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Vhurann Ssin - AI-generated fantasy Character

Vhurann Ssin

Elf · Fighter (Champion) · Level 3 · Criminal

Vhurann Ssin

Vhurann is observant, dryly humorous, and fiercely protective of people who have been discarded by society.
AC17
HP30/30
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 30 · 30 ft.
AlignmentChaotic GoodGenderMaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' tools,
Gaming set

Languages

Common,
Elvish,
Undercommon

Features

19 features

Bonus action

  • Second WindLevel 1

    When When Vhurann needs to recover during combat.

    As a Bonus Action, regain 1d10 + 3 Hit Points. Two uses per Short or Long Rest.

  • Nick

    When When attacking with a dagger or another weapon using Nick mastery.

    When using a weapon with Nick mastery, make the extra Light weapon attack as part of the Attack action rather than as a Bonus Action, subject to the normal weapon and hand requirements.

Always on

  • Action SurgeLevel 2

    When When a decisive burst of speed or violence is needed.

    Take one additional action on your turn, once per Short or Long Rest.

  • Sap

    When When Vhurann hits with a flail.

    On a hit with this weapon, the target has Disadvantage on its next attack roll before the start of your next turn.

  • Vex

    When When Vhurann hits with a shortbow or another weapon using Vex mastery.

    When Vhurann hits a creature with this weapon, he has Advantage on his next attack roll against that creature before the end of his next turn.

  • Fighting StyleLevel 1

    You gain a Fighting Style feat. Vhurann has Defense, granting a +1 bonus to Armor Class while wearing armor.

  • Weapon MasteryLevel 1

    You can use the mastery properties of three kinds of weapons with which you are proficient. Vhurann uses Longsword, Dagger, and Shortbow mastery.

  • Tactical MindLevel 2

    When you fail an ability check using a skill with which you have proficiency, you can expend a use of Second Wind to add 1d10 to the check, potentially turning failure into success.

  • Fighter SubclassLevel 3

    You gain the Champion subclass and its level 3 feature, Improved Critical.

  • Improved CriticalLevel 3

    Your weapon attacks score a Critical Hit on a roll of 19 or 20 on the d20.

  • Creature TypeElfHumanoid.
  • SizeElfMedium.
  • SpeedElf30 feet.
  • DarkvisionElfYou can see in Dim Light within 60 feet as if it were Bright Light, and in Darkness within 60 feet as if it were Dim Light.
  • Elven LineageElfDrow lineage selected. Vhurann knows the Dancing Lights cantrip. At level 3, he can cast Faerie Fire once per Long Rest without a spell slot. Charisma is his spellcasting ability for these lineage spells.
  • Fey AncestryElfAdvantage on saving throws to avoid or end the Charmed condition.
  • Keen SensesElfProficiency in the Perception skill.
  • TranceElfVhurann does not need to sleep, and magic cannot put him to sleep. He can finish a Long Rest in 4 hours through trance-like meditation while remaining conscious.
  • AlertCriminal

    You gain the Alert Origin feat. You add your Proficiency Bonus to Initiative rolls, and immediately after rolling Initiative, you can swap your Initiative with that of a willing ally in the same combat, provided neither of you is Incapacitated.

Spells

2 spells

Spellcasting. Vhurann Ssin casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will):

1st level:

Gear

10 items

Weapons

  • Greatsword
    Martial melee weapon, 1d12 slashing damage, Heavy, Two-Handed.
  • Flail
    Martial melee weapon, 1d8 bludgeoning damage, Sap mastery.
  • 8×
    Javelin
    Simple melee or ranged thrown weapon, 1d6 piercing damage.
  • 2×
    Dagger
    Finesse, Light weapon, 1d4 piercing damage, Nick mastery.

Armor

  • Chain Mail
    Heavy armor, AC 16 before the Defense Fighting Style bonus.

Tools

  • Thieves' Tools
    Tools for opening locks and disabling traps.
  • Gaming Set
    A set of marked bone tiles used for gambling and passing coded messages.

Gear

  • Dungeoneer's Pack
    Pack containing equipment useful for exploring dungeons, including a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Burglar's Pack
    Pack containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, waterskin, and rope.

Purse

  • 16×
    Gold Pieces
    Coin saved from years of careful theft and occasional honest work.

Appearance

Vhurann is a lean, athletic male drow elf with ash-gray skin, long white hair usually tied back with black cord, and vivid violet eyes. A thin scar runs from his left temple to the edge of his jaw. He wears well-maintained chain mail beneath a dark traveling coat, with a red scarf wrapped around his throat and several concealed pockets sewn into his clothing. His hands are callused from sword practice and lockwork, and his movements are quiet, deliberate, and catlike.

Mannerisms

He constantly checks exits, windows, and the hands of everyone nearby. When thinking, he rolls a dagger across his knuckles without looking at it. He rarely raises his voice, but becomes unnervingly still when someone threatens a captive or a child.

Personality

Vhurann is observant, dryly humorous, and fiercely protective of people who have been discarded by society. He prefers clever solutions to direct confrontation, but once someone vulnerable is threatened, he becomes decisive and frighteningly fast. He is honest about his criminal past, though not about every detail of it.

Ideals

Freedom. No one should be owned, caged, or forced to kneel. Laws that protect the powerful deserve to be broken, and people who are helpless deserve someone willing to break them.

Bonds

He protects fugitives, street children, and anyone being hunted by a powerful organization. He still carries a small iron key taken from the cell where he betrayed his former employers, and he intends to return one day to unlock every prison in that place.

Flaws

Vhurann assumes every authority figure is corrupt until proven otherwise. He cannot resist testing a lock, pocketing an unattended key, or provoking someone who boasts about being untouchable. His instinct to escape can make him abandon a plan, ally, or conversation too quickly when he feels trapped.

Quirks

Names every lock he defeats, usually after the person who built it.
Leaves a single red thread at the scene whenever he exposes a corrupt official.
Counts his coins by touch rather than sight.
Sleeps facing the door with one hand resting on a dagger.

Background

Vhurann Ssin was born beneath the black towers of a subterranean drow enclave, where obedience was treated as virtue and mercy as weakness. His first lessons were not in swordplay but in silence, hidden doors, false names, and the careful study of people who believed themselves untouchable. He eventually became an infiltrator for a criminal network that robbed merchants, nobles, and rival factions. Vhurann was good at the work, but he was never good at ignoring suffering. When ordered to abandon a group of surface-born refugees who had been used as bait, he turned on his employers, freed the captives, and fled into the daylight with a stolen sword and a price on his head.

“He eventually became an infiltrator for a criminal network that robbed merchants, nobles, and rival factions.”
From their backstory
Background
Criminal

Connections

Species

Elf

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