant damage.
  • DarkvisionAasimarAstrum can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Aasimar lineageAasimarAstrum's celestial ancestry was hidden for generations, awakening fully when he survived the divine vision that revealed his village's destruction.
  • Military TrainingNoble

    Astrum has the Soldier background. He is trained in military discipline, battlefield routines, and the practical habits of campaign life. He gains the Savage Attacker Origin feat, proficiency in Athletics and Intimidation, and proficiency with one gaming set.

Spells

12 spells

Spellcasting. Astrum Electilis casts with Charisma (spell save DC 16, to hit with spell attacks).

1st level (4 slots): , , , , , , ,

2nd level (3 slots): , , ,

Gear

26 items

Weapons

  • Cloak of the Manta Ray
    A versatile martial blade, maintained with meticulous care.
  • 6×
    Emberwake Shard
    Balanced throwing spears issued during his years as a soldier.
  • Saddle of the Cavalier
    A simple spear retained from his original military kit.
  • Boots of Haste
    A shortbow with a quiver and twenty arrows, acquired through his Soldier background.

Armor

  • Splint
    Heavy armor made from interlocking metal rings. Astrum wears it beneath a repaired white-and-gold tabard.
  • Shield +1
    A steel shield bearing a sunburst over a broken black crown.

Tools

  • Crown Flame Reliquary Blade (Holy Symbol)
    A gaming set used by soldiers to pass long nights on campaign.

Gear

  • Hooked Chain
    A divine focus engraved with a stylized winged star.
  • Prayer Sending Stone
    A practical pack containing bedroll, mess kit, tinderbox, torches, rations, and other campaign necessities.
  • 20×
    Veskar Command Signet
    Standard arrows for the shortbow.
  • Cultist's Journals
    A compact kit containing bandages, splints, and basic medical supplies.
  • The Last Flight
    A spare quiver for carrying arrows.
  • Backpack
    Plain, durable clothing suitable for travel and military service.
  • 7×
    Javelin
  • Cult Robe
  • Master Key
  • Chicken
  • 5×
    Glowing Crystal
  • 9×
    Silver Ingot
  • Kill Map of Champion
  • 7×
    Rations
  • Robe
  • 2×
    Blanket
  • Tinderbox
  • Lamp

Purse

  • 23×
    Leather +1
    Coins remaining from his military issue and adventuring funds.

Appearance

Long Blonde hair, tan complexion that other often say is glowing. He has a muscular build from training years with his local army then years training on his own. His body almost always covered in armor and a cloak. He almost never parts with his sword as it is his means of defense and also his symbol of faith.

Mannerisms

Astrum pauses and inhales before answering difficult questions. He checks the position of his holy symbol whenever someone mentions a lost settlement, silently counts exits when entering a room, and performs a slow shoulder-and-wrist exercise from his army days whenever he is forced to wait.

Personality

Astrum is disciplined, observant, and quietly compassionate. He speaks plainly and rarely wastes words, but he remembers the names of the wounded, the dead, and the people others overlook. He is patient with fear, grief, and honest mistakes. He has almost no patience for cruelty disguised as pragmatism.

Ideals

Mercy belongs to the innocent. For those who knowingly feed corruption, hesitation is another form of surrender. I will end the threat before it can take another village.

Bonds

The ruins of his village are sacred ground to him. He carries a small iron key recovered from the ashes and swears that the evil responsible will never again be allowed to hide behind distance, politics, or convenient uncertainty.

Flaws

Astrum is too quick to declare an enemy irredeemable, especially when the enemy reminds him of the force that destroyed his village. He distrusts institutions, commanders, and councils so deeply that he may sabotage a workable plan rather than submit to a delay he considers dangerous.

Quirks

He keeps a small iron key from his destroyed village polished bright, even when the rest of his gear is dusty.
He silently names every fallen soldier he finds, whether or not he knew them.
He dislikes open flames in enclosed rooms and always positions himself between a campfire and the nearest exit.
He uses military hand signals when ordinary gestures would be enough.

Background

Even before his oath, Astrum was surrounded by small impossibilities. Prayers spoken beside him left the air strangely warm, wounds sometimes closed more quickly in his presence, and frightened soldiers found their hands steadier when he stood nearby. He was raised in a remote village and entered the regional army as soon as he reached adulthood, believing that service was the clearest way to protect ordinary people from the great evil spreading across the land. During a distant campaign, time froze around him. A god of the Upper Planes appeared and showed him a vision of his home in ruins, its buildings burning and the people he loved lying dead in the streets. Astrum deserted his unit and raced home, convinced that his warning could still save them. Instead, he found the village destroyed exactly as he had seen it.

“Astrum deserted his unit and raced home, convinced that his warning could still save them.”
From their backstory
Background
Noble

Connections

Species

Aasimar

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