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Jason - AI-generated fantasy Character

Jason

Human · Fighter (Battle Master) · Level 10 · Soldier

Jason

Jason is quietly attentive, practical, and unexpectedly gentle with frightened people.
AC20
HP95/95
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 20 · HP 95 · 30 ft.
AlignmentNeutral GoodGenderMaleAge38 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Land vehicles,
Smith's tools

Languages

Common,
Orc

Features

31 features

Bonus action

  • Second WindLevel 1

    As a bonus action, Jason can regain 1d10 + 10 hit points. He must finish a short or long rest before using this feature again.

Reaction

  • Riposte

    When When a creature misses Jason with a melee attack

    Expend one superiority die and use a reaction to make one weapon attack against a creature that missed Jason with a melee attack.

Always on

  • Trip Attack

    When When Jason hits with a weapon attack

    Expend one superiority die to add the roll to a weapon attack's damage and force a Strength saving throw. On a failure, the target falls prone.

  • Precision Attack

    When When Jason misses with a weapon attack

    Expend one superiority die to add the roll to a missed weapon attack.

  • Menacing Attack

    When When Jason hits with a weapon attack

    Expend one superiority die to add damage and force a Wisdom saving throw. On a failure, the target is frightened until the end of Jason's next turn.

  • Bait and Switch

    When When Jason takes the Attack action

    Expend one superiority die to reposition Jason and an adjacent willing ally, granting the ally an AC bonus equal to the die roll until Jason's next turn.

  • Fighting Style: DefenseLevel 1

    Jason adopts the Defense fighting style. While wearing armor, he gains a +1 bonus to AC.

  • Action SurgeLevel 2

    Jason can take one additional action on his turn. He must finish a short or long rest before using this feature again.

  • Martial Archetype: Battle MasterLevel 3

    Jason chooses the Battle Master archetype. His maneuvers are governed by a superiority save DC of 16, and he has five d10 superiority dice, regained after a short or long rest.

  • Student of WarLevel 3

    Jason gains proficiency with smith's tools. He can use them to identify the source of damage to metal objects and repair them when appropriate.

  • Combat ManeuversLevel 3

    Jason learns five maneuvers: Bait and Switch, Menacing Attack, Precision Attack, Riposte, and Trip Attack.

  • Ability Score ImprovementLevel 4

    Jason gains one additional ability score improvement. He increased his Strength by 2, raising it to 18.

  • Extra AttackLevel 5

    Jason can attack twice, instead of once, whenever he takes the Attack action on his turn.

  • Ability Score Improvement: ResilientLevel 6

    Jason gains proficiency in Wisdom saving throws through the Resilient feat. His Wisdom increased by 1, raising it to 12.

  • Know Your EnemyLevel 7

    Jason gains proficiency with one gaming set and land vehicles from his military service. He also gains one additional maneuver and one additional superiority die, for a total of five.

  • Know Your EnemyLevel 7

    By studying a creature for at least 1 minute outside combat, Jason can learn whether it is superior, equal, or inferior to him in two of the following traits: Strength score, Dexterity score, Constitution score, Armor Class, current hit points, total class levels, or fighter levels.

  • Ability Score ImprovementLevel 8

    Jason gains one additional ability score improvement. He increased his Constitution by 2, raising it to 18.

  • IndomitableLevel 9

    Jason can reroll a failed saving throw. He must use the new roll and must finish a long rest before using this feature again.

  • Ability Score ImprovementLevel 10

    Jason's superiority dice become d10s. He gains one additional ability score improvement, increasing his Constitution by 1 and his Wisdom by 1.

  • Maneuver: Trip AttackLevel 3

    When Jason hits with a weapon attack, he can expend a superiority die to add it to the damage roll and force the target to make a Strength saving throw. On a failure, the target falls prone.

  • Maneuver: Precision AttackLevel 3

    When Jason misses with a weapon attack, he can expend a superiority die to add it to the attack roll, potentially turning the miss into a hit.

  • Maneuver: RiposteLevel 3

    When a creature misses Jason with a melee attack, he can use his reaction and expend a superiority die to make one weapon attack against that creature.

  • Maneuver: Menacing AttackLevel 3

    When Jason hits with a weapon attack, he can expend a superiority die to frighten the target until the end of his next turn if it fails a Wisdom saving throw.

  • Maneuver: Bait and SwitchLevel 7

    When Jason takes the Attack action, he can expend a superiority die to move up to half his speed without provoking opportunity attacks from one creature he can see. A willing creature within 5 feet can also move the same distance and gain a temporary AC bonus equal to the die roll until Jason's next turn.

  • Ability Score IncreaseHumanEach ability score increases by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • LanguagesHumanCommon and one additional language, Orc.
  • Military RankSoldier

    Jason can find the signs of a military encampment, identify the rank and insignia of soldiers, and secure lodging or basic aid from members of military organizations that recognize his service.

Gear

9 items

Weapons

  • Mournbell, +1 Longsword
    A +1 longsword named Mournbell. It grants a +1 bonus to attack and damage rolls made with it.

Armor

  • Chain mail
    Chain mail, AC 16. Jason has disadvantage on Dexterity (Stealth) checks while wearing it.
  • Shield
    A steel shield bearing a faded split-antler mark. It grants +2 AC.

Tools

  • Gaming set
    A bone gaming set used by soldiers during long watches.

Gear

  • Cloak of Protection
    A Cloak of Protection, worn as a dark blue traveling coat. It grants +1 AC and +1 to all saving throws.
  • Insignia of rank
    A military insignia from Jason's former unit.
  • Traveler's clothes
    A worn set of common clothes and a hooded travel cloak.
  • Soldier's pack
    A compact field kit containing whetstone, flint, oil, needle and thread, bandages, and a folded camp map.

Purse

  • Belt pouch
    A belt pouch containing the normal starting wealth of a soldier, 10 gp.

Appearance

Jason is a broad-shouldered human man with weathered bronze skin, iron-gray hair cropped close at the sides, and a narrow scar running from his left eyebrow to the edge of his jaw. His eyes are pale brown and watchful. He wears practical chain mail beneath a dark blue traveling coat clasped with a small brass compass. The coat is a Cloak of Protection, though it looks more like an old sailor's garment than a magical item. His shield bears a faded white mark resembling a split antler.

Mannerisms

Jason pauses before answering difficult questions, as if checking the words against an invisible map. He taps two fingers against his shield when counting risks, and he always stands where he can see both the door and the nearest frightened person.

Personality

Jason is quietly attentive, practical, and unexpectedly gentle with frightened people. He dislikes speeches but remembers small details, such as who takes sugar in their tea or which boot is beginning to split. In battle he becomes startlingly precise, treating the field as a problem of angles, timing, and responsibility.

Ideals

Duty is not obedience. A true soldier protects the people beneath the order, not merely the person who gave it.

Bonds

He carries the names of the evacuated villagers on a strip of birch bark sewn inside his shield. He will risk almost anything to protect people abandoned by their own leaders.

Flaws

Jason cannot leave an incompetent leader in charge if he believes people will be harmed, even when obedience would be safer. He also keeps score of every betrayal, including minor ones, and sometimes mistakes caution for wisdom.

Quirks

He names every bridge he crosses, even if the bridge already has a name.
He keeps a strip of birch bark inside his shield and rewrites the villagers' names whenever the old ink fades.
He refuses to sleep with his boots pointed toward a door.
He tests unfamiliar chairs before sitting in them, as though they might be ambushes.

Background

Jason was born in a river-port town where people measured a man's worth by whether he could keep his footing on wet boards and keep his word after dark. His mother called him Jassan when he was small, but a recruiting sergeant shortened it to Jason, and the clipped version stayed. He joined the town militia after a winter raid left half the harbor burned. Jason proved less interested in glory than in the overlooked work of survival, counting arrows, checking ropes, and remembering which frightened civilians had nowhere safe to run. He eventually became the soldier commanders sent ahead when a plan was too delicate for a charge and too dangerous for a conversation. During a border campaign, Jason's unit was ordered to hold a mountain pass while an allied village evacuated. The order was technically obeyed, but the officers abandoned the villagers once the enemy appeared. Jason disobeyed, drew the pursuit away, and returned three days later with fewer men, a stolen sword, and a coat taken from the dead captain who had left them. The sword, Mournbell, now answers his hand with a faint silver heat whenever someone nearby is about to betray a sworn promise. The coat became a Cloak of Protection after a hedge mage repaired its torn lining with a thread of blue glass. Jason left military service afterward, not because he hates soldiers, but because he wants to become the kind of one he once needed.

“His mother called him Jassan when he was small, but a recruiting sergeant shortened it to Jason, and the clipped version stayed.”
From their backstory
Background
Soldier

Connections

Species

Human

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