Cocoa
Cocoa
Sheet
AC 13 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandINT
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- Favored EnemyLevel 1
Cocoa has a favored enemy category of monstrosities. She has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. She also learns one language of her choice, Undercommon, associated with her favored enemies.
- Natural ExplorerLevel 1
Cocoa is particularly familiar with one type of natural environment, forests. While traveling for an hour or more in forest terrain, she gains benefits including difficult terrain not slowing the group, improved navigation, tracking other creatures, and remaining alert to danger while engaged in other activities.
- DarkvisionTabaxiCocoa can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Feline AgilityTabaxiWhen Cocoa moves on her turn in combat, she can double her speed until the end of that turn. She cannot use this trait again until she moves 0 feet on one of her turns.
- Cat's ClawsTabaxiCocoa has retractable claws that deal 1d4 slashing damage on an unarmed strike. She can climb using her claws at a speed of 20 feet.
- Cat's TalentTabaxiCocoa has proficiency in Perception and Stealth.
- LanguagesTabaxiCocoa can speak, read, and write Common and one other language of her choice.
- False IdentityCharlatan
Cocoa has an established false identity, complete with documentation, familiar contacts, and a disguise that lets her adopt a second persona. She can forge documents and impersonate her alternate identity well enough to maintain a modest life in a settlement.
Gear
10 itemsWeapons
- 2×ShortswordA balanced light blade suitable for close combat or throwing.
- LongbowA martial ranged weapon with a practical travel bow design.
Armor
- Leather armorStudded leather-style hardened hide armor, light enough for quiet movement.
Tools
- Disguise kitA kit containing cosmetics, wigs, false facial hair, small prosthetics, and other disguise materials.
- Forgery kitTools for producing convincing forged documents and seals.
Gear
- 20×ArrowsA quiver containing 20 arrows.
- Explorer's packIncludes a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Fine clothesAn outfit of fashionable but practical clothing used for travel and disguises.
- Belt pouchA purse containing starting currency.
Purse
- 15×Gold piecesStarting currency from Cocoa's charlatan background and ranger career.
Appearance
Cocoa is a compact, athletic Tabaxi woman with warm cocoa-brown fur, cream markings around her muzzle and throat, and bright amber eyes. Her long tail moves constantly, curling around chair legs, flicking toward interesting sounds, or going perfectly still when she is lying. She wears supple leather armor beneath a moss-green traveling cloak, with two shortswords at her hips and a longbow carried across her back. Within a minute of meeting her, people notice that she takes up more conversational space than her slight frame suggests. She leans close, gestures with both hands, and purrs softly when pleased, but when rattled her breathing becomes quick and audible, and every word comes out in a hurried whisper.
Mannerisms
Cocoa speaks with theatrical confidence and leans into people's personal space as though sharing a secret. She punctuates important claims with a slow sweep of her tail, purrs when she thinks she has found an angle, and takes one deliberate breath before answering a question she intends to evade.
Personality
Cocoa is bright, quick-tongued, and socially fearless. She treats every stranger as a puzzle and every conversation as a possible performance, but her charm is not entirely false. She has an instinctive tenderness toward frightened travelers, lonely children, and anyone being cheated by someone more powerful. Cocoa loves an entrance, hates a dull explanation, and becomes intensely focused whenever she hears a rumor about monsters, missing people, or a hidden road.
Ideals
Freedom. No law, title, temple, or wealthy patron has the right to decide what another person may become. A clever escape is better than a righteous cage.
Bonds
Cocoa still carries the brass signet of her former partner, Marrow, who vanished after a con went wrong. She believes Marrow was taken by the people they deceived, and she intends to find the truth, repay every innocent victim, and rescue her old partner if rescue is still possible.
Flaws
Cocoa cannot resist improving a lie, even when the original lie was already convincing. She also has a deep fear of being ordinary, which makes her overpromise, take unnecessary risks, and turn simple jobs into elaborate performances.
Quirks
Background
Cocoa grew up among a traveling Tabaxi caravan whose members traded stories, curiosities, and cleverly exaggerated truths from one settlement to the next. She learned early that people rarely buy an object for what it is. They buy the story wrapped around it. Cocoa became a gifted performer and confidence trickster, selling enchanted pebbles that supposedly remembered lost voices, maps to places that did not exist, and harmless fortunes that were just vague enough to become true. Her favorite con was a fake monster-hunting service, complete with painted tracks and theatrical growls in the night.
“She learned early that people rarely buy an object for what it is.”
- Background
- Charlatan
Connections
Species
Tabaxi
Media
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