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Asura - AI-generated fantasy Character

Asura

Human · Monk (Way of the Open Hand) · Level 20 · Soldier

Asura

Asura is blunt, intense, and fiercely protective.
AC13
HP123/123
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 123 · 60 ft.
AlignmentChaotic NeutralGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Shortswords,
Martial arts weapons, which are shortswords and any simple melee weapons that do not have the two-handed or heavy property

Tools

One gaming set

Languages

Common,
One additional language of choice, selected as Draconic

Features

23 features

Action

  • Stillness of MindLevel 10

    Asura can use an action to end one effect causing him to be charmed or frightened. He can also remove one poison or disease from himself by spending 5 ki points.

  • Perfect SelfLevel 20

    Asura can use an action to regain 4 expended ki points. He must finish a short or long rest before using this feature again.

  • Wholeness of BodyLevel 6

    Asura can use an action to create a sanctuary meditation for himself. For 10 minutes, he gains the benefits of the Sanctuary spell, with a ki save DC of 17. The effect ends if he attacks or casts a spell.

Bonus action

  • Flurry of BlowsLevel 2

    When After taking the Attack action

    Asura can make two unarmed strikes as a bonus action after taking the Attack action, spending 1 ki point.

  • Patient DefenseLevel 2

    When On his turn

    Asura can Dodge as a bonus action by spending 1 ki point.

  • Step of the WindLevel 2

    When On his turn

    Asura can Dash or Disengage as a bonus action by spending 1 ki point.

  • Martial ArtsLevel 1

    While unarmed or wielding only monk weapons and not wearing armor or using a shield, Asura can use Dexterity instead of Strength for attack and damage rolls. His unarmed strikes deal 1d4 damage, and he can make one unarmed strike as a bonus action after attacking with a monk weapon or unarmed strike.

Always on

  • Open Hand TechniqueLevel 3

    When When a Flurry of Blows attack hits

    After a successful Flurry of Blows hit, Asura can knock the target prone, push it 15 feet, or prevent it from taking reactions.

  • Quivering PalmLevel 17

    When After hitting a creature with an unarmed strike

    Asura can spend 3 ki points after hitting with an unarmed strike to begin lethal vibrations in the target's body.

  • Unarmored DefenseLevel 1

    As a monk, Asura gains proficiency with simple weapons, shortswords, and one artisan's tool or musical instrument. His chosen tool is a gaming set from his soldiering days.

  • KiLevel 2

    Asura's access to ki gives him 20 ki points. He can spend 1 ki point to use Flurry of Blows, Patient Defense, or Step of the Wind. Ki save DC 17.

  • Ki-Empowered StrikesLevel 6

    Asura's unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.

  • Unarmored MovementLevel 18

    Asura's movement increases by 30 feet while unarmored and not using a shield. He can run along vertical surfaces and across liquids during his movement without falling until the movement ends.

  • EvasionLevel 7

    When Asura succeeds on a Dexterity saving throw against an effect that allows half damage on a success, he takes no damage instead. On a failure, he takes half damage. He can spend 1 ki point to use this feature against certain area effects.

  • Timeless BodyLevel 15

    Asura's body no longer ages, and he cannot be aged magically. He no longer needs food or water.

  • Tongue of the Sun and MoonLevel 13

    Asura can understand all spoken languages and can make himself understood by any creature that understands a language. He can spend 4 ki points to cast Astral Projection without material components, except he cannot take other creatures with him.

  • Diamond SoulLevel 14

    Asura gains proficiency in all saving throws. When he fails a saving throw, he can spend 1 ki point to reroll it and must use the new result.

  • Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language of choice.
  • Human VersatilityHumanThe classic human receives a +1 bonus to every ability score.
  • Military RankSoldier

    As a former soldier, Asura can recognize military ranks, identify the insignia and equipment of armies, and secure shelter and aid from soldiers and members of military organizations that recognize his former service.

Spells

Spellcasting. Asura casts with Wisdom (spell save DC 15, to hit with spell attacks).

Gear

8 items

Weapons

  • Shortsword
    A finely balanced martial weapon used by Asura during military service and monastery training.
  • 10×
    Dart
    Small balanced darts used for ranged attacks.

Tools

  • Gaming Set
    A set of dice used for gambling with soldiers and recruits.

Gear

  • Dungeoneer's Pack
    A pack containing basic adventuring supplies.
  • Insignia of Rank
    A badge showing Asura's former military rank.
  • Trophy from a Fallen Enemy
    A broken fragment of the standard carried by his destroyed regiment.
  • Common Clothes
    Simple travel clothes worn beneath his sash and mantle.

Purse

  • 10×
    Gold Pieces
    Coin pouch containing starting funds.

Appearance

Asura is a heavily muscled human warrior with deep bronze skin, wild black hair, and eyes that burn like furnace coals. His body is covered in old military scars, prayer brands, and bands of red war paint. Through disciplined ki projection, six translucent arms of blazing crimson energy manifest behind and around his real arms, moving with terrifying precision. When his rage rises, the spectral limbs become more solid, each fist glowing with stormlike force. He wears battered soldier's trousers, a sleeveless monk's sash, iron bracers, and a torn red mantle bearing the insignia of his former regiment.

Mannerisms

Asura rolls his shoulders before speaking, as if preparing for combat. He often clenches and unclenches his fists while listening, and his spectral arms mirror the motion a heartbeat later. He addresses military officers by rank only when he is being deliberately sarcastic.

Personality

Asura is blunt, intense, and fiercely protective. He has little patience for ceremony, boasts, or philosophical arguments that do not lead to action. Beneath his volcanic anger is a disciplined soldier who notices every exit, counts every ally, and remembers the name of every person who has died under his protection.

Ideals

Strength must serve the powerless. Any leader who spends innocent lives for pride, profit, or convenience has forfeited the right to command.

Bonds

The broken standard of his lost regiment is wrapped around his staff. He will protect abandoned soldiers, conscripts, and refugees, even when doing so endangers the mission. He intends to find and confront the officers responsible for his regiment's massacre.

Flaws

His fury is easier to unleash than to control. He treats compromise as weakness, distrusts commanders and nobles instinctively, and would rather endure certain death than admit that he was wrong. When reminded of his regiment's destruction, he becomes dangerously reckless.

Quirks

He counts six slow breaths before entering any dangerous room.
He refuses to sit with his back to a door.
He gives names to each spectral arm based on fallen comrades.
He collects broken weapon fragments from battlefields.
He becomes unusually gentle when speaking to frightened children.

Background

Asura was born in a human frontier garrison where children learned the sound of marching boots before they learned music. He became a soldier because strength was the only language his commanders respected, and he rose quickly through brutal campaigns against raiders, warlords, and things that crawled out of the old ruins. His body became a weapon, but his temper became a catastrophe. During one disastrous battle, his entire regiment was sacrificed by its generals to conceal a political failure. Asura survived beneath a mountain of corpses, gripping the broken standard of his unit and screaming until his voice failed. A wandering monastery found him days later. The monks did not try to extinguish his fury. Instead, they taught him to give it shape. Through years of punishing meditation and impossible combat drills, Asura learned to channel his wrath as ki, creating six spectral arms that strike whenever his will becomes stronger than his pain. He eventually returned to the world, not as a servant of any army, but as a relentless hunter of commanders who spend lives like coins. He seeks the truth behind his regiment's betrayal, while secretly fearing that the rage inside him is not merely his own, but the echo of every soldier who died obeying a foolish order.

“His body became a weapon, but his temper became a catastrophe.”
From their backstory
Background
Soldier

Connections

Species

Human

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