Skip to content
CreatePricing
Eryndor Vale - AI-generated fantasy Character

Eryndor Vale

Elf · Ranger (Hunter) · Level 5 · Acolyte

Eryndor Vale

Calm, observant, and quietly compassionate.
AC16
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 44 · 35 ft.
AlignmentNeutral GoodGenderMaleAge113
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • PerceptionDEX
  • ReligionINT
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Sylvan,
Celestial

Features

17 features

Action

  • Extra AttackLevel 5

    When you take the Attack action, you can attack twice instead of once.

Always on

  • Ranger Spellcasting

    When Long Rest / Spellcasting

    You prepare and cast ranger spells using Wisdom. You have 4 first-level and 2 second-level spell slots, and you can replace one prepared ranger spell after each Long Rest.

  • Hunter's Lore

    When While Hunter's Mark is active

    When a creature is marked by Hunter’s Mark, you can identify whether it has immunities, resistances, or vulnerabilities and what they are.

  • Hunter's Prey

    When After a Short or Long Rest

    Choose Colossus Slayer or Horde Breaker after a Short or Long Rest, and replace it after a Short or Long Rest if desired.

  • Spellcasting and Favored EnemyLevel 1

    You can cast ranger spells, prepare 6 ranger spells of 1st or 2nd level, and use Wisdom as your spellcasting ability. You have 4 first-level and 2 second-level spell slots. Hunter’s Mark is always prepared and can be cast twice per long rest without a spell slot.

  • Weapon MasteryLevel 1

    You are trained with two weapon masteries of your choice. You can change the chosen weapons after a Long Rest. Common choices include your longbow and a shortsword.

  • Deft ExplorerLevel 2

    Choose one skill you are proficient with and gain Expertise in it. You also learn two languages of your choice.

  • Fighting StyleLevel 2

    You gain a Fighting Style feat of your choice, or the Druidic Warrior option. Druidic Warrior grants two Druid cantrips that count as ranger spells for you and use Wisdom for their spellcasting ability.

  • Ranger SubclassLevel 3

    You gain a Ranger subclass. This character is a Hunter, chosen for a disciplined predator’s approach to defending nature and people.

  • Hunter’s LoreLevel 3

    As a Hunter, when you mark a creature with Hunter’s Mark, you learn whether it has any immunities, resistances, or vulnerabilities and what they are.

  • Hunter’s PreyLevel 3

    Choose Colossus Slayer or Horde Breaker. Colossus Slayer adds 1d8 damage once per turn to a wounded target. Horde Breaker lets you make an extra attack against a second nearby creature once per turn.

  • TraitElfDarkvision, 60 feet
  • TraitElfElven Lineage, choose Wood Elf for this build, you know Druidcraft, your Speed increases to 35 feet, and at higher levels you gain Longstrider and Pass without Trace
  • TraitElfFey Ancestry, advantage on saving throws to avoid or end the Charmed condition
  • TraitElfKeen Senses, proficiency in one of Insight, Perception, or Survival, chosen here as Perception
  • TraitElfTrance, you do not need to sleep and can complete a Long Rest in 4 hours of meditation
  • Magic Initiate (Cleric)Acolyte

    You devoted your early life to a temple, where you learned rites, scripture, and how to serve a faith through discipline and compassion. Your training granted you religious knowledge, practical clerical skills, and a spark of divine magic.

Spells

10 spells

Spellcasting. Eryndor Vale casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , , , , , ,

2nd level (2 slots): no spells

Gear

12 items

Weapons

  • 2×
    Shortsword
    A paired blade for close work.
  • Longbow
    A reliable ranged weapon for hunting and battle.

Armor

  • Studded Leather Armor
    Light armor for stealth and travel.

Tools

  • Calligrapher's Supplies
    Temple writing supplies.

Gear

  • 20×
    Arrows
    A bundle of ammunition for the longbow.
  • Quiver
    A carrying case for arrows.
  • Explorer's Pack
    A practical pack for wilderness travel.
  • Book of Prayers
    A devotional text preserved from temple service.
  • Holy Symbol
    A token of faith used in prayer and ritual.
  • 10×
    Parchment
    Sheets used for copying scripture and notes.
  • Robe
    Simple temple clothing.

Purse

  • 8×
    Gold Pieces
    Spare coin for travel and offerings.

Appearance

A lean wood elf with bright green eyes, braided dark hair threaded with prayer beads, and a weathered travel cloak over a practical ranger’s kit. Silver ink marks his fingertips from years of copying prayers, and a small holy symbol hangs beside a carved antler charm. He moves like someone who listens to the woods before he enters them.

Mannerisms

He speaks softly, as if not to startle the woods. Before entering danger, he touches his holy symbol, then taps two fingers against his prayer book like a quiet vow. When thinking, he unconsciously traces script in the air with one hand, as though copying words onto invisible parchment.

Personality

Calm, observant, and quietly compassionate. Eryndor treats every campfire like a sanctuary and every road like a test of character. He listens more than he speaks, but when he does speak, his words are measured and difficult to ignore. He has a cleric’s reverence, a ranger’s practicality, and an almost unsettling patience with long silences.

Ideals

Faith should be active, not ceremonial. If a prayer does not lead to protection, healing, or justice, it is only half spoken. He believes every creature deserves a guardian, and that sacred duty is proved in the wild places where people are most alone.

Bonds

He still carries the first prayer book he ever copied by hand, and he will risk himself before allowing it to be lost or defiled. He swore to protect the temple grove that raised him, and every road he walks is a promise to one day return stronger, wiser, and able to defend it.

Flaws

He struggles to trust officials who speak of holiness but do nothing to protect the vulnerable. In quiet moments he can become overbearing about ritual, assuming that discipline alone can solve every wound. He also finds it difficult to abandon a trail, even when retreat would be wiser, because he mistakes persistence for righteousness.

Quirks

He quietly mends torn pages and frayed straps whenever he sees them, even in the middle of a conversation.
He never enters camp without checking the perimeter twice, once as a ranger and once as an acolyte.
He keeps a tiny pressed leaf between the pages of his prayer book from every sacred place he has defended.
He whispers a short blessing to arrows before loosing them.

Background

Eryndor was raised in a secluded shrine where the old prayers were sung beneath living boughs and moonlit stone. As a young elf, he copied scripture by candlelight, tended pilgrims, and learned that devotion is not only spoken in hymns, but carried out in mercy, vigilance, and the willingness to stand watch when others sleep. The priests expected him to become a scholar of rites, but Eryndor was forever drawn to the forest paths beyond the sanctuary walls, where the wind seemed to answer questions the altar could not. When blight and predation began creeping into the temple’s sacred grove, Eryndor took up bow and blade alongside his prayers. He became a ranger not to abandon his faith, but to serve it in a wider chapel, the wilderness itself. Now he travels as an armed pilgrim, carrying his prayers, a holy symbol, and a ranger’s practical instincts. He believes divine grace is meant to be carried into danger, not hidden safely behind stained glass. Wherever corrupt beasts, grave robbers, and desecrators threaten the innocent, he follows the trail, quiet as a funeral hymn and patient as a watchfire.

“When blight and predation began creeping into the temple’s sacred grove, Eryndor took up bow and blade alongside his prayers.”
From their backstory
Background
Acolyte

Connections

Species

Elf

Media

0 images

No images yet.

Visual sheet

Turn Eryndor Vale into a sheet

A high-res, share-ready sheet you can post or print.