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Zephyra 'Glimmer' Glittergem - AI-generated fantasy Character

Zephyra 'Glimmer' Glittergem

Forest Gnome · Bard (College of Glamour) · Level 20 · Entertainer

Zephyra 'Glimmer' Glittergem

Zephyra is the embodiment of fey confidence, treating every moment as a grand performance.
AC15
HP163/163
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 163 · 25 ft.
AlignmentChaotic GoodGenderFemaleAge94
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Lute,
Flute,
Lyre,
Disguise Kit

Languages

Common,
Gnomish,
Sylvan

Features

15 features

Bonus action

  • Bardic Inspiration (d12)Level 1

    Grant a d12 to a creature within 60 ft as a bonus action. Uses equal to Charisma modifier per short/long rest.

  • Mantle of InspirationLevel 3

    Use a bonus action and one use of Bardic Inspiration to grant 15 temp HP to up to 5 creatures and they can use a reaction to move up to their speed.

  • Mantle of MajestyLevel 6

    As a bonus action, cast Command as a 1st-level spell without expending a slot for 1 minute. Each turn while active, you can use a bonus action to cast Command again.

Always on

  • Jack of All TradesLevel 2

    Add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

  • Song of Rest (d12)Level 2

    If you or any friendly creatures regain hit points at the end of a short rest by spending Hit Dice, each of those creatures regains an extra 1d12 hit points.

  • Enthralling PerformanceLevel 3

    Perform for 1 minute to charm a number of humanoids up to your Charisma modifier for 1 hour.

  • Font of InspirationLevel 5

    You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

  • Magical SecretsLevel 10

    You have learned spells from other classes. These count as Bard spells for you.

  • Unbreakable MajestyLevel 14

    Assume a fey appearance for 1 minute. When a creature attacks you for the first time on a turn, it must make a Charisma save against your spell save DC or the attack misses. If the save succeeds, they have disadvantage on saving throws against your spells on your next turn.

  • Superior InspirationLevel 20

    When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

  • TraitForest GnomeDarkvision
  • Gnome CunningForest GnomeAdvantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Natural IllusionistForest GnomeYou know the Minor Illusion cantrip.
  • Speak with Small BeastsForest GnomeCommunicate simple ideas with small or smaller beasts.
  • By Popular DemandEntertainer

    You can always find a place to perform, usually in an inn or tavern but possibly with a circus, theater, or even a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard as long as you perform each night.

Spells

6 spells

Spellcasting. Zephyra 'Glimmer' Glittergem casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will):

1st level (4 slots): no spells

2nd level (3 slots): no spells

3rd level (3 slots): ,

4th level (3 slots): no spells

5th level (3 slots): no spells

6th level (2 slots):

7th level (2 slots):

8th level (1 slot): no spells

9th level (1 slot):

Gear

5 items

Weapons

  • Rapier
    A slender, elegant blade.

Armor

  • Glamoured Silk Leather Armor
    Woven silk enchanted to provide protection equivalent to leather armor, appearing as skimpy decorative cloth.

Tools

  • Silvered Lute
    An exquisite instrument carved from white wood with silver strings.

Gear

  • Entertainer's Pack
    Includes a backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
  • Fey Silk Shawl
    A sheer, iridescent scarf that changes color with her mood.

Appearance

Zephyra is a forest gnome of breathtaking beauty, possessing skin as smooth as alabaster and eyes that shimmer like emeralds. Her hair is a cascade of iridescent violet and blue that seems to move like water. She wears garments that are daringly minimal, consisting of sheer fey silk scarves, gold filigree, and glowing runic jewels that leave little to the imagination, though they pulse with a protective magical ward.

Mannerisms

Zephyra constantly adjusts her silk scarves and tends to tilt her head to ensure the light catches her jewelry at the most flattering angle.

Personality

Zephyra is the embodiment of fey confidence, treating every moment as a grand performance. She is playful, fiercely intelligent, and possesses an ego as large as her magical talent. She believes that true power lies in being unforgettable and finds the concepts of 'modesty' or 'discretion' to be utterly boring and beneath her.

Ideals

Beauty. The world is a canvas of grey, and it is my sacred duty to paint it with vibrant color and breathtaking moments.

Bonds

My lute was a gift from an Archfey of the summer court, and its music is the heartbeat of my power. I will never allow it to fall into the hands of someone who doesn't understand its worth.

Flaws

I am hopelessly addicted to attention and will intentionally place myself in danger just to ensure all eyes remain fixed on me.

Quirks

I speak to my reflection as if it were a separate, slightly more beautiful person.
I refuse to sit on any chair that hasn't been properly cushioned for a queen.

Background

Born in a hidden grove near a permanent rift to the Feywild, Zephyra was always more interested in the shimmering light of the fey than the mundane dirt of the material world. As a young gnome, she wandered into the Court of Coral and captivated the Archfey with her raw vocal talent. They bestowed upon her the mantle of glamour, a blessing that transformed her spirit and granted her the ability to bend reality through her sheer presence. She learned that armor was for the weak, for those who cannot control their audience, a philosophy she carries to this day. Upon returning to the material plane, Zephyra found that her fey sensibilities clashed with 'proper' society. She adopted a persona of total vulnerability, wearing almost nothing to prove that her magic and charisma were more than enough to protect her. She has since traveled the world, dismantling tyrannical regimes with a single song and leaving entire kingdoms in awe of her radiance. Her skimpy clothing is her battle regalia, a testament to her utter lack of fear and her supreme mastery over the hearts of men and monsters alike.

“As a young gnome, she wandered into the Court of Coral and captivated the Archfey with her raw vocal talent.”
From their backstory
Background
Entertainer

Connections

Species

Forest Gnome

Media

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