Esketh van Thurn
Esketh van Thurn
Sheet
AC 12 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
8 featuresAlways on
- Control Flames
When At will
Esketh chooses a point within range and manipulates a small flame, creating or extinguishing it, brightening or dimming it, or changing its appearance for up to 1 hour.
- Minor Illusion
When At will
Esketh creates a harmless sensory effect, such as a sound, faint odor, or visual mark, that lasts up to 1 minute.
- SpellcastingLevel 1
You have a spellbook containing six level 1 Wizard spells of your choice. You can prepare a number of Wizard spells equal to your Intelligence modifier plus your Wizard level. Intelligence is your spellcasting ability. You can use an Arcane Focus or a component pouch as a spellcasting focus for Wizard spells.
- Arcane RecoveryLevel 1
You can regain some expended spell slots during a short rest. Once per day, when you finish a Short Rest, you can choose expended spell slots to recover. The slots can have a combined level equal to half your Wizard level, rounded up, and none of the slots can be level 6 or higher. At level 1, this restores one expended level 1 spell slot.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice. Esketh chose Perception.
- VersatileHumanYou gain one Origin feat of your choice. Esketh chose Alert.
- ResearcherSage
When you attempt to learn or recall lore, you often know where the information can be obtained, especially if it is connected to a library, archive, scholar, or other knowledgeable person. The information may be hidden, lost, or obscure, but you can usually identify a plausible source for further research.
Spells
10 spellsSpellcasting. Esketh van Thurn casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (2 slots): , , , ,
Gear
8 itemsWeapons
- QuarterstaffA simple wooden staff used as a walking aid and arcane implement.
Tools
- Calligrapher's SuppliesA set of fine ink, several quills, sealing wax, and loose parchment used for copying diagrams and notes.
Gear
- Component PouchA small pouch containing the material components for spells without a listed cost.
- Scholar's PackA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- SpellbookA leather-bound spellbook containing six prepared level 1 Wizard spells and blank pages for further research.
- Scholar's RobesA plain scholar's robe suitable for travel and study.
- Book of Arcane TheoryA scholarly book concerning the theory of magical phenomena.
Purse
- 8×Gold PiecesCoins saved from tutoring, copying, and occasional academic theft.
Appearance
Esketh is a lean human man with a narrow, severe face and carefully groomed black hair combed straight back from his brow. A smooth wooden mask covers the left side of his face, carved in the expressionless likeness of a calm scholar. Its polished surface bears tiny brass pins, ink-dark grain, and several handwritten symbols copied from arcane diagrams. His uncovered skin is pale and dry from years spent indoors among dust, candle smoke, and old parchment. He dresses in layered charcoal robes, keeps his sleeves impeccably clean, and wears a leather case of quills and spell components at his belt. His eyes are alert, cold, and constantly measuring.
Mannerisms
Esketh pauses before answering even simple questions, as if consulting an invisible index. He taps the edge of his mask three times when irritated, corrects imprecise terminology without being asked, and records the names of people who inconvenience him in a tiny ciphered notebook.
Personality
Esketh is quiet, intensely observant, and relentlessly analytical. He speaks to people as if they are texts that can be annotated, categorized, and discarded. He rarely raises his voice, preferring precise insults and unnerving questions. Beneath his controlled exterior is a simmering hatred of helplessness, expressed through obsessive study and a constant search for methods of control.
Ideals
Knowledge is power, and power belongs to the person ruthless enough to claim it. Every limit is an invitation to experiment.
Bonds
He possesses a fragment of the shattered observatory mirror, and he is determined to reconstruct the experiment that ruined his life. The missing formula is hidden somewhere in the lost archives of his former master, and Esketh will betray almost anyone to recover it.
Flaws
Esketh assumes affection is merely an inefficient form of leverage. He is proud, suspicious, and willing to endanger others if doing so produces knowledge he considers important. When confronted with genuine kindness, he responds with contempt or calculated cruelty because he cannot bear to feel indebted.
Quirks
Background
Esketh van Thurn was once the promising youngest assistant in the private observatory of a reclusive arcanist. He was fascinated by the clean certainty of formulae and the promise that every mystery could be reduced to a pattern. During an experiment involving reflected starlight and a spell meant to reveal invisible writing, a containment mirror fractured. The accident left the left side of his face permanently disfigured and destroyed much of the observatory. Esketh survived, but the pity of his colleagues and the horror in strangers' eyes taught him a lesson he never forgot. He commissioned a wooden mask and began treating his own emotions as another dangerous weakness to be sealed away.
“He was fascinated by the clean certainty of formulae and the promise that every mystery could be reduced to a pattern.”
- Background
- Sage
Connections
Species
Human
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