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Sol - AI-generated fantasy Character

Sol

High Elf · Sorcerer (Wild Magic) · Level 1 · Charlatan

Sol

Sol is over-confident and quick with a joke, always looking for the easiest way out of any situation.
AC10
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 7 · 30 ft.
AlignmentChaotic NeutralGenderNon-binaryAge120 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

Disguise kit,
Forgery kit

Languages

Common,
Elvish,
Sylvan

Features

11 features

Always on

  • SpellcastingLevel 1

    An event in your past left a weight of arcane power within you, allowing you to cast sorcerer spells using Charisma.

  • Wild Magic SurgeLevel 1

    Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table.

  • Tides of ChaosLevel 1

    You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. You must finish a long rest before you can use this feature again. If you cast a 1st level or higher spell, the DM can have you roll on the surge table to regain use of this feature.

  • TraitHigh ElfDarkvision
  • TraitHigh ElfKeen Senses
  • TraitHigh ElfFey Ancestry
  • TraitHigh ElfTrance
  • TraitHigh ElfElf Weapon Training
  • TraitHigh ElfCantrip
  • TraitHigh ElfExtra Language
  • False IdentityCharlatan

    You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents as long as you have seen an example.

Spells

7 spells

Spellcasting. Sol casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (2 slots): ,

Gear

9 items

Weapons

  • Light Crossbow
    A simple ranged weapon.
  • 2×
    Dagger
    A small blade for defense.

Tools

  • Disguise Kit
    Tools for altering appearance.
  • Weighted Dice
    Dice prepared to favor certain numbers.

Gear

  • 20×
    Crossbow Bolts
    Ammo for a light crossbow.
  • Component Pouch
    A small pouch to hold spell components.
  • Dungeoneer's Pack
    Includes a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, waterskin, and rope.
  • Fine Clothes
    Flashy, silk garments in purple and gold.

Purse

  • 15×
    Gold
    Gold coins.

Appearance

Sol is a tall and slender elf with sun-kissed skin and gold hair that looks perpetually windswept. He wears extravagant purple silks that are fraying slightly at the hems and carries himself with an air of unearned importance. His eyes are a bright, shifting amber and his fingers are always moving as if shuffling an invisible deck of cards.

Mannerisms

Sol speaks in sweeping gestures and often peppers his speech with vague, mysterious riddles to make himself sound more important. He constantly checks his reflection in any available surface to ensure his hair is perfect.

Personality

Sol is over-confident and quick with a joke, always looking for the easiest way out of any situation. He treats life as a game of cards where he is the only one who knows the house rules. He is charming, flamboyant, and deeply uncomfortable with silence or serious emotional discussions.

Ideals

Independence. I am a free spirit and no one tells me what to do or how to live my life.

Bonds

I owe a vast sum of gold to a powerful merchant prince who is currently hunting me across the continent.

Flaws

I cannot resist a gamble or a bet, even when I know the odds are stacked heavily against me.

Quirks

I obsessively polish a lucky copper coin when I am nervous.
I never make eye contact when I am actually telling the truth.
My hair occasionally sparks with blue static when I am frustrated.

Background

Sol was once the bright light of a minor noble elven house, but he lacked the discipline for traditional wizardry. He found he could cast spells without study, a fact that both exhilarated and terrified him. During a high stakes card game, his magic surged, turning the entire pot of gold into a swarm of moths and nearly burning down the tavern. This event led to his immediate exile and his new life as a wandering con artist. He now uses his silver tongue and his unpredictable arcane gift to stay one step ahead of the many people he has swindled. He wanders the human lands as a traveling fortune teller, peddling false hopes while trying to make sense of the volatile storm of energy that resides within his soul.

“He found he could cast spells without study, a fact that both exhilarated and terrified him.”
From their backstory
Background
Charlatan

Connections

Species

High Elf

Media

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