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Vexer - AI-generated fantasy Character

Vexer

Human · Artificer (Artillerist) · Level 3 · Guild Artisan

Vexer

I am alert, practical, and difficult to surprise.
AC16
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 27 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge36 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Hand crossbows,
Heavy crossbows,
Longbows,
Martial weapons with the ammunition property

Tools

Thieves' tools,
Smith's tools,
Woodcarver's tools,
One type of artisan's tools from Guild Artisan

Languages

Common,
Dwarvish

Features

14 features

Bonus action

  • Eldritch CannonLevel 3

    Eldritch Cannon. Vexer can create a Small or Tiny magical cannon using woodcarver's tools or smith's tools. He can create a Flamethrower, Force Ballista, or Protector cannon. The cannon has AC 18, 15 hit points, immunity to poison and psychic damage, and can be activated as a bonus action. Vexer currently favors the Force Ballista configuration.

Always on

  • Create Eldritch Cannon

    When As an action

    Vexer creates a magical cannon in an unoccupied space within 5 feet, choosing Flamethrower, Force Ballista, or Protector. Creating a cannon requires smith's tools or woodcarver's tools.

  • Activate Eldritch Cannon

    When As a bonus action

    Vexer commands his eldritch cannon to make its chosen attack or effect. Force Ballista makes a ranged spell attack for 2d8 force damage and pushes the target up to 5 feet. Flamethrower forces creatures in a 15-foot cone to make a Dexterity saving throw for 2d8 fire damage. Protector grants temporary hit points to creatures of Vexer's choice within 10 feet.

  • Magical TinkeringLevel 1

    Magical Tinkering. Vexer can imbue a Tiny nonmagical object with a minor magical property, such as emitting light, playing a recorded message, emitting an odor, or displaying a visual effect. He can maintain a number of such objects equal to his Intelligence modifier.

  • SpellcastingLevel 1

    Spellcasting. Vexer uses Intelligence as his spellcasting ability. He can cast artificer spells using his tools as a spellcasting focus and can prepare a number of artificer spells equal to his Intelligence modifier plus half his artificer level, rounded down.

  • Infuse ItemLevel 2

    Infuse Item. Vexer knows four artificer infusions and can infuse two objects at once. Known infusions include Enhanced Defense, Enhanced Arcane Focus, Repeating Shot, and Replicate Magic Item, with Replicate Magic Item configured for a Bag of Holding.

  • Artificer Specialist, ArtilleristLevel 3

    Artificer Specialist. Vexer has chosen the Artillerist specialty, gaining proficiency with woodcarver's tools and access to additional artificer spells.

  • The Right Tool for the JobLevel 3

    The Right Tool for the Job. Vexer can magically create one set of artisan's tools in an unoccupied space within 5 feet of him, provided he has thieves' tools or artisan's tools available to use as the magical focus. The created tools remain until the next long rest.

  • Ability Score IncreaseHumanEach of Vexer's ability scores increases by 1.
  • Extra LanguageHumanVexer can speak, read, and write one additional language, Dwarvish.
  • SizeHumanVexer is Medium.
  • SpeedHumanVexer's walking speed is 30 feet.
  • Human VersatilityHumanVexer gains no special vision or innate supernatural resistance, but adapts quickly to different cultures and environments.
  • Guild MembershipGuild Artisan

    Guild Membership. Vexer is a member of an artisans' guild and can secure lodging, food, and basic assistance from fellow guild members. The guild can also provide introductions to influential people and act as a source of information, though it expects dues and loyalty in return.

Spells

10 spells

Spellcasting. Vexer casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (3 slots): , , , , , ,

Gear

11 items

Weapons

  • Light crossbow
    A finely balanced martial weapon inherited from Vexer's former corporate work.
  • Warhammer
    A heavy metal striking tool useful for repairs, combat, and threatening conversations.

Armor

  • Scale mail
    Reinforced medium armor made from interlocking metal scales. While worn, it gives an Armor Class of 14 plus Dexterity modifier, to a maximum of 2.
  • Shield
    A compact shield bearing a scratched-off corporate insignia. It can be used as an artificer spellcasting focus.

Tools

  • Thieves' tools
    A set of precision tools, wire cutters, files, clamps, and measuring instruments.
  • Smith's tools
    A kit of specialized smithing implements used to maintain weapons, armor, and eldritch cannons.

Gear

  • 20×
    Crossbow bolts
    A case containing bolts for the light crossbow.
  • Dungeoneer's pack
    A stout leather pouch containing small pieces of metal, wire, screws, and salvaged components.
  • Letter of introduction
    A formal guild membership document bearing a name Vexer no longer uses openly.
  • Traveler's clothes
    A set of traveler's clothes altered with hidden pockets and reinforced seams.

Purse

  • Purse
    A pouch containing the remnants of his first honest guild earnings.

Appearance

Vexer is a lean, compact human man with weathered olive skin, close-cropped black hair, and a permanently tired set to his eyes. He smells faintly of hot metal, lamp oil, and bitter coffee, a combination he has stopped noticing. His square jaw gives his expressions a hard, watchful quality, but when he eats he chews with deliberate precision, as if testing the construction of every bite. His teeth are unusually even and bright, a remnant of expensive corporate dental care he has not yet lost. He wears reinforced scale armor beneath a soot-dark traveling coat, with brass tools, wire spools, and small mechanical components hanging from carefully labeled loops at his belt.

Mannerisms

Vexer checks doors, windows, and ceiling fixtures whenever he enters a room. He speaks in clipped reports when frightened, taps a thumb against his forefinger while calculating, and pauses before answering any question that includes the word trust.

Personality

I am alert, practical, and difficult to surprise. I distrust polished institutions and people who use titles as a substitute for honesty. I can be dryly funny in dangerous situations, but I become intensely focused when working with mechanisms or investigating a disappearance. I want companionship, yet I keep everyone at arm's length until I have mapped every possible way they could betray me.

Ideals

Freedom. No employer, guild, government, or lover has the right to own another person's choices. Anyone who claims otherwise deserves to lose their power.

Bonds

My wife is alive somewhere, and I will find her, even if the truth destroys what remains of my life. I also carry the last working device I built for her, a small brass music box that plays half a melody.

Flaws

I confuse suspicion with evidence, especially when the evidence concerns my wife or anyone who outranks me. I am willing to burn bridges, break laws, and endanger innocents if I believe the corporation is involved.

Quirks

Labels every tool and component, including items that obviously need no label.
Keeps a broken corporate insignia in his pocket and turns it over whenever he is angry.
Builds tiny wind-up insects to test whether a room has hidden drafts or concealed passages.
Refuses to sleep with his back to an unlocked door.
Compliments well-made machinery more readily than he compliments people.

Background

Vexer was once a respected enforcer for a vast mercantile corporation, the sort of man trusted to collect debts, silence labor disputes, and make dangerous problems disappear without damaging the company brand. His practical intelligence made him more valuable than a common thug. He repaired weapons, maintained surveillance devices, and learned how to turn ordinary tools into instruments of control. Through the corporate guild, he became a skilled metalworker and artificer, producing locks, restraints, and compact devices that functioned with unnerving reliability. Then his wife disappeared. Vexer followed a trail of altered schedules, sealed maintenance reports, and frightened employees until he saw her enter a private room with his Overseer. When she emerged, she looked stressed, disheveled, and unwilling to meet his eyes. Vexer decided he knew what had happened, and certainty became more important to him than proof. He plotted revenge and attacked the Overseer, but the corporation discovered the plan before he could finish it. His apartment was destroyed in a carefully arranged explosion. Vexer survived beneath the wreckage, badly shaken but alive, and has been moving from town to town ever since. Now he sells repairs, constructs strange weapons, and follows rumors about his missing wife while trying to determine whether he is hunting a guilty man, a victim, or a conspiracy large enough to swallow them both.

“His practical intelligence made him more valuable than a common thug.”
From their backstory
Background
Guild Artisan

Connections

Species

Human

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