Borin Vellamar
Borin Vellamar
Sheet
AC 11 · HP 13 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- RageLevel 1
When As a bonus action
Borin enters a battle fury for up to 1 minute. He gains advantage on Strength checks and Strength saving throws, adds extra damage to Strength-based melee weapon attacks, and resists bludgeoning, piercing, and slashing damage.
- Unarmored DefenseLevel 1
Borin has advantage on Dexterity saving throws against effects he can see, such as traps and spells. He does not gain this benefit while blinded, deafened, or incapacitated.
- DarkvisionDwarfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
- Dwarven ResilienceDwarfYou have advantage on saving throws against poison, and you have resistance against poison damage.
- Dwarven Combat TrainingDwarfYou have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
- StonecunningDwarfWhenever you make an Intelligence History check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
- Dwarven ToughnessDwarfYour hit point maximum increases by 1, and it increases by 1 every time you gain a level.
- Military RankSoldier
He retains the rank and authority of his former military service. Soldiers who recognize his insignia may defer to him, offer shelter, or accept his leadership, while former comrades and military organizations can provide limited support.
Gear
8 itemsWeapons
- GreataxeA heavy two-handed martial melee weapon with a broad chopping blade.
- 4×HandaxeLight thrown martial melee weapons, useful as close-range backups or hunting tools.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other basic travel gear.
- Insignia of rankA small military emblem from his former regiment.
- Trophy from a fallen enemyA token taken from a defeated enemy, kept as a reminder of the cost of war.
- Gaming setA set of carved bone dice and marked gaming pieces used by soldiers during long watches.
- Common clothesPlain, sturdy clothing suitable for travel and military camp life.
Purse
- 10×Gold piecesCoin saved from his final military pay.
Appearance
A broad-shouldered male dwarf with warm brown skin, a softly rounded face, and thick copper-brown hair braided with small iron rings. His beard is carefully divided into two heavy braids, each tied with faded blue cord from his old regiment. He has steady hazel eyes, a broken nose, and a pale scar crossing one eyebrow. He wears practical scale mail beneath a weathered soldier's cloak, with a greataxe strapped across his back and four handaxes at his belt.
Mannerisms
He checks the knots in his beard whenever he is thinking, taps the haft of his greataxe twice before entering danger, and addresses strangers by their occupational role until he learns their name. When angry, he becomes quieter rather than louder.
Personality
Borin is calm, courteous, and unusually patient with frightened people. He speaks plainly, prefers practical solutions, and has a dry sense of humor that appears most often around campfires. He treats promises as physical things that must be carried carefully, and he instinctively places himself between danger and anyone he considers part of his company.
Ideals
Duty. A promise is a wall against chaos. I will uphold my word and protect those placed in my care, but I will not obey commands that abandon the innocent.
Bonds
He carries the regiment's blue cord and refuses to let the names of his fallen soldiers be forgotten. He is determined to find the officer who abandoned the mining village and prove that the civilians were betrayed.
Flaws
He becomes rigid and argumentative when he believes an order is foolish, even when cooperation would serve the greater good. He also keeps score of every betrayal, real or imagined, and can mistake forgiveness for weakness.
Quirks
Background
Borin Vellamar was raised in a deep dwarf hold where every child learned that a wall was only as strong as the stone beside it. His mother kept the clan records, his father repaired mail, and Borin grew up listening to old soldiers argue over maps beside the forge. He was never the most disciplined recruit, but he possessed an uncommon gift for keeping frightened people moving when fear threatened to break them. During a border campaign, he earned the rank of sergeant after carrying an injured commander through a collapsing mountain pass and then returning to lead the remaining soldiers to safety. Years later, Borin's unit was ordered to abandon a mining village that had supplied the army for generations. The command was lawful, but Borin judged it wrong. He disobeyed, held the village road with a handful of soldiers and miners, and bought enough time for the civilians to escape. The village survived, though his refusal cost him his commission. He now travels as a sellsword and protector, searching for evidence that the order was part of a larger betrayal. He still believes in duty, hierarchy, and keeping one's word, but he has learned that obedience without conscience is merely cowardice wearing a uniform.
“His mother kept the clan records, his father repaired mail, and Borin grew up listening to old soldiers argue over maps beside the forge.”
- Background
- Soldier
Connections
Species
Dwarf
Media
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